PC Alpha 21 Discussion Overflow

I'm a casual mid-life gamer
Lol! For some reason, I was reading: "I'm a casual mid-wife gamer...".  :pound:

Regarding dev studios' official forums, what many people don't understand, is that since 7D2D is published and sold on Steam (mainly), means the customer base experience for many players is biased to that platform. That's why I've experienced first hand that most casual players there, only check on the game once in a while (or even after years) and they don't know and, frankly, don't care, about an official forum.

They bought the game there, and they expect the devs to be there.

It's not a question of "ignorance", like some hinted, it's a question of level of interest.

And even if this may surprise those of us who are passionate 7D players, most customers are probably just casual players who bought the game years ago and played the alpha available at the time for a bit and then left. The same ones, buy regularly on Steam and have many other games, so they don't have the time/patience/will to search deeper.

And that's that.

 
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A lot of people also don´t want to use forums anymore. Heck some younger ones propably never used one. Discord it is nowadays. A lot of indie games only have discord instead of a forum these days. Even gearbox shut down their forum and switched to discord.

People only use steam forums for 7 days because there is no discord. Look at every game that has a discord, their steam forums are dead compared to their discord.

I hate that personally tbh. Discord is just not structured well enough to have a whole forum for a game. Searching for something is a pain.

 
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A lot of people also don´t want to use forums anymore. Heck some younger ones propably never used one. Discord it is nowadays. A lot of indie games only have discord instead of a forum these days. Even gearbox shut down their forum and switched to discord.

People only use steam forums for 7 days because there is no discord. Look at every game that has a discord, their steam forums are dead compared to their discord.


https://discord.gg/7daystodie

 
Good day, when will alpha 21 be released? Nobody wrote about it? How much to wait?
There is no definite date yet. The latest information we got is that it will not be released next Monday and it is uncertain if it will be released the following Monday. I wouldn't hold my breath and expect at least another 2-4 weeks before the experimental will drop.

 
Am I crazy?  Has anyone else experienced these?
1: All the time, yes it's obnoxious, I don't know what's going on in the background, but it really does feel like it's giving you so many of the same locations, I know they've added a new quest, and made the changes to many PoIs so that there are more available as quest locations- Hopefully this'll help chase that same gas station from being in your quest locations 5-6 days a week. Otherwise, I'd agree that another look is needed to shuffle up what we get.

2: I've never noticed, really. Just the other day I just hit up a trader's vending the machine, then out in a PoI [First time I visited] found one stocked with a big list of goodies I'm certain the trader's didn't carry. You specify the first time is where you're encountering the problem- Could it be you're just finding most of them at lower gamestage and- assuming gamestage even plays a factor, you might have smaller lists? Otherwise I think it's just how the probabilities are weighted- Like I see boiled water and red tea common, skull crushers and canned foods moderately, healthbars and sugarbutts seem kinda rare.

3: I can't comment on LAN connections (Would that really change it??), but I was gaming with my buddies the other evening just through internet connection, and the weather effects have been dark, cloudy, hazy, or whatever else they're supposed to do.

 
Hey fun pimps!

Got a new idea for a quest after watch GNS and Jawoodle how about making a POI that has a sound system that calls in a mini hoard to a known position of the poi. And your given supplies to fortify it and a few in game hours to complete your preparations and fight the mini hoard for a decent reward. 

What you guys think? 

 
Hey fun pimps!

Got a new idea for a quest after watch GNS and Jawoodle how about making a POI that has a sound system that calls in a mini hoard to a known position of the poi. And your given supplies to fortify it and a few in game hours to complete your preparations and fight the mini hoard for a decent reward. 

What you guys think? 
I wish they would change the stealth mode so that sound is a threat at all times. Even scent should be a threat the way that it used to be. Now stealth mode feels broken. I can break the door of a closet down with a zombie inside and it stays asleep.  

 
I found out about this forum from the Steam forum since they talk and complain about its existence ALL THE TIME going back 9 1/2 years ago...lol

 
I found out about this forum from the Steam forum since they talk and complain about its existence ALL THE TIME going back 9 1/2 years ago...lol
Well, mostly, those who complain do it because they have issues having to register here.

I don't know what's their big problem, but they often start ranting about having to register "two times", one on Steam and one over here.

I understand how annoying it must be to buy something on Steam, and then have to create an additional account for each game you're interested in.

Some games even force you to create accounts with other entities for on-line rewards and profiles (e.g.: Ubisoft, EA), it never ends.

That being said, it wasn't difficult for me to register here. I could even connect my Steam account to this one, so that's a plus.

 
I wish they would change the stealth mode so that sound is a threat at all times. Even scent should be a threat the way that it used to be. Now stealth mode feels broken. I can break the door of a closet down with a zombie inside and it stays asleep.


I don't know that I'd say stealth is broken, but I readily admit I come to that conclusion in a round-about way.

I do acknowledge stealth would become much more difficult if the sounds destroying something wasn't also muffled by stealth. As it stands right now, I can quietly destroy a metal door with a pick. That's kind of ludicrous.

Instead, a stealthy person might defeat a door using a variety of methods: an under-door tool, a traveler's hook, a J-tool, a hinge spring tool, magnets, and lock picks. Alas, only the lock picks are included in the game and they don't work on normal doors for reasons of POI design. Lockpicks collectively stand in for a great many of those tools as there are locks in the game which could never be defeated by lockpicks, yet are.

But the game isn't trying to be completely realistic. To be more realistic they could implement all of those tools, given the time and inclination. That would chew up a dozen inventory slots carrying the tools of the trade. They could get around that by having a "thieves' kit" item that you add the tools too, kind of like a portable workbench, but that feature doesn't exist, so more time and inclination required.

In the end, you kind of get the in-game equivalent of quietly knocking down the door with a pick. The only difference is with the thieves' tools you might still have a working door. Ludicrous or not, it kind of ends up with the same game play.

 
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1.  Repetitive quest lists.  It feels like I get the same pool of 6 - 8 clear/fetch-clear/fetch quests for a given trader and tier list, regardless of how many eligible POIs are in the adjacent town.   In a small town I can see that being due to there only being so many POIs of that tier available, but in the big cities there ought to be enough to avoid repeats, I would think.  Especially for the lower tiers. 
This one is frustrating.  I think the problem is that the trader will first fill out the quest list with POI that are within a certain radius.  Any POI in the town outside that radius are ignored if a certain threshold is reached.  This means that lower tier quests will always be the same set of maybe 8-10 POI even in a town that has dozens of POI of that tier.  When the POI within range don't include enough, it starts looking further away.  But that tends to only happen starting at tier 4 most of the time and by then, there often aren't that many in your town so it isn't as obvious that it's ignoring half of your town's POI as it is at lower tiers.  And it is funny that once it does expand to greater distances, you can end up getting quests 6km away when there are definitely enough appropriate POI within 4km.  So it appears to only be an issue when you have enough POI within a small radius.

I would really like to see them make it so that the game will choose any appropriate tier POI from within the town the trader is attached to, regardless of distance.  I might limit that to only tier 2+ so that you don't end up with a 2km walk in a large town before you can get a bicycle from completing tier 1.  Or it could be that tier 1 will also open up to the entire town once you complete tier 1 so you can still do tier 1 quests that appear further away if you want to after completing the initial tier 1 quests.  There are other options as well.  Anything to increase the number of different POI available for quests would be appreciated.

 
I'm sorry if it was asked or talked about it before, but could it be done that jumping in the game is always the same, and if you put points into Parkour perks that you need to press space ( jump key) twice because sometimes you need to jump just a bit to squeeze in some tight areas like jump on the garage door, or in attics and if you jump too high you get bumped into the roof and it slides you away from your wanted spot. 
I don't think I'd want the double spacebar to jump higher idea.  It works okay in games where your jumps are really far but for the ways jumping is in this game I don't think I'd like that.  I'd rather see something where you tap the spacebar for a short jump and hold it for a high jump.  Or just allow something like Shift-Spacebar for a short jump once you have high parkour.  I have tried using stealth for short jumps and they are short jumps but they are usually too short at that point.

 
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