If the road is on very flat ground you can use wood frames to help flatten it back out. Don't try it on sloping roads, though.![]()
For what it’s worth, that’s what’s causing the divots in the first place. Destroying a car ‘block’ is leveling off the underlying terrain, the same as if you’d laid down wooden frames in that spot. Even a very flat road may be raised uniformly a half meter above the cutoff between voxels, so you can go down a rabbit hole of placing more and more frames and still having a bump.
We could sure use a good terrain smoothing tool. Even in the prefab editor, slopes are a messy proposition.
It'd be great in the base game too. Especially if it let us manually blend slopes like the game tries to when building the worlds.We could sure use a good terrain smoothing tool.
*Runs off to the nearest lake shore to gather flint. Returns to base with sad face....Something like the hoe in Valheim would be great.
*Runs off to the nearest lake shore to gather flint. Returns to base with sad face....