PC Announcement: Welcome 18.2 b5 to stable!

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What does that have to do with bedrolls though? If this change means that bloodmoon spawns will ignore spawn protection from bedrolls, I think this is a bad move. Anyone with a perimeter wall will get zombie spawns in there normal safezone.
The workaround would be to build our home bases further away from our horde bases...or remove all terrain blocks which would be annoying but doable....

Thankfully I have decided to finish my current play through on version 18.1 as my horde base is super near my home base...��

Edit: Another workaround for me is to leave my perimeter gate wall open so the BM zeds a path out lol...������
It means you don't need bedrolls to stop them spawning in your base, since if a base is not made out of dirt, they would not spawn their anyway.

Bedroll range is only 15m and it is just the last one you dropped, so it really depends on how your base(s) are built and what you were doing with your bedroll.

 
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It means you don't need bedrolls to stop them spawning in your base, since if a base is not made out of dirt, they would not spawn their anyway.
Bedroll range is only 15m and it is just the last one you dropped, so it really depends on how your base(s) are built and what you were doing with your bedroll.
Is there any way or idea when a POI is taken over as a base to stop respawning zombies within ? I tried the bedroll but as you say it covers a little area only.

 
Is there any way or idea when a POI is taken over as a base to stop respawning zombies within ? I tried the bedroll but as you say it covers a little area only.
Landclaim block.

 
Is there any way or idea when a POI is taken over as a base to stop respawning zombies within ? I tried the bedroll but as you say it covers a little area only.
There is also a mod using DMT in the mods section just been released that stops them spawning again once cleared out of any poi

 
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It means you don't need bedrolls to stop them spawning in your base, since if a base is not made out of dirt, they would not spawn their anyway.
Bedroll range is only 15m and it is just the last one you dropped, so it really depends on how your base(s) are built and what you were doing with your bedroll.
I looked in the blocks.xml and see that there are quite a few blocks allowing zombie spawns - two of which look somewhat problematic to me:

- farmPlotBlock , which is probably quite common inside a player base

- terrConcrete , which might be common if the base is built by taking over an existing POI

In my base I quite often have my garden on top of my base and might get an unpleasant surprise with zombies on the roof with the new update. :smile-new:

So this change might catch players off-guard who relied on the spawn protection of the bedroll and not having placed a landclaim.

Edit: I saw there is also a FarmPlotBlockPlayer, which doesn't allow spawns - so I guess my roof is safe and only POI farm blocks are affected.

 
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Landclaim block.
Ahhh of course, why I don’t use them more often I don’t know.

How many we allowed to use may I ask ??? as I tend to have one down at my main base but use a POI as a second base for BM time.

There is also a mod using any in the mods section just been released that stops them spawning again once cleared out of any poi
Good to know thanks !

 
Warning: Do not overload your forge (>30k) by smelting in new resources while queueing up recipes and cancelling them. This will likely result in a chunk reset and part of your base will be gone. A fix will be deployed to experimental soon
Hi. I don't understand this warring. My eng is not to good :/

 
has anyone else noticed that a lot of the trees suddenly have only 1 health and they sprout wherever they please (ie in the middle of concrete blocks)?

 
has anyone else noticed that a lot of the trees suddenly have only 1 health and they sprout wherever they please (ie in the middle of concrete blocks)?
That’s to do with using the same save file from 18.1 to 18.2 I believe.

I came across the same when my bullets started to stray and I was fellowing tree’s with one bullet.

Felt like that scene from Predator where they all shoot into the forest and the vegetation falls everywhere haha.

 
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Hi. I don't understand this warring. My eng is not to good :/
Have 30k iron in your forge. Queue something for 1k iron so you have 29k left. Smelt in 1k iron so you have 30k again. Cancel the queue. Now you have 31k iron in your forge and things will become worse.

 
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Ahhh of course, why I don’t use them more often I don’t know.
How many we allowed to use may I ask ??? as I tend to have one down at my main base but use a POI as a second base for BM time.
I'm pretty sure you can only have one active landclaim block.

 
Somebody asked about that but never had an answer. Is there a way to lock the exp required to level up at a certain point or is it done by default in our servers now?

 
I'm pretty sure you can only have one active landclaim block.
There is a setting in serverconfig.xml. I set it to 10 as some players want to claim a large chunk of real estate. It's a 12K map with a half dozen players, so we have room to spare.

 
Capturestacktrace.PNG


hello

seeing stack trace mem leak for a18.2 stable

 
This should probably go here rather than the other page.

Tried editing tools, broke my game. Keeps me stuck in God mode.
Steps:

Started a new game played for a few hours.

Decided to check out the map a little and clicked on editing tools.

Clicked world editor

Clicked "Pregen02"

Flew around a bit, noticed that I was holding all my regular inventory. I thought that was wierd but quit out after I found a trader.

Started up my game again and was stuck in God mode.

I'm kind of sad I could ruin my game like that with no indication that everything would be instantly broken.

TFP any help????
 
Capturestacktrace.PNG

hello

seeing stack trace mem leak for a18.2 stable
That bug is assigned to me and my research points to a Unity bug. An update to a newer version of Unity may be needed to fix it.

 
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