Stranded_Napkin
New member
I love this game, but there is a growing disconnect from the concept of zombies.
Let's start from the beginning. I am a zombie freak. I watch zombie 'b' movies, play zombie games, read zombie books, talk zombies, and even think about prepping for the zombie apocalypse...lol. Anyways, zombies are dumb unthinking deadheads that react rather than think. The AI in its current state definitely makes the game more difficult than in A16 which is a good thing, but the zombies are freaking geniuses. They all pile on onto a single block until it's gone and then single file through that space. They do this despite all starting from separate sides of a base. The second an area is breached, every zombie knows it's there and goes for it...well, save for those that get stuck on something. Then there's the issue with dismemberment. Fall damage should cause at least a stage of impaired mobility if not dismemberment. Hell, I modded a recipe back in for the log spikes and they don't cause dismemberment. The entire reason they were OP in the last alpha was because of the dismemberment. Without it they are damn near useless...course they should still be available to the player. Then there is the digging zombies. That in and of itself isn't an issue per say but it makes underground bases damn near undefendable. If the log spikes still caused dismemberment, the AI genius issue would at least be manageable.
If one observes these issues in conjunction, there becomes a clear issue where the game limits viable defenses. You are almost forced to play in a group, build a base that uses traps and other tools to impede the zombies approach, or you have to take advantage of how their AI works. Brute force defenses are useless as the zombies ignore all but 2 blocks. Defenses built into the side of a hill or mountain or something are useless as the zombies will just dig in the dirt as though they had an engineering degree. Considering that the rwg hasn't created a map with a massive lake in the last dozen worlds I've generated I haven't been able to escape that way. Horde nights have become a test of seeing just how many times I can die in a single night. Couple that with the fact that I haven't NOT run into a bear on day 1 in the last 4 restarts of the game, dying just seems like the point of the game.
I heard from Kage848 that there will be more allowance for players to play to their own playstyle in A18. Is there any chance the AI will get tweaked for A18? I sure hope so because I feel like my IT degree has become unequal to the zombies engineering degrees. Kage doesn't like the digging zombies. I can live with that but the half dead geniuses really hurt the game. Personally I'd rather there be a specific zombie that digs and instead of going off to the side to find a weaker block to dig it tracked the player and dug over them. I just know that I can't build my favorite types of bases if I wan't to survive.
Let's start from the beginning. I am a zombie freak. I watch zombie 'b' movies, play zombie games, read zombie books, talk zombies, and even think about prepping for the zombie apocalypse...lol. Anyways, zombies are dumb unthinking deadheads that react rather than think. The AI in its current state definitely makes the game more difficult than in A16 which is a good thing, but the zombies are freaking geniuses. They all pile on onto a single block until it's gone and then single file through that space. They do this despite all starting from separate sides of a base. The second an area is breached, every zombie knows it's there and goes for it...well, save for those that get stuck on something. Then there's the issue with dismemberment. Fall damage should cause at least a stage of impaired mobility if not dismemberment. Hell, I modded a recipe back in for the log spikes and they don't cause dismemberment. The entire reason they were OP in the last alpha was because of the dismemberment. Without it they are damn near useless...course they should still be available to the player. Then there is the digging zombies. That in and of itself isn't an issue per say but it makes underground bases damn near undefendable. If the log spikes still caused dismemberment, the AI genius issue would at least be manageable.
If one observes these issues in conjunction, there becomes a clear issue where the game limits viable defenses. You are almost forced to play in a group, build a base that uses traps and other tools to impede the zombies approach, or you have to take advantage of how their AI works. Brute force defenses are useless as the zombies ignore all but 2 blocks. Defenses built into the side of a hill or mountain or something are useless as the zombies will just dig in the dirt as though they had an engineering degree. Considering that the rwg hasn't created a map with a massive lake in the last dozen worlds I've generated I haven't been able to escape that way. Horde nights have become a test of seeing just how many times I can die in a single night. Couple that with the fact that I haven't NOT run into a bear on day 1 in the last 4 restarts of the game, dying just seems like the point of the game.
I heard from Kage848 that there will be more allowance for players to play to their own playstyle in A18. Is there any chance the AI will get tweaked for A18? I sure hope so because I feel like my IT degree has become unequal to the zombies engineering degrees. Kage doesn't like the digging zombies. I can live with that but the half dead geniuses really hurt the game. Personally I'd rather there be a specific zombie that digs and instead of going off to the side to find a weaker block to dig it tracked the player and dug over them. I just know that I can't build my favorite types of bases if I wan't to survive.
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