PC Amazing Gimmick. Well done.

That's an interesting and compelling game play loop you've included. Hitting normal floor tiles, placing frames, going through walls, only walking on furniture like you're playing 'The Floor Is Lava' or doing any number of random things to identify the invisible breakaway blocks salted all around in every other POI.

LBD = Bad; Because it makes players engage in 'gamey'/'unfun' activities to raise skills instead of playing the game dynamically.

Invisible pitfalls = Good; Because it makes players engage in 'gamey'/'unfun' activities to avoid cheesy deaths.

Seriously the "die B)(#$" trap in Dishong Tower (maybe another one of the skyscraper prefabs, been months since I played.) says everything that needs to be said about the mindset of including them in the game. But yeah, sure, the Duke and his invisible Bandits are the ones that have been doing all this insane home improvement all around the game world.

 
Just to point out:If you are super paranoid about unstable floors you can detect them without stepping on them.
If one knows your black humor, then one can also anticipate the traps. ;)

 
Anyone that has looted skyscrapers in A16 knows all about breakable floor blocks that don't appear any different from other tiles/blocks. Eventually we learned to hit suspect blocks in front of us with our axe to make sure it wasn't going to collapse under our weight. But the first few times! Glorious! We fell down a level, broke our leg, lost most of our health and got attacked by zombies. It was great!

If you are going to play Don't Starve style dead-is-dead, you are going to die. Sooner or later it will happen. Accept that inevitability or don't play dead-is-dead....cause there are a lot of ways to die in 7D, and breakable floor blocks is just one of many...

 
Don't tell me you actually defend this. Yes I play dead is dead. Why does it matter to you? Even if you don't play dead is dead you shouldn't have to put up with bull♥♥♥♥ deaths. And I do put up with bull♥♥♥♥. I put up with deaths from bugs and lag an innumerable other nonsense things. But this is too far when the developers purposefully do something to kill the player without the player having a reasonable way to counter it.
How am I supposed to know that a solid concrete floor inexplicably has a section that is made out of wood despite looking exactly the same as the surrounding concrete, which will cave into an underground pit? That's right, I'm not. Don't tell me I'm supposed to be able to anticipate bull♥♥♥♥ like this, it's virtually impossible to know. It's a stupid gimmick.
Don't run blindly inside a poi? I always move slowly and you can kinda tell at times when there is trick floors if you listen. if I think its a trick floor I hit it with a fireaxe, they only have 100 hp so if it poofs right away you know its a false floor. That said in a lot of the poi's with these floors you can tell they are there if you look closely. One I fell for was the one where there is a working stiffs crate inside a little hut, yeah, the 2 blocks in front of said crate is a false floor so if you ran in there, your going for a swim. Also everyone of these trap pits ALWAYS has a way out. I've never fallen in one that didn't have a path you can follow to get out.

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I love the false floors, it makes the houses seem real. I think I saw something in the a18 perk video of trap detection (unless I am confused), that may help identify these... I won't take it though, I like the suspense...
Yeah early levels of the perk lets you detect floor traps, which I assume would include the false floors. You still need to pay attention to the status icon though, it just lets you know there is one close but not where exactly it is.

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Knowing where they are helps, but really once you’ve seen one, you realize how obvious they are.Even so, you should still be prepared for accidents. If you’re not, or don’t want to, there’s really nobody to blame.
Yeah, as I said, in most locations with these its pretty obvious where they are as they are usually textured differently, or its rotated an odd way. Mind you with concrete it'd probally look the same no matter which way it was rotated.

 
So...Can we have a bigger tool belt? I love the additional WTF moments myself, keep it up. I also play dead is dead and enjoy the times where the game throws a curveball at me. Oh, and Roland's Oxp mod with the epic cities mod is fantastic.
I'd actually like to see the toolbelt upped to 10 slots from the current 8. With how I usually play it'd mean alot less shuffling items between inventory and toolbelt.

 
This comment is why I personally think your complaint doesn't hold much water.
You've been shown an easy way out of the death, in fact, some people complain that its too easy.

Frames, either wooden or rebar, are an essential part of my toolbar - and they're fantastic value at countering unexpected situations like this, or used as defensive emplacements (framing up a doorway I've gone through for example), to get up to a ledge not otherwise reachable, or, as in this case, to escape what might otherwise be a deadly situation.

You've come in to the forums, very angry (at least initially), claiming that it was an unavoidable death, when in fact, it was your lack of preparedness that resulted in the death.

Truly unavoidable deaths are a bad thing, and should never be in the game, but this wasn't one of them.
I don't keep frames on my toolbar, I got too much on there as it is, but I will admit there has been times I have died when I wish I did have them on there as i'd have lived if I did. I play darkness falls mod mainly now, it has 2-3x the spawn rate of vanilla, you ALWAYS wanna close doors behind you or block them with woodframes or something so your given some advance warning something is coming for you.

Also devs: Please stop it with having every zombie spawned gps to the poi I enter. k thanks, you don't notice this much in vanilla but in any mod where the spawn is increased, you'll always have a conga line of zombies coming from outside everytime you go into a poi, I get you want us to have tense moments, but it gets annoying after a while.

 
Wood is so easy to come by and frames cost so little to make. I never keep wood or frames on me either, just an axe, so when I fall into a hole or something, I deal with the obvious excessive amounts of zombies, then I just need to look around for like 2 seconds to get my hands on some wood to make the frames and nerd pole back out.

 
And I did sense it. My spidey sense was tingling. But I looked at the floor and though 'there is no possible way this could be a collapsing floor'. And it shouldn't have been, by all logic.
If you made a steel floor above the ground with just enough structural integrity that it stays in place until you walk on it, you could say the same thing. Problem is, you shouldn’t say the same thing because as long as you cannot see what is holding something up, it is always a possibility that it could collapse.

In this case, you cannot see if something is holding it up... and nothing is. Why not? I guess zombies broke the support.

 
It's hilarious to read some of the comments here like those that recommend wood frames as a good way of quickly getting out of this kind of situation and it's even funnier when the same people who offered wood frames as a solution previously declared that so called nerd-poling is a bad game mechanic that should be removed from this game. Oh well... :p
I didn’t say frames. Wouldn’t matter if I did though as I am not against nerdpoling.

I see only two issues with nerdpoling.

First is that people do it to get to the top of POIs where the good loot is. That is not a problem caused by nerdpoling... that is a problem caused by poor POI design in a game where nerdpoling is possible.

I suppose another issue with nerdpoling is it can make it easy to get into bases in PVP. Again, this is not the fault of nerdpoling. It is the fault of the base builder who built on a PVP server of a game that has nerdpoling without protecting against it.

 
Haven't been on these forums in awhile but Ive recently gotten the 7DTD itch again. Sadly my save I started over the weekend got corrupted due to a crash unrelated to the game so Im starting from scratch a second time. I will say this though, the floor traps are perfect in my opinion and here is why.

I have played off and on since 7DTD first became available so I have seen both the old and new and I love how the game feels now. In previous alphas I got SOOOO bored with the identical POIs and how indoors was safe pretty much in any POI. The sleepers add some danger but they are also trivial to deal with if you are quiet and stealthy so they add a negligible amount of danger to POIs.

I still fondly remember the first time I logged into A17. I did a navezgane map since I wanted to see how things had changed and I was just floored (no pun intended) at how the pristine town of Diersville was now figuratively speaking, a smoking ruin. The houses all used to be in good repair and the only damage was inflicted by zombies you drew to the area. The towns looked like everyone simply up and left or vanished instead of an actual zombie apocalypse taking place. Its no exaggeration to say my first sight of A17 Diersville was a very emotional one, and it is memorable.

Now, the very first house I go into Im just in awe of how decayed and destroyed it looks. I am just slowly walking through imagining what circumstances could have led to this destruction when the floor cracks and drops me into a basement filled with zombies and I promptly panic and die. I LOVED that. Do I hate dying? Of course, but all I could think was "Wow, I never even saw that coming."

OP, you willingly choose to play a permadeath run and that part is 100% on you. Not saying its the wrong way to play just saying that TFP weren't the ones to cause you to lose your progress. Your decision to play that way is ultimately what cost you those lost hours.

You also state that you don't like creeping through POIs. This goes completely against your goal of surviving IMO. If you are treating the save as permadeath then I would think you would creep around everywhere. Permadeath does not go well with rushing through lootable POIs. To be honest if you want to quickly clear through areas on a permadeath save you really are just asking to be wiped. If this were IRL and you were going into a ruined, half destroyed house, (I know its a game and realism vs fun and all that just hear me out) you would be testing every floorboard and constantly checking for structural problems that could lead to your death. You wouldn't look at those places and say "Lets just hop on in and go to town!"

I tend to think of the rotted floors not as traps, but in most cases they appear to be more like symptoms of the decay and neglect the house as a whole has been through. They almost seem to me like natural sinkholes in a lot of cases, and a sinkhole forming under "concrete" flooring could very well lead to enough structural instability for it to collapse under the right conditions.

Im not saying the game is perfect by any means as there are things I would love to see change as well but the pitfalls and rotted floors completely changed my perspective on the POIs as a whole. I used to be super bored with the houses and buildings and now every time I go through one Im constantly on my toes and ready for things to take a dangerous turn at any moment.

 
@Roland just because i am curious: How do you build bigger bases without nerdpoling? For most of my bases building an actual scaffold that i tear down afterwards would need a seperate scaffold to build the scaffold i need to build my base...

 
@Roland just because i am curious: How do you build bigger bases without nerdpoling? For most of my bases building an actual scaffold that i tear down afterwards would need a seperate scaffold to build the scaffold i need to build my base...
Ladders, doesn't matter it's boring af and takes too long. Ladders, nothing else is acceptable. :p

 
Immersion is always subjective. It may seem hilarious to you but to me using ladders feels better than nerdpoling. For one, a slower less effective way of getting to higher places is exactly what makes it less of an exploit than nerdpoling. I agree that it probably is akin to casting a spell but since the game doesn't support climbing up surfaces that probably could be climbed in real life, using ladders is the lesser evil imo.
If nerdpoling feels better to you then do it and you can laugh at me for feeling better about ladders for my own game and using a mod that disallows nerdpoling. It is all about finding a balance that feels right for yourself. The OP hates the false floors as they are and I love them the way they are. Different strokes for different folks.

Madmole has already stated unequivocally that nerdpoling will always be a part of the vanilla game and I have Sphereii's mod that removes it so everyone can feel copacetic.

I will say that in the situation described in this thread-- falling into a pit of zombies-- making an escape by means of ladders or nerdpoling feels like great fun and in the moment you really don't care if it was an exploit or not which is why I disable nerdpoling because I would probably use it and I do think of it as an exploit because of its speed and ease. Ladders are just tough enough and also allow zombies to climb after me if I'm not careful that I feel okay about them personally. Someone else who is more of a purist wouldn't use either.
Sorry if it sounded like I was laughing at you, no it's just... I can't help it but it's ridiculous, but I'm not saying it's your fault, of course it's not. I just think there should be a better way, maybe one that is acceptable for everyone.

 
@Roland just because i am curious: How do you build bigger bases without nerdpoling? For most of my bases building an actual scaffold that i tear down afterwards would need a seperate scaffold to build the scaffold i need to build my base...
I use frames as scaffolding. I just don't nerdpole on them. I don't use ladders when building because then you would have to chop them up. It really isn't that bad doing diagonals instead of vertical columns. I'm not advocating this for anyone else. It is just my own personal immersion dilemma. One of the things I love about 7 Days to Die over Minecraft is gravity and physics and its consequences. Nerdpoling fits for Minecraft because there is no gravity, structural integrity, or physics to speak of. Nerdpoling doesn't fit for this game in my opinion.

For me, building with structural integrity, gravity, and physics is more fun and challenging than without and I lump nerdpoling in with that. But I know others don't which is why I suggested the OP go ahead and carry frames on his belt to nerdpole out of bad situations.

 
Ladders, doesn't matter it's boring af and takes too long. Ladders, nothing else is acceptable. :p
I don't use ladders when building. I use wood frames as they are perfect for building. But you can use them as scaffolding quite effectively without nerdpoling. It isn't boring nor does it take too long for me. I'm sure there are some that hate the fact that cement has to dry or that frames have to be upgraded or that structural integrity matters and feel that those things cause building to be boring. But just as I feel building is enhanced by those things I think that playing a mod that restricts me from nerdpoling is fun and challenging.

Sorry if it sounded like I was laughing at you, no it's just... I can't help it but it's ridiculous, but I'm not saying it's your fault, of course it's not. I just think there should be a better way, maybe one that is acceptable for everyone.
There is a better way. Modding. That way you can nerdpole and I can't and neither of us has to care how the other plays because our individual game worlds never collide.

 
Oh i read that wrong, i thought you had a mod running that doesn´t allow it at all. You just can´t do a pole. Ok. Not my cup of tea, would take too much RL time to build for me, i need my nerdpoling to be quicker, i like big bases. I could handle the time loss in game tough, that´s just a matter of good planning.

Also on topic: Those floors are nice. Had some epic moments with them in MP+Teamspeak. They should be random, so you never know in wich floor or house they come at you.

 
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Just to point out:If you are super paranoid about unstable floors you can detect them without stepping on them.
...but that's a 4th level Druid spell!....nobody plays Druids.

-Morloc

 
I have noticed "most" floors that give way look a bit different than the surround floors. If you are keen to your surroundings, you won't fall through much. One way to identify bad floor squares is to place a wood frame block on them. They will fall through if I am not mistaken.

 
Oh i read that wrong, i thought you had a mod running that doesn´t allow it at all. You just can´t do a pole. Ok. Not my cup of tea, would take too much RL time to build for me, i need my nerdpoling to be quicker, i like big bases. I could handle the time loss in game tough, that´s just a matter of good planning.
Also on topic: Those floors are nice. Had some epic moments with them in MP+Teamspeak. They should be random, so you never know in wich floor or house they come at you.
Yes, the mod does not allow it at all. In point of fact: no block can be placed in the game if you are airborne. Pure and simple. :)

 
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