Antibiotics are almost ussles.

Antibiotics are pretty useless in the game. They can sometimes come in handy if you don’t have honey. You can also find or buy them, just like honey. You can get honey from trees if you’ve read the book, or from logs. This kind of breaks the game balance. I don’t remember ever having an infection show up in red, only when I played with friends, and I didn’t really care about it. Honey should only heal a small part of an infection. After that, the infection should turn into a disease that can be treated with antibiotics.

The only real advantage of antibiotics is that with a single click, they can heal a large part of an infection. But other than that… if honey can heal every percent of an infection, antibiotics lose their value in the early game and mid. Traders usually have either honey or antibiotics for sale. It would give antibiotics more meaning or at least some value if you couldn’t cure an advanced infection that has turned into a disease with honey alone, and had to use antibiotics instead.

In the late game, when you have an apiary, this isn’t really a problem. But you always have in the back of your mind that if you run out of honey, you’ll have to use antibiotics at some point.There is acutally no any good reason to craft them but you need a lot of books to do that.But I guess it’s balanced for multiplayer rather than singleplayer.
 
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Antibiotics are pretty useless in the game. They can sometimes come in handy if you don’t have honey. You can also find or buy them, just like honey. You can get honey from trees if you’ve read the book, or from logs. This kind of breaks the game balance. I don’t remember ever having an infection show up in red, only when I played with friends, and I didn’t really care about it. Honey should only heal a small part of an infection. After that, the infection should turn into a disease that can be treated with antibiotics.

The only real advantage of antibiotics is that with a single click, they can heal a large part of an infection. But other than that… if honey can heal every percent of an infection, antibiotics lose their value in the early game and mid. Traders usually have either honey or antibiotics for sale. It would give antibiotics more meaning or at least some value if you couldn’t cure an advanced infection that has turned into a disease with honey alone, and had to use antibiotics instead.

In the late game, when you have an apiary, this isn’t really a problem. But you always have in the back of your mind that if you run out of honey, you’ll have to use antibiotics at some point.There is acutally no any good reason to craft them but you need a lot of books to do that.But I guess it’s balanced for multiplayer rather than singleplayer.
I can suggest to speed up infection speed rate by x2 or even x3
 
Honey doesn´t prevent future infections. Antibiotics do so for one RL hour i think it was. At least before 2.5. Don´t know if they still do.
I didn’t know about that, thanks. But is it still worth it? Infection isn’t that common, and on the other hand honey is useful for making new food, so it feels like a waste to use it on infections. That changes things a bit.
 
I didn’t know about that, thanks. But is it still worth it? Infection isn’t that common, and on the other hand honey is useful for making new food, so it feels like a waste to use it on infections. That changes things a bit.
Honestly, I don’t really know I never used them much anyway. Besides, I’m playing late game with the Preacher set, which gives 100% infection immunity as a full set bonus. Because of that, I assume it’ll be pretty useless once they add bandits, since I’m not going to constantly switch armor sets unless it’s for a horde night or a POI.

Infection has never really been a problem for me. I always had some honey on me, and it never developed beyond 15%. It’s also not worth using antibiotics when you only have something like 0.1% infection.

The fact that antibiotics give infection resistance does kind of change things, and also the fact that honey is needed for new food recipes. Still, I’m not sure. If infection were a bit more common, it would definitely change the situation.

I personally use melee weapons for quite a long time into the higher game stages because I like to stockpile ammo, even though it can be a bit tiring. Sometimes I do get infected, but I almost always have honey with me. If I don’t, I just go and get some.

Usually, I only use honey once I actually get infected, not antibiotics beforehand just to gain resistance. I think a lot of people play like this. Even so, I’d probably still just run with honey and wouldn’t bother crafting antibiotics at all.

That said, I would consider making antibiotics if I was playing with friends so I wouldn’t waste honey and could use it for food instead. Regular antibiotics feel useless, especially since to craft them you need a rotten sandwich, which isn’t exactly convenient. Herbal ones maybe.

I wouldn’t take antibiotics every time before, for example, doing a high level mission usually I just have one or two glasses of honey with me, and that’s enough. I feel like antibiotics are more useful for multiplayer than for actual singleplayer.
 
Antibiotics are very easy to make in large quantities very quickly. Yes, honey is an option. But there's no reason to keep spending time with honey and apiaries once you can make antibiotics. If anything, antibiotics make honey redundant rather than the other way around. That's why apiaries should unlock sooner so that you have more of a use for them before they aren't worth using anymore. It's like dew collectors. In the early and mid game, I'll get water from them regularly. But by the late game, I almost never get water out of them because there's no need (that was true before empty jars returned, btw). With apiaries, by late game, there won't be any reason to gather honey from them anymore unless you just refuse to make antibiotics. I'm still in the mid game, though getting closer to late game, and I already don't really have a reason to gather honey from them. I've gotten somewhere between 10-20 honey from them in the entire game and they are already useless to me. In order to make them, you're already having to collect so much honey just to get beeswax to craft them, plus you're finding honey in loot as well, so honey is not an issue long before you are even making antibiotics. And when you start making antibiotics, they are even less useful. Unless you're going to make a bunch of honey food/drink (I've said in another thread that I don't see any reason to do so), honey is what becomes pointless, not antibiotics.
 
Antibiotics are very easy to make in large quantities very quickly. Yes, honey is an option. But there's no reason to keep spending time with honey and apiaries once you can make antibiotics. If anything, antibiotics make honey redundant rather than the other way around. That's why apiaries should unlock sooner so that you have more of a use for them before they aren't worth using anymore. It's like dew collectors. In the early and mid game, I'll get water from them regularly. But by the late game, I almost never get water out of them because there's no need (that was true before empty jars returned, btw). With apiaries, by late game, there won't be any reason to gather honey from them anymore unless you just refuse to make antibiotics. I'm still in the mid game, though getting closer to late game, and I already don't really have a reason to gather honey from them. I've gotten somewhere between 10-20 honey from them in the entire game and they are already useless to me. In order to make them, you're already having to collect so much honey just to get beeswax to craft them, plus you're finding honey in loot as well, so honey is not an issue long before you are even making antibiotics. And when you start making antibiotics, they are even less useful. Unless you're going to make a bunch of honey food/drink (I've said in another thread that I don't see any reason to do so), honey is what becomes pointless, not antibiotics.
Okay, you convinced me.
 
I don´t think that bandits are going to be everywhere tbh. I assume that bandits do stress the engine and/or hardware more than zombies, so i doubt that we will see enough of them to really change the rate of infection.
 
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Antibiotics are pretty useless in the game. They can sometimes come in handy if you don’t have honey. You can also find or buy them, just like honey. You can get honey from trees if you’ve read the book, or from logs. This kind of breaks the game balance. I don’t remember ever having an infection show up in red, only when I played with friends, and I didn’t really care about it. Honey should only heal a small part of an infection. After that, the infection should turn into a disease that can be treated with antibiotics.

The only real advantage of antibiotics is that with a single click, they can heal a large part of an infection. But other than that… if honey can heal every percent of an infection, antibiotics lose their value in the early game and mid. Traders usually have either honey or antibiotics for sale. It would give antibiotics more meaning or at least some value if you couldn’t cure an advanced infection that has turned into a disease with honey alone, and had to use antibiotics instead.

In the late game, when you have an apiary, this isn’t really a problem. But you always have in the back of your mind that if you run out of honey, you’ll have to use antibiotics at some point.There is acutally no any good reason to craft them but you need a lot of books to do that.But I guess it’s balanced for multiplayer rather than singleplayer.
Maybe honey could only treat, not cure
 
What? Don't you need a chemistry bench to do that?
I believe you can make them in the campfire, but I think you need a beaker. I don't know that I've ever done it.

That said, antibiotics can be invaluable. I once played a map with no forest (started in the desert), got infected within the first ten minutes (stupid vultures) and spent every second until day 8 (I play on 2 hour days) searching for antibiotics/honey because my infection was out of control and I had no way to cure it (no stumps to chop in the desert, after all.) That was a pretty memorable playthrough.

But yeah, generally, I don't use them that often. I carry a stack of honey on me, and that takes care of all the infections I ever get. Maybe I'll switch to honey food once I build some apiaries (I've got enough stuff for two, just need to make them) and that'll save me an inventory slot.
 
I don´t think that bandits are going to be everywhere tbh. I assume that bandits do stress the engine and/or hardware more than zombies, so i doubt that we will see enough of them to really change the rate of infection.
There are many POIs that seem to me like they were prepared for bandits, so I’m not so sure. And if they attack the player from ambush and appear in random locations, that could change things a bit. Besides, they could balance it by reducing the number of zombies we have, and it could be, for example, a 50/50 split.
 
Maybe honey could only treat, not cure
Then it would become too difficult. Not everyone can get antibiotics at the beginning of the game there isn’t always a chance. You can buy them, sure, but if you don’t have access to them at that moment, you’re basically screwed.
 
Antibiotics are very easy to make in large quantities very quickly. Yes, honey is an option. But there's no reason to keep spending time with honey and apiaries once you can make antibiotics. If anything, antibiotics make honey redundant rather than the other way around. That's why apiaries should unlock sooner so that you have more of a use for them before they aren't worth using anymore. It's like dew collectors. In the early and mid game, I'll get water from them regularly. But by the late game, I almost never get water out of them because there's no need (that was true before empty jars returned, btw). With apiaries, by late game, there won't be any reason to gather honey from them anymore unless you just refuse to make antibiotics. I'm still in the mid game, though getting closer to late game, and I already don't really have a reason to gather honey from them. I've gotten somewhere between 10-20 honey from them in the entire game and they are already useless to me. In order to make them, you're already having to collect so much honey just to get beeswax to craft them, plus you're finding honey in loot as well, so honey is not an issue long before you are even making antibiotics. And when you start making antibiotics, they are even less useful. Unless you're going to make a bunch of honey food/drink (I've said in another thread that I don't see any reason to do so), honey is what becomes pointless, not antibiotics.
What if first aid required a jar of honey? It might sound stupid, but it is a post apocalyptic world you don’t have access to modern medicine, so you use whatever you can find to craft a medkit. That would make me completely stop using honey to treat infections in the late game and switch to antibiotics instead. I’m still not entirely sure whether I’d even craft antibiotics, to be honest, because I’ve never really done that.

If a jar of honey were required for first aid, it would change things a bit. You can still gather quite a lot of honey before you’re able to craft medkits anyway. Food itself isn’t really worth crafting, and the apiary currently feels pretty useless, so this would be a small tweak. But maybe this would give the apiary some real purpose of course, you could still use honey to treat infections if you prefer, but if you also needed it for crafting, it might change things a bit.Also, if you keep an apiary and collect a large amount of honey, maybe you could consider using honey to craft new types of food.
 
There are many POIs that seem to me like they were prepared for bandits, so I’m not so sure. And if they attack the player from ambush and appear in random locations, that could change things a bit. Besides, they could balance it by reducing the number of zombies we have, and it could be, for example, a 50/50 split.
Faatal has said it isn't likely that they'll have a combination of both zombies and bandits in the same POI because they can attack each other. Custom POI can of course do whatever they want, and there may be the occasional vanilla POI that has a mix even though he didn't think it would happen. Locations are likely to work the same as zombies. There will be set locations that they can spawn within a sleeper volume and depending how many are set to spawn compared to the number of available spaces, they may spawn in different locations out of those set spots instead of in every spot, which is the same as zombies now.

What if first aid required a jar of honey? It might sound stupid, but it is a post apocalyptic world you don’t have access to modern medicine, so you use whatever you can find to craft a medkit. That would make me completely stop using honey to treat infections in the late game and switch to antibiotics instead. I’m still not entirely sure whether I’d even craft antibiotics, to be honest, because I’ve never really done that.

If a jar of honey were required for first aid, it would change things a bit. You can still gather quite a lot of honey before you’re able to craft medkits anyway. Food itself isn’t really worth crafting, and the apiary currently feels pretty useless, so this would be a small tweak. But maybe this would give the apiary some real purpose of course, you could still use honey to treat infections if you prefer, but if you also needed it for crafting, it might change things a bit.Also, if you keep an apiary and collect a large amount of honey, maybe you could consider using honey to craft new types of food.
Sure, they could do that, though the only time I've ever crafting any first aid other than antibiotics was to complete the challenge. There just isn't much need for it unless you're letting yourself be hit a lot. Antibiotics should not require honey because those need to be an alternative to honey, otherwise they aren't worth making. And there are already new food and drink recipes that use honey now... and I've said I doubt I'll ever use them because it just doesn't seem worth it to be using honey if you're not infected. But some will make those.
 
Sure, they could do that, though the only time I've ever crafting any first aid other than antibiotics was to complete the challenge. There just isn't much need for it unless you're letting yourself be hit a lot. Antibiotics should not require honey because those need to be an alternative to honey, otherwise they aren't worth making. And there are already new food and drink recipes that use honey now... and I've said I doubt I'll ever use them because it just doesn't seem worth it to be using honey if you're not infected. But some will make those.
I’m not sure, my opinions probably aren’t very aligned with the normal game options. I’m looking at it from the way I play, for example at 25% loot it’s not easy to find a first aid kit, but I understand that if you play for example at 100%, it’s a good thing that there will be separate options that allow you to reduce the number of found meds, which I really like.
I’ll probably just consider modifying my game so that first aid kits require honey. I don’t use first aid kits much myself because I usually don’t want to waste them, and I usually have a lot of them. I mostly use food and immediately go for Fortitude Mastery to get 100 HP, then I might actually use a first aid kit sometimes. And I play almost the whole game eating grilled meat because I don’t invest in cooking.
So yeah, maybe I’ll just modify the game for my own preferences.I’d be fine if I barely found any first aid kits or bandages in loot that way, the game will feel more enjoyable for me.
 
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