I guess we're just TFP yes-men sheep? *shrug*. I hope so too, but I definitely despise people saying "Me and a few others like this so obviously everyone else's like for the new stuff is falsely enjoying it and actually preferred the other stuff to just nod and agree with the devs". Bleh.
Everyone has their own likes/dislikes/opinions, TFP chose a path that a majority of people like/what TFPs wanted for the game/liked.
It's a constant theme on the Steam forums. Don't get me wrong, critical feedback is actually
more valuable to TFP than purely positive feedback, after all, if TFP asks somebody what they think of their game and gets the response "It's perfect!", while that might be really nice to hear, it also provides no information on possible improvements to make to the game.
There's a lot of people on these forums who'll provide critical feedback, some parts of which I won't agree with, but do it in a good way, so even where I don't agree with them, I can still respect their opinions. Those people rarely if ever fall into the trap of saying "we think this is bad" rather than "I think this is bad", and never accuse those of actually liking a particular mechanic of being a company shill.
When I do make a complaint I try to follow these rules I've set out for myself only:
1. Make sure I use "I" instead of "we". I'm stating my opinion only, and not talking for some vast "silent majority".
2. Try to be specific about what I don't like (sometimes this can be hard though, if it's just "the vibe" of a game that I'm not liking in some way).
3. Try to set out an alternative that I think would work better. Again, this can be hard sometimes if I couldn't be specific about #2.
For me, applying those rules in reverse to zombie looting, I'd say:
1. I like zombie looting as it now stands.
2. I didn't like the previous systems, because I felt there was a mad rush to check every single body before they disappeared - and rarely did I get anything useful for my frantic checking.
3. The current system is far superior, imho, to any of the previous ones, because the loot bags are easy to see (big and bright yellow), last long enough to be looted even after a BM horde has finished (they're still there in the morning), have a higher tendency to contain something actually useful (though not always), and drop regularly enough that the mechanic comes into play reasonably often.
The
only major drawback I can think of with the current system, is that you can't "hunt" particular types of zombies for particular types of loot, for example, back in the day, making sure to chase down nurses for example for bandages.