That's an interesting and compelling game play loop you've included. Hitting normal floor tiles, placing frames, going through walls, only walking on furniture like you're playing 'The Floor Is Lava' or doing any number of random things to identify the invisible breakaway blocks salted all around in every other POI.
LBD = Bad; Because it makes players engage in 'gamey'/'unfun' activities to raise skills instead of playing the game dynamically.
Invisible pitfalls = Good; Because it makes players engage in 'gamey'/'unfun' activities to avoid cheesy deaths.
Seriously the "die B)(#$" trap in Dishong Tower (maybe another one of the skyscraper prefabs, been months since I played.) says everything that needs to be said about the mindset of including them in the game. But yeah, sure, the Duke and his invisible Bandits are the ones that have been doing all this insane home improvement all around the game world.
LBD = Bad; Because it makes players engage in 'gamey'/'unfun' activities to raise skills instead of playing the game dynamically.
Invisible pitfalls = Good; Because it makes players engage in 'gamey'/'unfun' activities to avoid cheesy deaths.
Seriously the "die B)(#$" trap in Dishong Tower (maybe another one of the skyscraper prefabs, been months since I played.) says everything that needs to be said about the mindset of including them in the game. But yeah, sure, the Duke and his invisible Bandits are the ones that have been doing all this insane home improvement all around the game world.