PC Alpha 21 Discussion Overflow

Saven's world was talking about the possibility of fast travel In 7 Days to Die with the helipad and the radio too. 

 
Last edited by a moderator:
I was talking about when Rick said teleport pad then changed It to helipad and then Lathan's face expression. We won't know for sure until Alpha 22 I guess. 🙂


I know. And what I'm saying is that despite his slip of tongue there is no way to know--even for me. As I've said, I know that Rick has spoken favorably about fast travel in the past but all the devs like to talk about wishlist stuff. It doesn't always make it in. As you say, we will know at some point and if it turns out to be true we can all laugh about how Rick slipped up in this past dev stream.

Personally, I'm against such things in a game such as this. Time should be an expensive resource to spend but doing things like making the days 240 minutes long and possibly adding fast travel mechanics cheapens that resource until it is meaningless. I was glad when the wellness feature was removed because it could be used as a currency to teleport back to base which again cheapened the time resource.

My own preference would be that the game is balanced to where the player has barely enough time to stay abreast of the difficulty progression curve of the game.

 
Last edited by a moderator:
I know. And what I'm saying is that despite his slip of tongue there is no way to know--even for me. As I've said, I know that Rick has spoken favorably about fast travel in the past but all the devs like to talk about wishlist stuff. It doesn't always make it in. As you say, we will know at some point and if it turns out to be true we can all laugh about how Rick slipped up in this past dev stream.

Personally, I'm against such things in a game such as this. Time should be an expensive resource to spend but doing things like making the days 240 minutes long and possibly adding fast travel mechanics cheapens that resource until it is meaningless. I was glad when the wellness feature was removed because it could be used as a currency to teleport back to base which again cheapened the time resource.

My own preference would be that the game is balanced to where the player has barely enough time to stay abreast of the difficulty progression curve of the game.
True no way of knowing for sure, to me when It comes to fast travel It depends on the game and how they do It (If 7DTD does do this). 

 
Last edited by a moderator:
They did?  Unless it was edited recently, I only saw the VOD and it included that scene.


Yeah, apparently they cut it not long after posting the VOD.

If I had to guess, if fast travel DOES get added, and it's based on what was shown during the dev stream, I think it might only be between traders, since so far they all seem to have that helipad. We'd probably have to find each trader first, like fast travel in other games, before we could travel between them.

 
Yeah, apparently they cut it not long after posting the VOD.

If I had to guess, if fast travel DOES get added, and it's based on what was shown during the dev stream, I think it might only be between traders, since so far they all seem to have that helipad. We'd probably have to find each trader first, like fast travel in other games, before we could travel between them.
Yeah, I can't imagine they do it except between traders.  I wonder how they would manage vehicles... Do you have to pick it up to take it with you, or having it on the helipad is enough?  We shall see.  Since they did remove it, that means it is probably guaranteed to appear.  No reason to remove it otherwise.  Of course, maybe they just don't want to have false hope out there. 😁

 
Yeah, I can't imagine they do it except between traders.  I wonder how they would manage vehicles... Do you have to pick it up to take it with you, or having it on the helipad is enough?  We shall see.  Since they did remove it, that means it is probably guaranteed to appear.  No reason to remove it otherwise.  Of course, maybe they just don't want to have false hope out there. 😁


Just guessing here, but I would guess it'd be like using the Dev Mode teleport - it just teleports the player and their inventory, meaning vehicles would be left behind, unless they were empty and in your inventory.

As for why it was removed? Who knows. Could have been because Rick spoiled it, or because of Lathan's reaction, or any number of reasons.

 
Okay, I need to correct myself here - it turns out that Rick's flub about heliports/teleporter was NOT cut from the VOD as I'd thought, after all. I apologize for the misinformation.

 
I wouldn't hold your breath.... I'm not a software dev, but have some knowledge of computer systems architecture and why parallel programming is so difficult and inefficient. There are limited ways you can modify precompiled code to make it more efficient. Some have been tried already - e.g. disabling features or modding out blocks that are computationally expensive.

I'm reading his post in a sing song "I know something you don't know!" Tone, and if such a mod exists, I am expecting it to be just a compilation of those aforementioned techniques.

I have been proven to be too cynical in the past before though, so I may be pleasantly surprised. 
here is an example of the optimizer working today apr 15th today our server with  42 players on, 57 zombies and 50 animals the server fps is 42.5- our server  is lucky the coder allows us to use it during its creation. 100% works and with it being updated all the time its only going get better going in a21

Screenshot_2023-04-15_190626.png

 
here is an example of the optimizer working today apr 15th today our server with  42 players on, 57 zombies and 50 animals the server fps is 42.5- our server  is lucky the coder allows us to use it during its creation. 100% works and with it being updated all the time its only going get better going in a21

View attachment 27674


I look forward to the day it goes public. I'll definitely share the info with Alloc once there is a link to be shared. You can send one right now to @Crater Creator by PM and he'll pass it along privately if you can get permission from the creator of the mod. Alloc is the developer that would look at this sort of thing and evaluate its usefulness.

 
here is an example of the optimizer working today apr 15th today our server with  42 players on, 57 zombies and 50 animals the server fps is 42.5- our server  is lucky the coder allows us to use it during its creation. 100% works and with it being updated all the time its only going get better going in a21

View attachment 27674
Great. I look forward to seeing how it works when it comes out. 

 
I look forward to the day it goes public. I'll definitely share the info with Alloc once there is a link to be shared. You can send one right now to @Crater Creator by PM and he'll pass it along privately if you can get permission from the creator of the mod. Alloc is the developer that would look at this sort of thing and evaluate its usefulness.image.png
your going love it once you get your hands on it, right now we have 47 players on cpu is only using 16.8%

 
your going love it once you get your hands on it, right now we have 47 players on cpu is only using 16.8%
This is what I don't get. If it was a multi-core mod, shouldn't it be using more CPU time, not less?

An efficiency based mod would lower the CPU utilisation, which I agree there's plenty of scope to tweak. 

 
Just an idea: One way he could achieve this would be moving calculations to the clients. For example **IF** zombie pathing currently is all done on the server, in his mod each client might do the pathing for the zombies summoned by that clients player.

 
Last edited by a moderator:
Just an idea: One way he could achieve this would be moving calculations to the clients. For example **IF** zombie pathing currently is all done on the server, in his mod each client might do the pathing for the zombies summoned by that clients player.
He tells me daily how it works but im not a coder or modder so everything he says goes in one ear - out the other.. surprised he doesn't get frustrated telling me about it-

simply because i dont understand anything he is doing but what i can tell you is i have been an admin in this game a very long time over the years- w/e he is doing its increasing server FPS, lowering cpu usage, less lag, better overall player experiences for everyone who plays. Using the optimizer the games runs super better than without it. Also with the optimizer we can achieve high player count on the server with EAC on. You probably know as well as i do in a20 multiplayer servers took a big hit for population capability, so for big servers like ours its a blessing for sure.

 
Can I ask? If it seems to be working as well as you say, is there any idea when it will be available to the public?

Am sure many out there would love to see how it works and to test it out.

 
Can I ask? If it seems to be working as well as you say, is there any idea when it will be available to the public?

Am sure many out there would love to see how it works and to test it out.
He announced in his discord apr 14th "next project you will see is the stand alone optimizer" so w/e he was working on before that is completed- he can focus mainly on the optimizer now. I'm assuming it wouldnt be long but dont know- Please keep in mind this forum post i started he probably doesn't even know it exists- i initially started the post to bring good news for players going into a21, His discord is public anyone can join it. 

 
He announced in his discord apr 14th "next project you will see is the stand alone optimizer" so w/e he was working on before that is completed- he can focus mainly on the optimizer now. I'm assuming it wouldnt be long but dont know- Please keep in mind this forum post i started he probably doesn't even know it exists- i initially started the post to bring good news for players going into a21, His discord is public anyone can join it. 


Any chance to get the discord?

 
Back
Top