theFlu
Hunter
I guess the difference is between "goal of exploiting" versus "I see it as the best way to progress in the game". If the game is giving a clear best way to progress, people will use it, and it might do well to balance it out somewhat. Telling them "not to" is just odd.No, I was just arguing that the OP didn't play the game normally but simply had the goal of exploiting Better Barter and Daring Adventurer and then to respec.
Now, I'm not entirely convinced that BB is actually breaking the game in a major way; it's powerful but it's not like it leads to similar levels of stupidity as spamcrafting stone axes. It just alters the looting game from trying to get equipment to trying to earn dukes. It does demolish the pacing of the gear curve, which isn't a massive issue for single player as you're now missing the skill boosts for the gear you have. For multiplayer it's probably quite OP, in multi that's just one player missing out while everyone benefits from the broken gearing curve.
"Fix" .. yeh, that's why I used scare quotes; the issue of spamcrafting isn't an issue anymore, while the resolution wasn't exactly a fix.
I don't entirely buy your logic of XP multi and screamer farming; making the screamer farming 3x more effective is somehow supposed to reduce people's willingness to do it? Sounds more like there's an issue with the default pacing of the early game and the screamer farming was a workaround (as opposed to purely an exploit), with a higher XP it is no longer necessary? Then again, I have no idea how many have stopped or started screamer farming with the multis, you have some data about that?
And traders will of course go through a couple balancing rounds still, I assume the gameplay loop is going to change significantly with bandits and lore features, requiring a lot of re-balancing. But that doesn't make them any less or more powerful currently. Raising prices makes optimizing Barter relatively more powerful etc..