Onarr
New member
I feel that those traps have potential, but they are badly implemented. There should be a way for player to avoid falling to their death - warnings. For example, if you walk on a block neighbouring with the fake floor, it will play sound like squaking boards. Or perhaps there will be parts that show in how bad shape the floor is.
Yeah level designers can easily kill you by putting such traps in their PoIs, but those deaths feel cheap and undeserved. It is on same level as dyeing to a bug. There is simply no justification to have them the way they are. And stating, that you can nerpole your way up...yeah using an exploit to avoid your death...that is load of steaming ********.
By the way, there are such trap floors, that send you plummeting to instant death. Those are the worst.
Yeah level designers can easily kill you by putting such traps in their PoIs, but those deaths feel cheap and undeserved. It is on same level as dyeing to a bug. There is simply no justification to have them the way they are. And stating, that you can nerpole your way up...yeah using an exploit to avoid your death...that is load of steaming ********.
By the way, there are such trap floors, that send you plummeting to instant death. Those are the worst.