PC Are all POIs going to be dungeons?

Even the name "dungeon POIs" is heresy for a sandbox game with random gen and limited prefabs... While most of them are masterfully crafted and would be great in a "single campaign" scenario, repeatedly getting through the same linear dungeon POIs gets old. Even if there are variations in the ways you can approach them, traps etc, players will learn them by hard fast as they will also learn where most interesting containers will be and how to quickly get to them.

What I would suggest is that they find various ways to further randomize the POI prefabs and that they should on purpose be crafted to be a little more "generic".

 
the dungeon POI's were really cool to me at first! But last night going through a dungeon, i died 3 times on the roof from vultures and irradiated hiding around the corners. It would totally be worth it if i wasnt just getting lvl 1 and 2 pistols or compound bows with stone arrows in every shotgun box. or 3 cans of sham in the shamway boxes. even the ammo bags only have 3 shotgun shells. If youre going to make the dungeons ridiculously hard at higher levels then the loot needs to reflect that.

 
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