PC Alpha 21 Discussion Overflow

I don't think I'd want the double spacebar to jump higher idea.  It works okay in games where your jumps are really far but for the ways jumping is in this game I don't think I'd like that.  I'd rather see something where you tap the spacebar for a short jump and hold it for a high jump.  Or just allow something like Shift-Spacebar for a short jump once you have high parkour.  I have tried using stealth for short jumps and they are short jumps but they are usually too short at that point.
Yes, that would work too, im ok with that, just some way to be able to jump just a bit if you need a small jump in tight spaces if you have a higher parkour perk unlocked. i broke too many ankles that way.

 
Yes, that would work too, im ok with that, just some way to be able to jump just a bit if you need a small jump in tight spaces if you have a higher parkour perk unlocked. i broke too many ankles that way.
I don't know if you spoke about it before. From what I've observed from the past TFP sometimes
favors using an existing mechanic, so that it is a blend, although changes come too. The mechanic
that is presently in place, is the filler bar, like when you use a bow,  it would use a CVAR to give
each jump a wider variable dependent on need and situation.

An expansion on the idea would be to add a CVAR for "speed time arc" to emulate "acceleration and gravity"
combined with the present zombie stumble levels, adding a new visual.

 
i have a idea for the start sequence / additional idea

1- why u dont start WITHOUT BACKPACK? u DONT HAVE a backpack..a backpack can be found in the black waste bin bags (the backpack is still avaible in the game, so why not make it collectible), perhaps u can use more then 1 backpack for storing things (but u can only carry1 at time)

2- u CANT make clothes from grass, BUT u can find shirts(tank top and old yeans (shorts) in the black plastic bags too

3 additional - why not make a SEWING MACHINE in the game? so u can make ur clothes, like shirts (scarps of cloth needed), or leatherjacket/gothic shoes (leather needed), or milityry armoury (military armour this blue rolls needed)


The little lore we have, shows that the character we play had a life and fell on to the wrong side of "The Duke".

The few skill points at start could indicate the character was ether a nobody or was powerful enough for the Duke and his men to attack you and EXPECTED you to survive with nothing and repay him the huge(?) amount you really owe him. 

So, by experiencing stressful situations, you are simply remembering what you already knew, like a person with amnesia sometimes does.

Edit:  This is probably the most accurate as nobody can learn complex things so quickly.  That or its the "Coma dream" theory that's a good setup for a part 2.

 
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@Cr0wst0rm Please explain how they milk it? I didn´t look it up, but i don´t think the sales are still high enough to justify that. Everyone who is interested already bought it and the few that haven´t are those who simply don´t touch early access titles.

Sales after release will bring in a bit of money, not much in my opinion though, but right now i don´t think they can earn a lot of money from sales.

 
It is obvious at this point that they are either milking the living (you know what) out of the game/focusing all their workforce at the new game developed on Unreal Engine (presumably 5)

EDIT:
Do not get me wrong, I very appreciate the new changes, however for a year of time, it feels like a very little/no progress regarding the game mechanics at all.

For example, they could have widened vehicle progression with adding attachments to the vehicles, just like they have it with weapons. It is not in the game (from what I know) and I am not even sure if it will ever happen (please, prove me wrong, I want to be wrong). And the fact they've increased vehicle damage is laughable, since it is just a 1 LINE OF CODE.
There is a development plan, and several development teams are working on the game in parallel. Some things can't be done before others. Therefore, updating the old and adding a new one does not happen smoothly and gradually. 
You can spend a year on some things, but you won't see any visual changes in the game because all the magic happens behind the screen. Players are used to evaluating only major changes, and everything else is not considered important. But something big is always built from little things. The original game remains neutral, creating opportunities for modding. 
Deeper detailing of some specific directions in the game is the task of the community. The developers give us a base for mods and a ready-made understandable game for beginners. An experienced player sooner or later starts using modifications, because he no longer has enough of what the original game offers. 
Therefore, it is better to send all requests for adding additional vehicles, weapons, crafting and other things to the creators of modifications.

 
It is obvious at this point that they are either milking the living (you know what) out of the game/focusing all their workforce at the new game developed on Unreal Engine (presumably 5)

EDIT:
Do not get me wrong, I very appreciate the new changes, however for a year of time, it feels like a very little/no progress regarding the game mechanics at all.

For example, they could have widened vehicle progression with adding attachments to the vehicles, just like they have it with weapons. It is not in the game (from what I know) and I am not even sure if it will ever happen (please, prove me wrong, I want to be wrong). And the fact they've increased vehicle damage is laughable, since it is just a 1 LINE OF CODE.
they do have attachments for the vehicles.. when was the last time you actually played the game? that being said, i would love to see a vehicle mounted weapon :)  just be calm and enjoy the game, stop judging the people that create it and enjoy the ride. so many critics nowadays

 
@Cr0wst0rm

Sales after release will bring in a bit of money, not much in my opinion though, but right now i don´t think they can earn a lot of money from sales.
*Sorry, Cr0wst0rm, but mobile doesn't let me delete tags when quoting someone.☹️

pApA^LeGBa, I don't think this is accurate, though I admit I have no data to base that on.  I think the majority of players do not get early access games and wait for the final release.  This would be a combination of just not wanting to deal with as many bugs and also, for some, having been burned by previous early access games that just didn't work out well.  This would suggest post-gold sales will likely be significant.  I don't know if it will be more than all these years in early access but even if it is a quarter of that, it is still significant.

But as far as "milking" the game, that is just dumb.  They make no more money in early access than when gold and as I said above, probably less overall.  This isn't a subscription or something where you keep paying.  If someone is going to buy the game, they will do so even if they released for gold today, so they aren't getting extra money by waiting.  It makes no sense to suggest they are "milking" early access.

 
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Yeah them continuing to support a game for over 10 years with no extra pay fees to in game content doesn't sound like milking a game to me.

There's a specific company in mind that does milk a game and their customers huh I wonder what it could be *cough* *cough* grand theft auto 5 online.

 
hi,could we forget the tedious updates of A21 and focus on another interesting thing?I mean the darkness should be the real darkness. Don't leave an option which allows players to adjust their brightness. That is definitely a failure for  a horror game.  Leave a variety of lighting tools and tell players to take them up when night falls. As for night, we need a real night, when sometimes we can see moonlight and feel good, but mostly  players are surrounded by  frightening darkness, hawling winds and fringing rains.This is  doom day, not game day. Isn't it the very thing Fun Pimp should update.? Everyone is working hard on how to improve the structure or framework to ensure a safe landing for a space shuttle, but why not add a parachute to its tail?

 
hi,could we forget the tedious updates of A21 and focus on another interesting thing?I mean the darkness should be the real darkness. Don't leave an option which allows players to adjust their brightness. That is definitely a failure for  a horror game.  Leave a variety of lighting tools and tell players to take them up when night falls. As for night, we need a real night, when sometimes we can see moonlight and feel good, but mostly  players are surrounded by  frightening darkness, hawling winds and fringing rains.This is  doom day, not game day. Isn't it the very thing Fun Pimp should update.? Everyone is working hard on how to improve the structure or framework to ensure a safe landing for a space shuttle, but why not add a parachute to its tail?
Turn down your monitor brightness. You may have it set too high.

 
It is obvious at this point that they are either milking the living (you know what) out of the game/focusing all their workforce at the new game developed on Unreal Engine (presumably 5)

EDIT:
Do not get me wrong, I very appreciate the new changes, however for a year of time, it feels like a very little/no progress regarding the game mechanics at all.

For example, they could have widened vehicle progression with adding attachments to the vehicles, just like they have it with weapons. It is not in the game (from what I know) and I am not even sure if it will ever happen (please, prove me wrong, I want to be wrong). And the fact they've increased vehicle damage is laughable, since it is just a 1 LINE OF CODE.


Remaining in early access and spending money for ongoing development and hiring specialized talent is not milking. You may not be able to see all the labor-intensive work that has been done on this game over the past 18 months but I can assure you that the amount of development put into this game has been epic. You want extra content because you're bored of the current content and so are dismissive of the type of work that has been done but that doesn't change the fact that TFP has been busy.

Nobody on the 7 Days to Die team is ignoring this game to work on some future project. They have an entirely different team working on their next project and nothing that team does steals any talent or resources or time from this game. There really is no more to say about non-7 Days to Die projects though since that is off-topic for this thread. The 7 Days to Die team is 100% focused on getting this game finished which is why they are not spending time doing extra content that expands the base game even though there are those that only want those kinds of updates.

The change to vehicle damage was not simply increasing vehicle damage. It was balancing vehicle damage with environmental damage and damage to zombies. It was adding graphical indicators of the damage that vehicles are taking and when that damage is getting close to complete vehicle failure. It was also adding graphical indicators to zombies for their damage from vehicles. It also included changes to the Grease Monkey perk and the balance of how much damage repair kits fix. It also involved play testing to dial in the right amount of damage and fixing to make the feature balanced.  It was a bit more than one line of code.

 
Apologies for butting in. I remember seeing it previously, but what is the current plan for A21 release? I think I remember seeing that it wasn't going to be this weekend, is that correct?

 
Apologies for butting in. I remember seeing it previously, but what is the current plan for A21 release? I think I remember seeing that it wasn't going to be this weekend, is that correct?
Since they haven't said anything about Streamer Weekend starting, no, it won't be this weekend.  It looks like it'll be later.  Laz Man mentioned they were still dealing with bugs that they need to fix before they can release experimental.  Once they can get those taken care of, they should announce it.  No way to know how soon that'll be.

 
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No streamer weekend this week.  Things are being assessed week to week.  Hopefully will know more by Tuesday/Wednesday next week.
Call me pessimistic but I don't think it will happen next weekend either. Not because of bugs but because of the Diablo 4 release.

 
Well I have never seen so many cry babies before. The game is already gold. Enjoy all the updates you are getting. Alpha forever!


nooooo, I can't wait for gold, since after gold they can produce a DLC with content. I so miss new content as opposed to streamlining things and would happily pay for a DLC with more building stuff, more weapons, more zombies and such! 

 
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