PC Any experience with "cinematic" recording?

So I stream a lot, but not 7 Days, because it's heavily saturated. I want to edit and publish videos now, but I want to optimize them, too. I have tried a few different things in practice, and the closer I get to a completed method or video idea my limitations become an obstacle.

SO, I am wondering if:

a. there is a way to record gameplay other than from a player perspective, whether that be a LAN server with an invisible and invincible player spectator or my own player perspective

b. there is a way to pre-render chunks so that system resources aren't chewed as they generate or render where I move, or a more efficient way to conserve these resources while playing normally

c. a way to effectively render a small sequence or shot in-game that I can record later (such as a panning shot of a scene with no active entities, like a mountain or river)

For further clarification, I am wanting to preserve quality as much as possible. I can run the game on very high/max settings with pretty steady 120fps depending on the scene, while recording - however, from a filmmaking perspective, missing shots and scenes can be painfully tedious to recoup. It happens a lot; sometimes hordes will spawn and tank my FPS to below 30, or a new chunk renders and executes my available RAM. A way to have these things done in advance would be a tremendous help, such as starting a game with X amount of chunks pre-rendered in excess so that when I discover them they aren't trying to assassinate my system resources, or being able to manually commit a specific integer to caching, maybe... this is where I start to trail off and speak out of my ass, because I have no clue where to go from here. ANY suggestions or ideas on where I'm going with this will help, because as-is, my main deterrent for trying to make more videos is what I can best attribute to limitations of the game itself, if not my own lack of the game's and it's engine's knowledge.

As others have said you can go in god mod (f1 then dm then close console and press"q"),hide ui (f7) f5 switches to 3rd person and "p" locks the camera from moving.

As for framerate that can be a bit harder to deal with depending on the scene. For example performance with tank if you have a lot of electrical things going on turrets,lights etc not only does it leave you with lower fps but it introduces a lot of stutter as well. I think this is a case of game optimization rather than simply needing more hardware (i7 6700k @4.7ghz, 16gb ddr4, gtx 1080ti here)

for slow mo shots i'd recommend 1080p or lower to see if you can get 120fps performance, if not aim for 60 and half it for slow mo.

Not sure if you can hide the hand though, i simply added "cinematic" black bars to hide them and it turn out ok.

I did a base tour video with a cinematic intro showing it off if you want to see how it turned out for me, but it's not ideal framerate was a big issue in the context of what i was trying to capture (lots of traps,zombies etc). i'll leave a link below if you want to get an idea of what i was able to do with god mode etc.

 
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