PC Am I playing the same game everyone else is?

FYI: Gazz, Faatal, Prime, The Fun Pimp, and Madmole play SP almost exclusively and Madmole loves to build big castle bases. So no.
Rrrright. Developers of Factorio played their own game extensively. Developers of Rimworld did. So did the developers of Empyrion. You can smell these games a mile away as they have one thing in common - advanced and useful interface.

No base builder would ever release their own game without a decent block shape/orientation selector.

 
Hey all,
I've been reading the forums today and there is so much hate for practically all aspects of the game it seems. It's really blowing my mind that so many people are reacting to this update the way they are quite honestly.

My wife and I though are really enjoying this last update. Sure there are things we wish that did/didn't change but in all honestly we are having tons of fun playing through the good and bad parts. Horde nights are insanely fun for us trying to defend our base (And failing pretty hard so far). The trader quest are a nice little mix up from the building and scavenging too. Helps break the cycle up a bit. The new POI are insane especially with the new AI. Also just the fun fact of arrows sticking into the targets have already made some hilarious moments for us (I being a Melee person and my Wife not having the best shot.....ouch)

In the end we are still having fun with the game and we both wanted to say thanks for the hard work put into this game. It's by far both of our favorite game and we can't wait to see what else is in store.

Thanks!
Its mostly the old players that are a bit pissy as the game was pretty much completly overhauled into something diffrent than what it was. I generally like a17 myself, I been around since alpha 9 or 10 or so. I will admit there are parts of a17 I disliked, but i've gotten used to them and they don't really bother me now. My biggest gripe is the skill system, the perk trees are poorly balanced, str/fort/int are good, but perception and agility almost aren't worth putting points into as neither feel "needed". Once you get a vechicle, rule 1 cardio is now bascally wasted skill points, as it doesn't effect turbo mode on the bike at all, and the rest use gas. I like to find those high performance running shows in a17, they give 2 levels of rule 1 cardio maybe 3 (they up stam regen when sprinting by 20% the shoes I mean), they are rare but if you get a pair, they are lovely.

I mostly dislike the lack of the action skills, the learn by doing skills. It made sense for you to have to get used to using a gun before you can perk into it to get even better at it. Same for melee, mining etc.

All in all, I like a17, but I can see where some people have issues.

 
FYI: Gazz, Faatal, Prime, The Fun Pimp, and Madmole play SP almost exclusively and Madmole loves to build big castle bases. So no.
Whatever they are doing, they aren't playing the game past maybe day 14 max. Or else the garbage balance with steel and glue wouldn't still be a thing. So no, they are clearly not playing the same game we are. Because gating steel behind 30 points and 70 levels and then requiring steel for recipes that you unlock at level 20 is solid game design bro.

 
Its mostly the old players that are a bit pissy as the game was pretty much completly overhauled into something diffrent than what it was. I generally like a17 myself, I been around since alpha 9 or 10 or so. I will admit there are parts of a17 I disliked, but i've gotten used to them and they don't really bother me now. My biggest gripe is the skill system, the perk trees are poorly balanced, str/fort/int are good, but perception and agility almost aren't worth putting points into as neither feel "needed". Once you get a vechicle, rule 1 cardio is now bascally wasted skill points, as it doesn't effect turbo mode on the bike at all, and the rest use gas. I like to find those high performance running shows in a17, they give 2 levels of rule 1 cardio maybe 3 (they up stam regen when sprinting by 20% the shoes I mean), they are rare but if you get a pair, they are lovely.
I mostly dislike the lack of the action skills, the learn by doing skills. It made sense for you to have to get used to using a gun before you can perk into it to get even better at it. Same for melee, mining etc.

All in all, I like a17, but I can see where some people have issues.
I'd agree perk tress aren't balance yet but keep in mind they have said this is just a starter perk lineup. WIP.

 
Whatever they are doing, they aren't playing the game past maybe day 14 max. Or else the garbage balance with steel and glue wouldn't still be a thing. So no, they are clearly not playing the same game we are. Because gating steel behind 30 points and 70 levels and then requiring steel for recipes that you unlock at level 20 is solid game design bro.
I still don't get where people are feeling there is a lack of glue. I have ~122 bones in my chest at day 11 (~11 bottles of looted glue, ~25 rolls of duct tape looted), and I haven't activley sought bones. Just gathering from animals I killed and a few gore piles when I have room and there were a few next to each other. What do you want, enough duct tape to wrap the whole world by day 4? lol

 
I'm not sure that steam doesn't count being at the menu screen or not, but this is what it says?
View attachment 26737


Steam counts any time the game is open while connected to online. So your hours may be inflated slightly if you would afk at menu. Whereas mine are significantly low because alpha 16 was how I got through a 6 month period without proper internet access. 😂

 
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I still don't get where people are feeling there is a lack of glue. I have ~122 bones in my chest at day 11 (~11 bottles of looted glue, ~25 rolls of duct tape looted), and I haven't activley sought bones. Just gathering from animals I killed and a few gore piles when I have room and there were a few next to each other. What do you want, enough duct tape to wrap the whole world by day 4? lol
Right, you haven't played far enough to use it yet. The problem is the roadkill dries up much faster than you think. Every single recipe you will use from here on out requires either duct tape or steel or glue. Look at it like this. If you speced into special bolts and arrows, and you actually wanted to use them. You would be able to make half a stack with your current supply. Add in all the other recipes that require these items and you find yourself running out of the stuff by level 40. I collect every bone source I come across and kill every animal I see. I hit day 8 with 83 bones and about 30 duct tape. I have since made a minibike, armor, several schematics to support my tools and armor and weapons. I have exactly ten bones and 15 glue left and I have not made a single explosive bolt. I couldn't even if I had the duct tape, because I can't make steel or even steel arrow heads until level 70. All because some jackwaggon was apparently able to spec into steel by day 3. Never mind that they couldn't do anything else because every point was spent to that end only. We are talking about a character that would either not survive a solo game or end up severely regretting the choice to do so.

This again is the same old tired ass argument. I don't use this item so you shouldn't either. You should just play the game the way that I want you to play it. So once again I will say the same thing. I expect to be able to use the perks I choose just as you do. I have no obligation to choose the perks you would choose. There is no argument to the matter. How would you feel if you speced into a strength perk like pack mule and then you just couldn't use it? It's no big deal though. I don't need to carry a lot of things around. So, neither do you.

 
How would you feel if you speced into a strength perk like pack mule and then you just couldn't use it? It's no big deal though. I don't need to carry a lot of things around. So, neither do you.
Considering most towns now take place in deserts, wastelands, or snow biomes, you're constantly either overheating or freezing so you're always technically down Pack Mule levels. It's really insane that even after two years the heat system is so wacky. I swear to god, if my character even so much as looks at sand, he starts suffering from heat related stroke immediately. What's more awesome is there doesn't seem to be any actual clothing in the game which alleviates either cold or heat, and I have sever doubts the heat/cold perk does anything to help at all.

Also strange how grass clothing seems to be better than 90% of the clothing you find. So many questions!

 
Considering most towns now take place in deserts, wastelands, or snow biomes, you're constantly either overheating or freezing so you're always technically down Pack Mule levels. It's really insane that even after two years the heat system is so wacky. I swear to god, if my character even so much as looks at sand, he starts suffering from heat related stroke immediately. What's more awesome is there doesn't seem to be any actual clothing in the game which alleviates either cold or heat, and I have sever doubts the heat/cold perk does anything to help at all.
Also strange how grass clothing seems to be better than 90% of the clothing you find. So many questions!
If you think grass clothing is the best then you simply have not read the stats on others.... Hell the duster alone has more stats than the whole suit of grass fiber clithes.

 
Get the military clothes (mean not the armor)

a coat, 2 points in insulated and in each armor a heat and cold protection mod and you are golden.

Its only the first few days you are really screwed

 
Get the military clothes (mean not the armor)a coat, 2 points in insulated and in each armor a heat and cold protection mod and you are golden.

Its only the first few days you are really screwed
Yea the BDU's really are very good overall. I used to go shorts/tanktop/duster in A16 now my go to search is for the BDUs and still a duster.

 
Regardless, my point still stands. There has been 20k+ playing the game every day since the 23rd.
View attachment 26736

My point is there are only 200 reviews and 125 of them are negative (62%). That is less than 1% of the people playing the game. That means that most people are having fun and playing, not reviewing. Sure there may be some who stopped playing, but there is still more people playing on average then over the last 2 years, with the exception of A16 release. Even that lasted only a month.

Edit

Also looking at the stats, since A17 experimental was released, it has been the 2nd highest month of average players ever.
This about sums it up the people having fun are playing the few that don't come to the forums and complain. Why you have to ignore the forums the people that are not happy always make the most noise no matter how few they are.

 
This about sums it up the people having fun are playing the few that don't come to the forums and complain. Why you have to ignore the forums the people that are not happy always make the most noise no matter how few they are.
he and you do not get how reviews work.

There is ALWAYS a silent minority.

There are 71% negative reviews for "Atlas". 14600 reviews, while there are at least 200k people who bought the game.

55,170 players are currently playing atlas. that means that only about 1/5th of players left a negative review. So does that mean that its a good game? That 40k players enjoy the game and therefor you should buy it?

Well have fun with atlas then. A buggy reskin of ark full of lies. but the silent majority obviously likes the game.

And with 7d2d its yet another problem:

most people have either already given their feedback in previous alphas (like me) and do not care to update, because its already negative, some have not yet played A17, some have not played it enough to definatly give a review, some are diehard fans who will not downvote the game, even if they think its worse than the previous version (I know at least one person) and it is not a new release, just a new alpha version. Even if it completely revamped the game, a large majority of casuals wont feel it necessary to give their review for this now.

26000 players (game is on sale so lots of new ones who have not experienced the glory of earlier versions) of which none but 20 today felt inclined to give a positive review, while at least 50 gave a negative.

HOW can you bend these statistiks this hard?

Like... its right before your nose. If I personally dislike a game (Ori and the blind forest) and 96% of players like it I don't go "those reviews are just a small minority who don't know any better".

I go "huh, this game doesnt seem to be for me!" and accept that the majority likes it.

And its the same the other way around.

If I like a game that is completely trashed I go "huh, I seem to not care for the bad aspects of the game, but they must have a point if its so many!"

 
Can we all just agree to this post if we do and shut up if we don't...For once... dear community... don't start a discussion...
This is a hecking forum, a place that is designed for discussion? what is wrong with you?

 
he and you do not get how reviews work.There is ALWAYS a silent minority.

There are 71% negative reviews for "Atlas". 14600 reviews, while there are at least 200k people who bought the game.

55,170 players are currently playing atlas. that means that only about 1/5th of players left a negative review. So does that mean that its a good game? That 40k players enjoy the game and therefor you should buy it?

Well have fun with atlas then. A buggy reskin of ark full of lies. but the silent majority obviously likes the game.

And with 7d2d its yet another problem:

most people have either already given their feedback in previous alphas (like me) and do not care to update, because its already negative, some have not yet played A17, some have not played it enough to definatly give a review, some are diehard fans who will not downvote the game, even if they think its worse than the previous version (I know at least one person) and it is not a new release, just a new alpha version. Even if it completely revamped the game, a large majority of casuals wont feel it necessary to give their review for this now.

26000 players (game is on sale so lots of new ones who have not experienced the glory of earlier versions) of which none but 20 today felt inclined to give a positive review, while at least 50 gave a negative.

HOW can you bend these statistiks this hard?

Like... its right before your nose. If I personally dislike a game (Ori and the blind forest) and 96% of players like it I don't go "those reviews are just a small minority who don't know any better".

I go "huh, this game doesnt seem to be for me!" and accept that the majority likes it.

And its the same the other way around.

If I like a game that is completely trashed I go "huh, I seem to not care for the bad aspects of the game, but they must have a point if its so many!"
What is wrong with your view is Atlas is a new launch of a game 7 Days is 5 years old and counting. 7 Days has 52k plus 79% rating overall the few unhappy 1k are being vocal. Even with the last 30 days 56% is not to bad with Atlas at 29% with over 14k.

I don't see your doom and gloom with those numbers when over 20k plus are playing everyday since 17 was patched.

 
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What is wrong with your view is Atlas is a new launch of a game 7 Days is 5 years old and counting. 7 Days has 52k plus 79% rating overall the few unhappy 1k are being vocal.
If I sell you a game that is a good romantic comedy, you upvote it, you stop playing.

After a year, I completely change the game to an action horror game and a bad one at that.

Do you think the overall reviews should count for the product that is now the action horror game?

The only thing that should count is those reviews that are actually for A17, which are mostly negative (35% positive)

Yes A16 was nice and deserved 80+%.

But A17 is not A16, therefor reviews given for A16 are irrelevant.

And you said it yourself:

7 Days is 5 years old this is why not a lot of people review it.

They mostly have already given a review earlier, even though that review is not representative of A17.

And they do not care enough to thumb it down.

There are ppl that upvote every alpha and there are people that downvote every alpha, but most ppl (good or bad) wont rereview the product, even if their opinion changed, because they dont care enough.

The most telling statistic are:

reviews since A17 launch

playernumbers (wait two weeks and see if they are still steady) compared to A16 launch.

And if the trend continues, this game will go down in ratings fast.

Wait until the sale is over and look how many players are still playing!

 
If I sell you a game that is a good romantic comedy, you upvote it, you stop playing.After a year, I completely change the game to an action horror game and a bad one at that.

Do you think the overall reviews should count for the product that is now the action horror game?

The only thing that should count is those reviews that are actually for A17, which are mostly negative (35% positive)

Yes A16 was nice and deserved 80+%.

But A17 is not A16, therefor reviews given for A16 are irrelevant.

And you said it yourself:

7 Days is 5 years old this is why not a lot of people review it.

They mostly have already given a review earlier, even though that review is not representative of A17.

And they do not care enough to thumb it down.

There are ppl that upvote every alpha and there are people that downvote every alpha, but most ppl (good or bad) wont rereview the product, even if their opinion changed, because they dont care enough.

The most telling statistic are:

reviews since A17 launch

playernumbers (wait two weeks and see if they are still steady) compared to A16 launch.

And if the trend continues, this game will go down in ratings fast.

Wait until the sale is over and look how many players are still playing!
I'm sorry but 79% is 79% of 52k plus reviews. I'm not concerned with the 1k plus at 56% with a game change where there is always a small % that won't like it and voice it in their reviews.

 
I'm sorry but 79% is 79% of 52k plus reviews. I'm not concerned with the 1k plus at 56% with a game change where there is always a small % that won't like it and voice it in their reviews.
well talk again in a month or two ;)

90% of all players that bought the game never played again, evne if they left a positiv review...

but as you do not grasp how reviews on steam work, have a great day/night, I consider this talk over ;)

 
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