TeleClassy
New member
So I stream a lot, but not 7 Days, because it's heavily saturated. I want to edit and publish videos now, but I want to optimize them, too. I have tried a few different things in practice, and the closer I get to a completed method or video idea my limitations become an obstacle.
SO, I am wondering if:
a. there is a way to record gameplay other than from a player perspective, whether that be a LAN server with an invisible and invincible player spectator or my own player perspective
b. there is a way to pre-render chunks so that system resources aren't chewed as they generate or render where I move, or a more efficient way to conserve these resources while playing normally
c. a way to effectively render a small sequence or shot in-game that I can record later (such as a panning shot of a scene with no active entities, like a mountain or river)
For further clarification, I am wanting to preserve quality as much as possible. I can run the game on very high/max settings with pretty steady 120fps depending on the scene, while recording - however, from a filmmaking perspective, missing shots and scenes can be painfully tedious to recoup. It happens a lot; sometimes hordes will spawn and tank my FPS to below 30, or a new chunk renders and executes my available RAM. A way to have these things done in advance would be a tremendous help, such as starting a game with X amount of chunks pre-rendered in excess so that when I discover them they aren't trying to assassinate my system resources, or being able to manually commit a specific integer to caching, maybe... this is where I start to trail off and speak out of my ass, because I have no clue where to go from here. ANY suggestions or ideas on where I'm going with this will help, because as-is, my main deterrent for trying to make more videos is what I can best attribute to limitations of the game itself, if not my own lack of the game's and it's engine's knowledge.
SO, I am wondering if:
a. there is a way to record gameplay other than from a player perspective, whether that be a LAN server with an invisible and invincible player spectator or my own player perspective
b. there is a way to pre-render chunks so that system resources aren't chewed as they generate or render where I move, or a more efficient way to conserve these resources while playing normally
c. a way to effectively render a small sequence or shot in-game that I can record later (such as a panning shot of a scene with no active entities, like a mountain or river)
For further clarification, I am wanting to preserve quality as much as possible. I can run the game on very high/max settings with pretty steady 120fps depending on the scene, while recording - however, from a filmmaking perspective, missing shots and scenes can be painfully tedious to recoup. It happens a lot; sometimes hordes will spawn and tank my FPS to below 30, or a new chunk renders and executes my available RAM. A way to have these things done in advance would be a tremendous help, such as starting a game with X amount of chunks pre-rendered in excess so that when I discover them they aren't trying to assassinate my system resources, or being able to manually commit a specific integer to caching, maybe... this is where I start to trail off and speak out of my ass, because I have no clue where to go from here. ANY suggestions or ideas on where I'm going with this will help, because as-is, my main deterrent for trying to make more videos is what I can best attribute to limitations of the game itself, if not my own lack of the game's and it's engine's knowledge.