RantingMonkey
New member
Not that anyone asked but just gonna add my opinion to this thread.
I'm not a big fan of A18. Part of it is Too Much Of A Good Thing syndrome. I loved when the dungeon POI were introduced and I was excited to see more with A18 but it quickly became apparent that almost all POIs are dungeons now and they're becoming a bit of a chore. I miss having some regular houses with some zeds hanging out in there.
The new skill system is great but again, too much. I realize they are trying to justify having so many skills is so many trees but a lot of it just feels like they did it so they could have skills to add rather than them being logical decisions, the way making guns works now comes to mind.
The resource thing is also an issue for me. I know it's random and all but it seems so out of whack now. I have a better chance of finding an auger in a random location than I do in a hardware store. Our group has yet to find a nail gun, auger, or chainsaw in a hardware store and we have 8, 4, and 3 respectively. Why would I ever search a hardware store when, if I'm lucky, I might find a stone ax in there?
But my biggest issue is that I realized I'm not playing against the zombies, I'm playing against the Fun Pimps. No matter what ways we find to stop the hordes, the Fun Pimps will nerf it somehow. If I woke up to A18.4 and flying teleporting zombies who could walk through steel walls and could only be hurt by every 12th bullet fired, I wouldn't really be shocked.
I still love the concept, I want to still love the game, but if it weren't for the group I'm playing with, I'd have quit A18 already and just waited to see what A19 holds. I can see why some love it, I'm just not one of them.
I'm not a big fan of A18. Part of it is Too Much Of A Good Thing syndrome. I loved when the dungeon POI were introduced and I was excited to see more with A18 but it quickly became apparent that almost all POIs are dungeons now and they're becoming a bit of a chore. I miss having some regular houses with some zeds hanging out in there.
The new skill system is great but again, too much. I realize they are trying to justify having so many skills is so many trees but a lot of it just feels like they did it so they could have skills to add rather than them being logical decisions, the way making guns works now comes to mind.
The resource thing is also an issue for me. I know it's random and all but it seems so out of whack now. I have a better chance of finding an auger in a random location than I do in a hardware store. Our group has yet to find a nail gun, auger, or chainsaw in a hardware store and we have 8, 4, and 3 respectively. Why would I ever search a hardware store when, if I'm lucky, I might find a stone ax in there?
But my biggest issue is that I realized I'm not playing against the zombies, I'm playing against the Fun Pimps. No matter what ways we find to stop the hordes, the Fun Pimps will nerf it somehow. If I woke up to A18.4 and flying teleporting zombies who could walk through steel walls and could only be hurt by every 12th bullet fired, I wouldn't really be shocked.
I still love the concept, I want to still love the game, but if it weren't for the group I'm playing with, I'd have quit A18 already and just waited to see what A19 holds. I can see why some love it, I'm just not one of them.