lol my point is it is not needed at all. even if you don't want to put points into pack mule and you only used quad pocket mods, you're still shy 2 backpack slots. 4 x 4 = 16 not 18 so how can you get all of your backpack slots open if only using the quad? with 1 point into pack mule. You can't avoid pack mule completely. Not to mention you can go a full game and only come across 1 quad pocket mod so why would wait, hope and pray to find 3 more? I don't care about the quad pocket mod because.... it's not needed. 2 points into pack mule plus 4 triple pocket mods and there's the 18 slots now available to use without negative effects. Point is for any new players, don't sweat it if you can't find any quad pocket mods, ya don't need any at all. The quad pocket mod doesn't offer an alternative at all because you still need at least 1 point into pack mule plus you'll never find 4 quad pocket mods. They simply could have added an extra 9 available slots and made the quad mod a little easier to come across. TFPs adding it did nothing at all to the game except make players look for something that they will 99.9% of the time not come across more than once in any game play they go through. My issue isn't with the quad mod, it's with TFPs adding it into the game for absolutely no reason at all except to save you from putting 1 point into pack mule lol all that work to add it to the game for 1 point lol. They could have added more reason to use the work stations or added more variety to food or more weapons and more types of ammo or more vehicles each with their own pros and cons. Not waste time of designing and coding into the game something that has absolutely no need to have.