PC Announcement: Welcome 18.2 b5 to stable!

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Electric parts and mechanical parts are usefull items that cannot find easily, should make them crafteable again, or more lootable, thanks for the update

 
Electric parts and mechanical parts are usefull items that cannot find easily, should make them crafteable again, or more lootable, thanks for the update
Engines are fairly abundant in loot, they scrap down to quite a decent amount of mechanical parts. Like 20 or 30. Or after gutting one house thoroughly, you should have all the parts you need :) that's my playstyle though, not trying to impose. But I've never really crafted those parts or wanted to.

- - - Updated - - -

The Forge bug seems to be a bummer, any chance that one will get a hotfix?

 
what about in a new unexplored chunk? do they have full HP?
Just checked because I'm having the same issue. It does appear normal in unexplored areas. In areas around my base and such where I've been, most trees will upon first hit give some plant fibers, and second hit fall and give out a small amount of wood.

 
BM and horde AI will not spawn on blocks that are not terrain. Terrain blocks have:<property name="CanMobsSpawnOn" value="true"/>
So if you blanket the countryside with blocks, zombies will stop spawning forever? Too OP, patch out immediately :sarcasm:

Electric parts and mechanical parts are usefull items that cannot find easily, should make them crafteable again, or more lootable, thanks for the update
Are you serious? Once you get a wrench you should be drowning in the things. Just wrench everything you can get your hands on.

 
18.2 stable is not showing up on my list. Only 18.1. So do I just keep using latest experimental?
If you use "NONE - opt out of all beta programs" you will be on the current stable build.

 
Warning: Do not overload your forge (>30k) by smelting in new resources while queueing up recipes and cancelling them. This will likely result in a chunk reset and part of your base will be gone. A fix will be deployed to experimental
why you released stable with such a big bug, not everyone read the forum, and this experimental was like 2 weeks out so there was a time to fix that

 
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BM and horde AI will not spawn on blocks that are not terrain. Terrain blocks have:<property name="CanMobsSpawnOn" value="true"/>
what if I have 20x20 area that is walled off. Inside is terrain, so will they spawn there?

 
what if I have 20x20 area that is walled off. Inside is terrain, so will they spawn there?
You need no more than a single piece of earth. They will all crouch out of that one, if necessary.

It's an Achilles heel, too, of course: If they destroy a single block above terrain where you didn't wanted them to spawn, they will do it from there. This can result in an avalanche effect.

Yes, that's the way you can get very controlled horde nights. You have to keep a certain distance though, hordes spawn in a distance of maybe 20...80 m from players. It was that way ever since hordes were introduced. I think to have read about them having reduced the max spawn distance a bit since A17 or A18.

 
what if I have 20x20 area that is walled off. Inside is terrain, so will they spawn there?
Oh that sounds fun. Force an entire blood moon horde to spawn inside the killbox. (I doubt I'd make the effort, but it sounds fun!)

 
So if you blanket the countryside with blocks, zombies will stop spawning forever? Too OP, patch out immediately :sarcasm:
Luckily, they can't do that without scrapping the tower defense aspect.

...Well. Hopefully they do not dare to think about the latter!

We want to let this lines of text vanish, don't we!?

 
yeah a18.2 stable is not showing up on steam? can you let us know if its been put back into experimental or not please? thanks.

 
Terrain Quality video option

? Will we have an option for Dedicated to restrict clients to a certain Terrain video level max?

So we can customize for performance?

Is this just a client based feature?

 
Electric parts and mechanical parts are usefull items that cannot find easily, should make them crafteable again, or more lootable, thanks for the update
It's pretty easy to add them back with an xpath mod, if you want to go that route.

<Vomgnar>

<append xpath="/recipes">

<recipe name="resourceMechanicalParts" count="1" craft_area="workbench" tags="workbenchCrafting">

<ingredient name="resourceForgedSteel" count="1"/>

</recipe>

</append>

</Vomgnar>
 
BM and horde AI will not spawn on blocks that are not terrain. Terrain blocks have:<property name="CanMobsSpawnOn" value="true"/>
What does that have to do with bedrolls though? If this change means that bloodmoon spawns will ignore spawn protection from bedrolls, I think this is a bad move. Anyone with a perimeter wall will get zombie spawns in there normal safezone.

The workaround would be to build our home bases further away from our horde bases...or remove all terrain blocks which would be annoying but doable....

Thankfully I have decided to finish my current play through on version 18.1 as my horde base is super near my home base...😂

Edit: Another workaround for me is to leave my perimeter gate wall open so the BM zeds a path out lol...😂😂😂

 
what do u mean with this ? xD cause my friend who owns the server cant client update on his side -_-
There is a drop down menu of all of the different stable versions to choose from. If you leave it on the "Opt out of all Betas" the game will attempt the most current stable version available, in this case which is 18.2.

 
Terrain Quality video option
? Will we have an option for Dedicated to restrict clients to a certain Terrain video level max?

So we can customize for performance?

Is this just a client based feature?
It is client side. The server does not know about the terrain objects a client creates.

 
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