PC are divots appearing in the road over time?

ElCabong

Survivor
Places on the road that seemed to be smooth when I had my bicycle and mini bike now have cup shaped troughs in them. They are a real pain on my motorcycle. Perhaps they were there all the time and I just didn't notice him because I had slower transportation.

 
Demolishing cars on a road often creates dips and such.  Besides that, anything that might damage any other block could do the same to road blocks.

 
If the road is on very flat ground you can use wood frames to  help flatten it back out.  Don't try it on sloping roads, though.  :p

 
If the road is on very flat ground you can use wood frames to  help flatten it back out.  Don't try it on sloping roads, though.  :p


For what it’s worth, that’s what’s causing the divots in the first place.  Destroying a car ‘block’ is leveling off the underlying terrain, the same as if you’d laid down wooden frames in that spot.  Even a very flat road may be raised uniformly a half meter above the cutoff between voxels, so you can go down a rabbit hole of placing more and more frames and still having a bump.

We could sure use a good terrain smoothing tool.  Even in the prefab editor, slopes are a messy proposition.

 
For what it’s worth, that’s what’s causing the divots in the first place.  Destroying a car ‘block’ is leveling off the underlying terrain, the same as if you’d laid down wooden frames in that spot.  Even a very flat road may be raised uniformly a half meter above the cutoff between voxels, so you can go down a rabbit hole of placing more and more frames and still having a bump.

We could sure use a good terrain smoothing tool.  Even in the prefab editor, slopes are a messy proposition.


Something like the hoe in Valheim would be great.

 
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