PC Anyone else miss looting zombie corpses?

I miss the giant ugly gore blocks they made. It was cool as hell having a meat obelisk block the door. They also generated heat so if you did not clean them up fast enough, they would attract scout zombies. Apparently i am in a small minority of people that liked that mechanic.
The themed zombie loot was neat. Hunting down businessmen for money, nurses for antibiotics, and cops for gun parts added a level to looting. The improved loot in the loot drops makes up for this being taken out.
I hardly checked zombies for loot any more when they removed it because most had nothing and it was such trash when they did have something so I hardly blinked an eye.

But when they decided to give up on gore blocks I was truly disappointed and still yearn for that. There was just something terrifying about the more you killed the higher the pile became and the closer they started getting to the top of your wall.

It didn’t always work well and it was ugly but I miss the gore blocks way more than zombie loot.

 
I hardly checked zombies for loot any more when they removed it because most had nothing and it was such trash when they did have something so I hardly blinked an eye.
But when they decided to give up on gore blocks I was truly disappointed and still yearn for that. There was just something terrifying about the more you killed the higher the pile became and the closer they started getting to the top of your wall.

It didn’t always work well and it was ugly but I miss the gore blocks way more than zombie loot.
It was a superior gameplay element, in my honest opinion.

It created a tension every single time you looked to loot a corpse. I know you often/always side with TFP, but I just think in that halls of gaming history, both looting corpses and LBD are superior gameplay mechanics that were a shame to have been removed.

That's one of the many reasons I still consider A16 a far superior version. I see lot of people just going along with the flow instead of trusting theit gut on what they feel is right, when it comes to talking about certain mechanics in this games

history being removed.

Looting corpses, even for their nomimal loot was indeed a superior gameplay mechanic.

To really dirve the point home, Roland, many mod designers have done what eas needed: Actually altered and paid attention to the loot table statistics per certain zombies. Modders have done it far better than TFP ever did. Even tho, what TFP had going in A16 as far as zombie loot was spot on perfect imo.

Modders just made it even more dynamic per certain zombies which is a great example of the care modders give the game that TFP has oft overlooked.

Zombie looting made this game fun.

 
I miss Zombies with their own loot tables. I miss looking for specific places and Zombies to get what I need.

Nurses dropped medical stuff. Military dropped good armor. Wights (aka Ferals) dropped good guns. Now it's just all part of the same loot tombola.

If they bring that aspect back to the new loot bags I'm happy without checking every corpse.

 
I miss Zombies with their own loot tables. I miss looking for specific places and Zombies to get what I need.Nurses dropped medical stuff. Military dropped good armor. Wights (aka Ferals) dropped good guns. Now it's just all part of the same loot tombola.

If they bring that aspect back to the new loot bags I'm happy without checking every corpse.
It's a real shame TFP never spent more time on that.

 
nope. It used to take an entire day to chop up bodies, loot bodies, and fix spikes. Now I pick up a little bit of loot and fix some spikes. Most of the stuff you used to get from the bodies was junk anyway, empty bottles, cans, etc...

 
It was a superior gameplay element, in my honest opinion.
That's one of the many reasons I still consider A16 a far superior version. I see lot of people just going along with the flow instead of trusting theit gut on what they feel is right, when it comes to talking about certain mechanics in this games

history being removed.
Perhaps that's because a majority of people actually liked the change? I hate when people say "Anyone that doesn't agree with me on this obviously is a TFP slave/shill". You enjoy A16 easy-street bloat-stuff which, def according to steam reviews then versus now, a majority of people hated. Sorry you don't like it, but there are a small number of you who like the old ways, creating mods for you. Just stop throwing everyone who likes what they changed under the "TFP yes-men".

 
Perhaps that's because a majority of people actually liked the change? I hate when people say "Anyone that doesn't agree with me on this obviously is a TFP slave/shill". You enjoy A16 easy-street bloat-stuff which, def according to steam reviews then versus now, a majority of people hated. Sorry you don't like it, but there are a small number of you who like the old ways, creating mods for you. Just stop throwing everyone who likes what they changed under the "TFP yes-men".
Hopefully Ac75 just chose their words poorly, because yes, on first reading, it's a bit insulting to be told that I'm just not in tune with my gut, just because I actually like the way zombie loot works now.

 
Hopefully Ac75 just chose their words poorly, because yes, on first reading, it's a bit insulting to be told that I'm just not in tune with my gut, just because I actually like the way zombie loot works now.
I guess we're just TFP yes-men sheep? *shrug*. I hope so too, but I definitely despise people saying "Me and a few others like this so obviously everyone else's like for the new stuff is falsely enjoying it and actually preferred the other stuff to just nod and agree with the devs". Bleh.

Everyone has their own likes/dislikes/opinions, TFP chose a path that a majority of people like/what TFPs wanted for the game/liked.

 
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I guess we're just TFP yes-men sheep? *shrug*. I hope so too, but I definitely despise people saying "Me and a few others like this so obviously everyone else's like for the new stuff is falsely enjoying it and actually preferred the other stuff to just nod and agree with the devs". Bleh.
Everyone has their own likes/dislikes/opinions, TFP chose a path that a majority of people like/what TFPs wanted for the game/liked.
It's a constant theme on the Steam forums. Don't get me wrong, critical feedback is actually more valuable to TFP than purely positive feedback, after all, if TFP asks somebody what they think of their game and gets the response "It's perfect!", while that might be really nice to hear, it also provides no information on possible improvements to make to the game.

There's a lot of people on these forums who'll provide critical feedback, some parts of which I won't agree with, but do it in a good way, so even where I don't agree with them, I can still respect their opinions. Those people rarely if ever fall into the trap of saying "we think this is bad" rather than "I think this is bad", and never accuse those of actually liking a particular mechanic of being a company shill.

When I do make a complaint I try to follow these rules I've set out for myself only:

1. Make sure I use "I" instead of "we". I'm stating my opinion only, and not talking for some vast "silent majority".

2. Try to be specific about what I don't like (sometimes this can be hard though, if it's just "the vibe" of a game that I'm not liking in some way).

3. Try to set out an alternative that I think would work better. Again, this can be hard sometimes if I couldn't be specific about #2.

For me, applying those rules in reverse to zombie looting, I'd say:

1. I like zombie looting as it now stands.

2. I didn't like the previous systems, because I felt there was a mad rush to check every single body before they disappeared - and rarely did I get anything useful for my frantic checking.

3. The current system is far superior, imho, to any of the previous ones, because the loot bags are easy to see (big and bright yellow), last long enough to be looted even after a BM horde has finished (they're still there in the morning), have a higher tendency to contain something actually useful (though not always), and drop regularly enough that the mechanic comes into play reasonably often.

The only major drawback I can think of with the current system, is that you can't "hunt" particular types of zombies for particular types of loot, for example, back in the day, making sure to chase down nurses for example for bandages.

 
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200% agree there, well said. I def avoid the Steam forums, I've found that place just a toxic cesspool as Reddit lol. Tbh, besides college forums and our programmers/cybersec Slack groups, this is the only place I come to chat lol.

Yeah, I think it's sad if some people really think that anyone who doesn't agree with them is simply a mindless sheep; using "we" and "superior system that the devs and the sheep like" really is just bad. Sort of apples and oranges, but one thing I've learned in writing scholarly APA projects is the use of "I, we, me, mine, my" makes your prose seem defensive/opinionated, rather than constructive/informative/scientifically proving something. Of course, this APA style doesn't pertain here, but definitely the usage of "we" and such just brings negativity, with zero constructive criticism - especially when saying anyone that thinks otherwise is simply a yes-man lol.

 
Perhaps that's because a majority of people actually liked the change? I hate when people say "Anyone that doesn't agree with me on this obviously is a TFP slave/shill". You enjoy A16 easy-street bloat-stuff which, def according to steam reviews then versus now, a majority of people hated. Sorry you don't like it, but there are a small number of you who like the old ways, creating mods for you. Just stop throwing everyone who likes what they changed under the "TFP yes-men".
Sorry, but the sheer amount of loot in A18 negates everything you said.

In A18, you will have an Ak47 in the first few days. The loot in A18 is EASY STREET.

A16 is not Easy Street at all. You're really just saying that word becuause you're of the camp who just goes along with every change.

Sorry. A18 is far more loot heavy and easy street than A16. It just is.

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Hopefully Ac75 just chose their words poorly, because yes, on first reading, it's a bit insulting to be told that I'm just not in tune with my gut, just because I actually like the way zombie loot works now.
Youre putting far too much importance on YOU in regards to a random post on the internet, my friend. I didn't choose my words poorly at all. If you want to make a show of how your interpret my words....ok, i guess.

 
I just miss making my base and playing a tower defense game where I summon endless screamers and harvest hundreds of zombies without needing to go to POIs.

I mean I can still do that but instead of getting loot every other zombie, I get a loot bag containing dog food every other horde.

 
Youre putting far too much importance on YOU in regards to a random post on the internet, my friend. I didn't choose my words poorly at all. If you want to make a show of how your interpret my words....ok, i guess.
You can choose to take this as constructive criticism or not, your call, but you wrote:

I see lot of people just going along with the flow instead of trusting theit gut on what they feel is right, when it comes to talking about certain mechanics in this games history being removed.
The clear inference you're drawing there is that anyone who doesn't agree with you, somehow should, and just doesn't know it. That'll always ensure that any point you're trying to convey will get lost due to the method you've chosen to convey it by.

Now, if we're talking the amount of loot in A18, I would actually agree with you there - it's too much, at least so far as I've seen on my plays on default settings. That though, is a separate issue to zombie looting.

 
Now, if we're talking the amount of loot in A18, I would actually agree with you there - it's too much, at least so far as I've seen on my plays on default settings. That though, is a separate issue to zombie looting.
Why do you say there is too much loot on default, Oz?

Do you think you find what you need too fast? Or is it just the abundance?

I ask because I think some people when playing feel a sort of obligation to grab everything. If I don't need something, I just leave it. The items in the loot slots that are garbage are equivalent to an empty space for me.

What I do think there is too much of, not really loot containers, but still loot, are the construction pallets with cement and cobblestone. These would not be affected by the loot% or the lootstage, so I do find them problematic. In my current game, as a test, I built my base completely from these pallets. Right now on day 11 and it is fully reinforced concrete on the surface and my underground work stations are all cobblestone walls and ceiling. I have 3k cement mix mixing up at the trader right now and don't really have a use for it as of yet... unless I want to upgrade my basement just for kicks.

 
Why do you say there is too much loot on default, Oz?Do you think you find what you need too fast? Or is it just the abundance?

I ask because I think some people when playing feel a sort of obligation to grab everything. If I don't need something, I just leave it. The items in the loot slots that are garbage are equivalent to an empty space for me.

What I do think there is too much of, not really loot containers, but still loot, are the construction pallets with cement and cobblestone. These would not be affected by the loot% or the lootstage, so I do find them problematic. In my current game, as a test, I built my base completely from these pallets. Right now on day 11 and it is fully reinforced concrete on the surface and my underground work stations are all cobblestone walls and ceiling. I have 3k cement mix mixing up at the trader right now and don't really have a use for it as of yet... unless I want to upgrade my basement just for kicks.
Leave loot behind!?!!? That's crazzeee talks!!! hehe

Nah, I take everything, and I do mean everything... hehe (I always play with a modded inventory).

Guns 'n ammo seem to me to be too easily obtained. I lurves mah Marksmen Rifle, but previously it took time to make one. Now I get one pretty quickly, and I've yet to need to make any 762 ammo for it, what I find is easily enough (I mostly melee, saving the rifle for cops, animals and demolishers).

Brass was once a short resource, but Duke-smelting invalidates that as well (I know, a separate discussion for which there is an active thread).

Electrical parts are massively overabundant, mechanical parts somewhat less so.

Overall Atomic, my conundrum is this: in SP, I can play a 4k map, and be in my base, with the best of all possible gear and loot, with the base guarded by a dozen or more blade traps, a dozen or more shotgun turrets (all full of ammo), and the entire base (17x17x50ish) upgraded to steel from top to bottom, long before I run out of POI's on the map to explore (usually about halfway through the map).

Maybe that isn't really a bad thing, after all, I can always then just start another game, and I am, after all, playing single player, a 4k map wouldn't work for 8 players, but it just strikes me that loot is a little too easy to get.

 
Sorry, but the sheer amount of loot in A18 negates everything you said.
In A18, you will have an Ak47 in the first few days. The loot in A18 is EASY STREET.

A16 is not Easy Street at all. You're really just saying that word becuause you're of the camp who just goes along with every change.
There's no point in talking with you obviously. Going to ignore you from here on out, but no, I hated a16 because you literally could survive Insane max-spawning (I edited my XMLs to spawn only Wrights, zombie bears, cops and soldiers), 64 min alive horde nights with a flippin blunderbuss, wooden walls and some wooden bars. You had enough food for the entire population of America by day 3, and only need to eat once a month. You had zero need for any loot.

All this loot in a18 is needed. Unless you're playing on the easiest difficulty.

You're calling me a sheep? Look at how you're describing A16, you're one of the "A16 was the most balanced and perfect alpha and anyone saying anything otherwise is a sheep" group. *insert mind blown gif*

/Rant. Go ahead and call me a blinded sheep some more, that's the last you'll hear from me.

 
Leave loot behind!?!!? That's crazzeee talks!!! hehe
Nah, I take everything, and I do mean everything... hehe (I always play with a modded inventory).

Guns 'n ammo seem to me to be too easily obtained. I lurves mah Marksmen Rifle, but previously it took time to make one. Now I get one pretty quickly, and I've yet to need to make any 762 ammo for it, what I find is easily enough (I mostly melee, saving the rifle for cops, animals and demolishers).

Brass was once a short resource, but Duke-smelting invalidates that as well (I know, a separate discussion for which there is an active thread).

Electrical parts are massively overabundant, mechanical parts somewhat less so.

Overall Atomic, my conundrum is this: in SP, I can play a 4k map, and be in my base, with the best of all possible gear and loot, with the base guarded by a dozen or more blade traps, a dozen or more shotgun turrets (all full of ammo), and the entire base (17x17x50ish) upgraded to steel from top to bottom, long before I run out of POI's on the map to explore (usually about halfway through the map).

Maybe that isn't really a bad thing, after all, I can always then just start another game, and I am, after all, playing single player, a 4k map wouldn't work for 8 players, but it just strikes me that loot is a little too easy to get.
Well, yeah... that is the goal in the end. I don't think this is a fair assessment on the loot because of the modded inventory. Cut your inventory in half and it essentially doubles the time it takes to get to that goal. Most of the time you probably wouldn't make it back to that same POI and just loot another.

There are a lot of POIs where you can't possibly get out with everything in one trip in default vanilla. I find it to be part of the struggle.

Here is what I am talking about. This attic alone can build a base. This POI had tons of cement and cobblestone throughout it as well:

Ko3JCmS.jpg


 
Well, yeah... that is the goal in the end. I don't think this is a fair assessment on the loot because of the modded inventory. Cut your inventory in half and it essentially doubles the time it takes to get to that goal. Most of the time you probably wouldn't make it back to that same POI and just loot another.There are a lot of POIs where you can't possibly get out with everything in one trip in default vanilla. I find it to be part of the struggle.

Here is what I am talking about. This attic alone can build a base. This POI had tons of cement and cobblestone throughout it as well:
I think the point I was making wasn't on the duration it took me to get to a "need to restart" point, but the percentage of the map I'd explored. So, my modded inventory, I accept, absolutely makes that point happen sooner in time, but even if I used default inventory, I'd have still only explored about half of a 4k map before there was no point in exploring further.

The only difference with using a standard inventory, is that point would have taken me twice as long, but whether it's day 100 or day 200, I'd have still only just barely needed to explore beyond the first town I started near before I had all the looted I'd ever need.

This is on default settings though (the only thing I've modded is the inventory size, stack sizes and wandering horde sizes).

 
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