That's weird, he didn't catch up with us. The only who could catch up was feral vulture.Maybe the difference that we usually traverse terrain with a lot of obstacles and I noticed that in A18 zombies have hard time navigating terrain in comprasion to A17.
No, talking seriously, a lot of people would really appreciate to disable/reduce sleepers and instead increase a number of zombies roaming streets around POIs. Sleepers are not ready for production the way they are implemented now. You probably know it well yourself, so why don't let us play without them as an option?
Sorry for emotions in previous post.
No, what I mean is, that game currently specifically designed the way this is most efficient playstyle. And it really contrasts to how game played before and many people don't like it.
The problem is not trader himself per se, but how overpowered his rewards are. Why trader provides you with ton of ammo, complete steel tools and weapons of high grade, tons of meds? Why you didn't make so quests reward you with key materials like weapon parts instead of weapon parts, forged steel, concrete, blueprints of forge, workbench, cement mixer and chem station, wrenches? The trader should help bypass certrain chokepoins of player progression, but currently he just makes most of other game content irrelevant.