theFlu
Well-known member
Depends on the implementation. I do want something like the old smell back. But, if anytime you carry around a piece of food, you have a chance of spawning 20 drop zeds with 15m of you, I'd join the complainers; not necessarily the complaining, but the opinion for sure.If TFP were to bring that feature back, how many complaints would there be about "artificial difficulty" being a bad way to design a game?
That's the major gripe with screamers, as I see it; they're rather ... unstable. You might get one "whenever", hard to tell as the game doesn't really indicate it in any way. Not that it needs to, but it could just be a 10% chance every 10 mins for all the game tells us about them. That "one" can now be "two" straight up, and get out of hand exponentially.
Most of the time they're fine - for me at least. I can hear the moans relatively early, go and intercept them even before they reach the POI. Sometimes they do get close and start summoning.
The latter option seems to be very common for the couple youtubers I follow. I often hear their screamer moans way before they do. I don't think the tubers are "acting", they're just not that perceptive; maybe focused on other things, or having their own game sounds way lower than what the video shows. If I'm chatting away on VC, or listening to some podcast, I might miss them myself. "20 zeds right next to you" seems to be a somewhat common way of finding out they're there. That's rough.
A little less rough would be if you actually heard them beforehand, and they would only scream within 5 meters off you. And they'd actually scream when summoning.. That way they wouldn't get stuck downstairs and summon the horde before breaking down a wall and coming at you _with them_. I don't know if that would be "better", but just an idea of a simple change that might make them feel less random.
I dunno, they're in a weird spot atm.