PC Anyone found Quad pocket mod schems?

With the update you lost 6 pocket slots in clothing, and one triple in the missing piece of armor, so 9 slots total. Going from triples to quads in the current armor only gives +4; it's currently counterbalanced by being able to stack several pocket mods in a piece, but overall you have less pocket space now. And the ability to stack em feels mostly like a bug... prolly going to change with the outfit changes they got planned.
They didn't create a need for the quad. 2 pts into PACK MULE and a triple mod in the 4 armor pieces and there ya go, you now have every available backpack spot open for use. Like I said, there was no need for the quad. Your entire backpack being available for use is still, as it was in earlier alphas without the quad, possible. 2 pts into pack mule plus 4 triple mods and there's the 18 slots now open. No need for the quad. They would need to increase backpack size and not allow pocket mod stacking for the quad mod to be needed. You're only missing 18 spaces from the start. They should have increased the backpack size and increased the possibility of finding the quad, otherwise the quad is useless.

 
They didn't create a need for the quad. 2 pts into PACK MULE and a triple mod in the 4 armor pieces and there ya go, you now have every available backpack spot open for use. Like I said, there was no need for the quad. Your entire backpack being available for use is still, as it was in earlier alphas without the quad, possible. 2 pts into pack mule plus 4 triple mods and there's the 18 slots now open. No need for the quad. They would need to increase backpack size and not allow pocket mod stacking for the quad mod to be needed. You're only missing 18 spaces from the start. They should have increased the backpack size and increased the possibility of finding the quad, otherwise the quad is useless.
Not everyone wants to put points into Pack Mule.  This offers an alternative.  If you don't need it yourself, don't use it.  It's there for people who want to use it and doesn't impact your own gameplay any to have it there.  It seems your actual complaint isn't that it isn't useful but that you wanted them to make the backpack larger instead.  That doesn't make the quad pocket mod useless just because they didn't increase the backpack size.

 
Not everyone wants to put points into Pack Mule.  This offers an alternative.  If you don't need it yourself, don't use it.  It's there for people who want to use it and doesn't impact your own gameplay any to have it there.  It seems your actual complaint isn't that it isn't useful but that you wanted them to make the backpack larger instead.  That doesn't make the quad pocket mod useless just because they didn't increase the backpack size.
lol my point is it is not needed at all. even if you don't want to put points into pack mule and you only used quad pocket mods, you're still shy 2 backpack slots. 4 x 4 = 16 not 18 so how can you get all of your backpack slots open if only using the quad? with 1 point into pack mule. You can't avoid pack mule completely. Not to mention you can go a full game and only come across 1 quad pocket mod so why would wait, hope and pray to find 3 more? I don't care about the quad pocket mod because.... it's not needed. 2 points into pack mule plus 4 triple pocket mods and there's the 18 slots now available to use without negative effects. Point is for any new players, don't sweat it if you can't find any quad pocket mods, ya don't need any at all. The quad pocket mod doesn't offer an alternative at all because you still need at least 1 point into pack mule plus you'll never find 4 quad pocket mods. They simply could have added an extra 9 available slots and made the quad mod a little easier to come across. TFPs adding it did nothing at all to the game except make players look for something that they will 99.9% of the time not come across more than once in any game play they go through. My issue isn't with the quad mod, it's with TFPs adding it into the game for absolutely no reason at all except to save you from putting 1 point into pack mule lol all that work to add it to the game for 1 point lol. They could have added more reason to use the work stations or added more variety to food or more weapons and more types of ammo or more vehicles each with their own pros and cons. Not waste time of designing and coding into the game something that has absolutely no need to have.

 
lol my point is it is not needed at all. even if you don't want to put points into pack mule and you only used quad pocket mods, you're still shy 2 backpack slots. 4 x 4 = 16 not 18 so how can you get all of your backpack slots open if only using the quad? with 1 point into pack mule. You can't avoid pack mule completely. Not to mention you can go a full game and only come across 1 quad pocket mod so why would wait, hope and pray to find 3 more? I don't care about the quad pocket mod because.... it's not needed. 2 points into pack mule plus 4 triple pocket mods and there's the 18 slots now available to use without negative effects. Point is for any new players, don't sweat it if you can't find any quad pocket mods, ya don't need any at all. The quad pocket mod doesn't offer an alternative at all because you still need at least 1 point into pack mule plus you'll never find 4 quad pocket mods. They simply could have added an extra 9 available slots and made the quad mod a little easier to come across. TFPs adding it did nothing at all to the game except make players look for something that they will 99.9% of the time not come across more than once in any game play they go through. My issue isn't with the quad mod, it's with TFPs adding it into the game for absolutely no reason at all except to save you from putting 1 point into pack mule lol all that work to add it to the game for 1 point lol. They could have added more reason to use the work stations or added more variety to food or more weapons and more types of ammo or more vehicles each with their own pros and cons. Not waste time of designing and coding into the game something that has absolutely no need to have.


You can stack pocket mods of different sizes in the same armour piece, now.

Without the quad you'd have to use up 7 of your potential maximum of 12 armour mod slots to fully unlock inventory without using pack mule. Four triples and three doubles. And to do that forces you to burn a head slot, which are the most useful slots.

With the quad, you can do it in 5, with three quads and two triples. You can do that while leaving your head slots untouched, too.

It has an impact.

 
They could have added more reason to use the work stations or added more variety to food or more weapons and more types of ammo or more vehicles each with their own pros and cons. Not waste time of designing and coding into the game something that has absolutely no need to have.
That doesn't even make sense.  Other than art for it, it's just a copy/paste of the triple pocket mod in the XML with a change to remove an extra overburden slot.  It likely took them less than 5 minutes to add unless they were taking their time.  Again, that's not counting time to do the art, but that's not going to affect them having time to make those kinds of changes if they wanted to do them.  They're unlikely to add more weapons or ammo or food, they have said about the only vehicle they might add is a raft and that's only if they make water more of a challenge.  So the quad pocket mod isn't going to impact your wishes for the game in any way.

 
I've found a single quad mod and that was pretty late game. I've never seen the schematic. Don't forget, there are also 2 armor outfits (that I know of) that give varying amounts of pocket space depending on quality which further negates the need for mods. Which is great. Another option for those who don't want pack mule or tons of mods. IMO though, those outfits shouldn't remove the encumbrance of existing slots, but rather should add more, already-unencumbered slots.

In general, the encumbrance and pocket system is fine. I've seen it suggested before, and would fully support a change to where the only way to remove encumbrance on existing slots is through Pack Mule. Pocket Mods and Outfits, on the other hand, just add new unencumbered slots. That way, even late game any pocket mod still has a use if the player wants to carry more items.

 
That doesn't even make sense.  Other than art for it, it's just a copy/paste of the triple pocket mod in the XML with a change to remove an extra overburden slot.  It likely took them less than 5 minutes to add unless they were taking their time.  Again, that's not counting time to do the art, but that's not going to affect them having time to make those kinds of changes if they wanted to do them.  They're unlikely to add more weapons or ammo or food, they have said about the only vehicle they might add is a raft and that's only if they make water more of a challenge.  So the quad pocket mod isn't going to impact your wishes for the game in any way.
I don't care if it took 5 minutes or 5 years, it's a wasted mod as they have it. There is zero need for it so why add any time especially from a company that is ALWAYS behind, to do something that would have no use for? They could have done so many other things that would make a difference. Your point makes absolutely no sense whatsoever and makes me have to ask, do you work for TFPs?

 
Feel free to troll if that is what you want.  I like it.  Others like it.  If you don't, that doesn't make it worth any less to those who like it. 

And AFAIK anyone paying on this forum who works for TFP has a colored name.  Though there is a conspiracy theory that Joel has an alternate account.  Heh.

 
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I don't care if it took 5 minutes or 5 years, it's a wasted mod as they have it. There is zero need for it so why add any time especially from a company that is ALWAYS behind, to do something that would have no use for? They could have done so many other things that would make a difference. Your point makes absolutely no sense whatsoever and makes me have to ask, do you work for TFPs?


I have to ask: Did you understand the information that pocket mods now stack, i.e. that you can put a triple and a quad pocket mod in the same armor piece? And if yes, do you understand the implication that you can get away with less pocket mods to get all pockets unlocked if you have quad pocket mods?

If you answer yes to both, please explain again why there is zero need for it.

 
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There is zero need for it so why add any time especially from a company that is ALWAYS behind, to do something that would have no use for?
At the moment you can unlock all the slots with the triple, double and single pocket mods alone if you want to. That is true. But that's only because you have free slots that I would normally use for something like a cooling mesh mod.

Right now you don't need those mods because the weather doesn't affect the player. However, the weather will become a factor in the next update.

 
I found the schematic in a zombie bag after a blood moon in the forest biome (forget which color bag), but it took me almost 100 in game days before I found it 😅

 
I found the schematic in a zombie bag after a blood moon in the forest biome (forget which color bag), but it took me almost 100 in game days before I found it 😅
Yeah, it is exceedingly rare.  Might need to increase the odds of finding it so you at least have a decent chance of finding one every game rather than averaging one every 3-4 games. :)

 
Found it in desert in Crack-A-Cafe at level 157
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As far as I know, all loot is random. I've foud a schem of the vehicle gasoline saver mod when I was in my teens level, in the Poopy Pants daycare POI.

 
As far as I know, all loot is random. I've foud a schem of the vehicle gasoline saver mod when I was in my teens level, in the Poopy Pants daycare POI.
Loot is random, but with rules.  Some things can't be found until you are far enough into the game, and some can't be found if you are too far into the game.  Some loot is only in certain containers.  And so on.  But I believe schematics can be found at any stage of the game, though some are very common and some are very rare.

 
Yeah. It's weighted random. I have yet to see one in about 300 games days in a couple playthroughs. Rare is an understatement.

 
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