PC Alpha 21 Discussion Overflow

Again, nothing I am talking about myself hasn't been done in Unity before or discussed as planned for the future by the devs before.
Fair enough, point I wanted to make was I am very likely the guy who coined the phrase “bandits with guns” on this forum. The purpose was to tamper expectations.

I agree bandits have been delayed far too long and they really should make an appearance, we do need to have a proper expectation when they finally appear. I am confident at first bandits will be basic and not all that interesting and likely buggy that’s fine as long as they get better over time.

 
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I like how you accuse me of putting words in my mouth and then you do the exact same thing, when I have basically paraphrased the old plan from the dev streams of the more complex NPCs they were meant to be from the announcements back then. But if you seriously want to tell me that no dev ever mentioned that they'd just implement them as "zombies with guns" early on (and that is also a boiled down version of their statements), then I don't know what to say.


When you first posted about it, it sounded like you assumed that "zombies with guns" was what they were going for as the final design. That was what I objected to. If you understand that they may be implemented in a basic form and then developed into something better then great. That is exactly the plan. Of course, from later writings it appears you don't like that model so I guess I don't know what to say.

And I don't appreciate your remarks of "Early Access isn't for everyone though".


Its nothing to feel offended over. It is simply the truth of anything. Some people like some things and others don't. You have literally stated plainly that you don't like it when a feature is released at a "good enough" state and then changed multiple times until the developers are happy with it. You want it tested and developed out of view and then released in its final form with maybe just a bit of polishing needed or optimizing. To me, that point of view doesn't lend itself well to playing a game in alpha in early access.

This game has not followed a conventional Early Access path at all. It has been milking the Early Access tag on steam for almost a decade. I don't know what you think you know about game development, but the development of this game has been highly unusual. Instead of it following a clear direction, the whole entire thing has been a construction site for like 9 years.


This game has behaved like an actual game that is in alpha development while open to public view. I have played many games that are in Early Access and most of them are NOT alpha stage games. Most of them are at the beta stage where everything is basically locked in and they just need to do final work on it. That makes for great public relations among the population who don't enjoy their games changing over time. I have also played some early access titles that are early but they do most of the iterative work behind closed doors and they don't add a new feature until it is in its basic final form. A few titles do experimental branches where they will release unfinished features that still have to undergo changes.

I agree that 7 Days to Die is not like a lot of other games in Early Access. They actually took the Alpha label seriously as well as the Early Access concept and so we have had the ability as gamers to watch the full process of a game that was truly in alpha stage progress over time and change. That is exciting for those who can adapt with the changes. For those who don't it must be torture.

And you asked me for an example of a system that has been redone from scratch?

How about the Crafting System. It used to be a 5x5 grid and was completely changed.

Maybe it is not technically "from scratch" since some recipe amounts and some backend code might have been carried over, but in that case consider my initial claim to be "exaggeration to get the point across".


Well if you're going to admit that you were just exaggerating to get a point across then there isn't really any need to show how your claim was mistaken. You already know you were mistaken and were purposely mistaken in order to make a point about something.

But, regardless, here is what crafting has undergone over the years:

Started as a spatial grid system like Minecraft where you were forced to place ingredients in the grid in the correct spots.

Changed to a spatial grid that had a list where you could search your recipe and select it and the grid would autofill so nobody had to memorize grid patterns.

Changed to just a list system. When it changed, the recipes for the most part remained the same-- as did the role of crafting in the game. The change was purely visual.

Some recipes got more ingredients making them more complex now that they didn't need to fit into a grid.

Workstations beyond the fireplace and the forge were added

Books with crafting recipes were added meaning the players couldn't craft all recipes at the start.

Weapons could be crafted from parts made in molds

Weapons could be crafted from parts but parts were changed to only being found in loot.

Quality was introduced and crafting multiple of the same thing increased the quality of that thing when you crafted it

Parts had quality tiers and the weapon was a combination of the parts' quality tiers

Parts were removed and weapons were uncraftable.

Recipe books removed and recipes were integrated with the perk abilities

Weapons were made craftable again but from regular materials

Parts were returned and weapons craftable again but now parts were recipe ingredients and had no quality

Recipes removed from the perk abilities and learned by finding magazines

So crafting has gone through a lot of changes but in all cases it was changing one thing at a time or returning to something tried previously but in a new way. Even your claim that they went from grid to list all at once is false. They were slowly adding lists to supplement the grid until it got to the point that they realized the grid was just holding them back. There was no sudden overhaul start from scratch moment.

You can offer another example if you wish but since we both know your claim was just an exaggeration there isn't really a need.

 
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FWIW, I can confirm at some point he said what you remember.


Thank you.

You can offer another example if you wish but since we both know your claim was just an exaggeration there isn't really a need.


I mean having slightly exaggerated for the sense of getting my point across does not invalidate my claim in any way. Just because small amount of code might have been carried over when some systems were redone, it doesn't mean they weren't basically redone "from scratch", unless you wanna be hair splitting and claim that my original point was that they started over completely from 0 several times, which it was not. I just thought it'd be obvious that even if something gets completely redone, prior elements can occasionally be repurposed. The only reason I didn't write it out in this much detail to begin with was that I thought you'd get what I meant without me having to write a whole paragraph just to give a basic definition that should've been obvious to begin with.

I could also say "nobody likes to paint their base in pink", when it'd also be obvious that nobody in that scenario doesn't mean 0% of users, just that the amount of users would be very small. I thought that just went without saying. I stand corrected. If this is the level on which we're going to poke holes into each other's arguments, and if I had too much spare time and nothing to do, I'd go back and do the same for every response you have written. But since I'm not a fan of hair splitting, and I have better things to do... lets not stoop that low.

 
I mean having slightly exaggerated for the sense of getting my point across does not invalidate my claim in any way. Just because small amount of code might have been carried over when some systems were redone, it doesn't mean they weren't basically redone "from scratch", unless you wanna be hair splitting and claim that my original point was that they started over completely from 0 several times, which it was not.


You are correct that your slight exaggeration doesn't invalidate your claim. It is your inability to produce an actual example that does. I already showed how we started with grid crafting where you had to from memory fill in the grid spaces correctly and then that was changed to grid crafting but with a searchable list and when you selected the item you wanted to to craft from the list the grid would auto fill and then that was changed to simply using list crafting without the grid. By time we got to the list style crafting the game was practically using list style crafting with just a grid visual. Nobody was filling in the grid any more. They collected the number of each needed material, searched the list, and clicked on the name. Then the grid filled automatically and people clicked on the craft button to start the process. It was definitely an evolution of small steps and not some huge sudden change where just a bit of the old code was carried over.

The only example you've given me so far is (without exaggeration on my part) not the tiniest bit representative of completely starting over. It is an example of how features in 7 Days to Die have evolved over time-- and perhaps to people who don't follow the development religiously it may seem suddenly totally different  since they skipped a few iterations while playing DayZ or something.

You are the one who started with the premise that the Pimps are frequently restarting features from scratch and completely changing them into something else. I think that is a false premise. I think your actual premise is that you believe that a video game studio should figure out what they want to do and implement that and not change it. You can correct me if I'm wrong but you've already posted at least twice the sentiment that TFP should hold on to features and get them in their best form before releasing them rather than their "good enough" form.

The only reason I didn't write it out in this much detail to begin with was that I thought you'd get what I meant without me having to write a whole paragraph just to give a basic definition that should've been obvious to begin with.


lol...You've already admitted that you were exaggerating your claims on purpose and now you expect people to understand what you actually meant when you were purposely misleading us on your meaning in order to drive home a point? What is the point you were trying to make, btw, that needed you to mischaracterize the way features have been developed? Since TFP is constantly completely redoing features from scratch.... _______________________________________________! 

A) They don't know what they're doing!

B) They don't know what they want!

C) They have no plan and are just making it up as they go!

D) They are ruining features that were perfect with new features that suck!

E) All of the above!

F) Other!

We hear such conjecture from time to time but it is all guesswork because the people who accuse don't really know. They are just guessing based on.....what? Why, it is based on the false premise they presented as fact that TFP constantly is completely reworking their game from scratch. So what is your point? What is your guess about TFP business practices that is based on the idea that they just throw away what they had before and start over and completely change it to something else?

And can you provide an actual example where this happened since crafting isn't actually one?

 
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purposely misleading


No, I wasn't purposely misleading. But since you obviously can't read between the lines, and are resorting to basically kindergarten level techniques to "win" a debate that was never about winning, I'm done with you.

 
No, I wasn't purposely misleading. But since you obviously can't read between the lines, and are resorting to basically kindergarten level techniques to "win" a debate that was never about winning, I'm done with you.


I have been completely straightforward with what I know to be true being on staff with TFP. I have given facts about how Crafting was changed and I am asking questions to give you an opportunity to clarify and make your point known. You have been exaggerating for effect and making assumptions and guesses about TFP's practices and procedures. I'm not sure what you mean by "kindergarten level techniques to "win" a debate" but I'm guessing snidely telling someone they can't read between the lines (AKA you're too dumb to comprehend) is probably something like what you are accusing me of doing. Yet where did I do that?

I'm not trying to win the debate just to win. It is important that an accurate view of the development of 7 Days to Die forms the basis of any discussion. You came here already assuming things that are factually not true. So how can there be constructive discourse until the foundation it is going to be based on is settled? Yet you refuse to listen. You would rather hold tight to your assumptions as an outsider than listen to facts from an insider. 

You started off saying that I was being condescending. What I was actually being was authoritative on "How TFP develops" but maybe you thought I was just giving my own opinion and making out to be like my opinions are more valid than your opinions-- hence, condescending. But if you have opinions based on erroneous assumptions and then have the opportunity to learn actual facts from someone who is privvy to what has been going on why not set your old beliefs aside and actually listen and learn the truth? You don't trust my word? You don't believe I'm actually on staff? You don't want to know the truth?

Fine. Take the ball and go home.

 
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So lets look at another false assumption that is often brought up (You don't have to answer Shado47, I'm using your statement as an example):

It has been milking the Early Access tag on steam for almost a decade.


What does this even mean to milk the Early Access tag? Is the Early Access tag a badge of honor that adds prestige to a game in the eyes of some gamers? Is is a shield behind which developers hide so they don't have to fix bugs? Is it simply a descriptor of games that aren't considered finished?

What does TFP gain by keeping the game in Early Access? Why not release and then continue development as DLC updates post release?

I think the problem comes down to how a person views Early Access. A lot of people are suspicious of it and think that it is just a marketing scheme for some soft crowd funding. Is remaining in Early Access really a huge benefit that a studio can "milk" perpetually? 

I invite everyone to go look at Subnautica on steamlists and look at what happened when they announced they were leaving early access and releasing as a final game. Look at that spike and then tell me that remaining in EA is the real benefit.

If TFP was really about manipulating EA and using it to market themselves they would have left it back when they released the console version and reaped the benefits of their coming out event.

Of course, then people would notice the game isn't really done...

I can tell you as a fact that TFP is using Early Access the way it is intended. They are not hiding from reports of buggy gameplay. Their development, bug fixing, optimizing has been constant these past 9 years. Remaining in Early Access until the game is truly and fully done is the right thing to do.

 
I have clarified plenty of my statements and you chose to purposely misrepresent them to have a strawman to argue against. Like claiming I deliberately misled with my prior statements, when I had made my points abundantly clear.

You've tried to lump me in with the hater crowd, with people who "haven't played the game at all", have accused me of hating for the sake of it when I was offering constructive criticism, have had a constant condescending tone, and you've contradicted your own statements on a number of occasions, for example on the subject of Early Access.

I don't see this conversation leading to anything productive anymore, since anything I might bring up you'll just misrepresent or completely ignore anyways.

I have made my points, I don't want to be misrepresented anymore. Anyone who can read and can spend a few seconds thinking about the written stuff can easily identify what I meant by it. There was no need for this whole thing to become the dumpster fire it did, and I don't think it was right to antagonise me, and the user reactions my comments have gotten have been supportive of my views as well.

Feel free to attack me for this statement as well, I honestly don't care anymore. This has been a thoroughly dreadful "debate". Thanks for nothing.

Edit: I just went back to see if there was anything worthwhile to respond to in your message after all, to give you the benefit of the doubt.

But then I saw this condescending word salad:
 

lol...You've already admitted that you were exaggerating your claims on purpose and now you expect people to understand what you actually meant when you were purposely misleading us on your meaning in order to drive home a point? What is the point you were trying to make, btw, that needed you to mischaracterize the way features have been developed? Since TFP is constantly completely redoing features from scratch.... _______________________________________________! 

A) They don't know what they're doing!

B) They don't know what they want!

C) They have no plan and are just making it up as they go!

D) They are ruining features that were perfect with new features that suck!

E) All of the above!

F) Other!


And honestly your god complex disgusts me. Where have I said TFP is "constantly completely redoing features from scratch"? I never said constantly, I already elaborated on what I meant by "from scratch", putting both "completely" and "from scratch" into your strawman statement as well is redundant. And again, I didn't mischaracterize anything. The crafting system underwent deep changes that completely changed the way it was used, over the course of a ton of iterations, some of them more drastic than others in how much they reworked. Yes, code was probably carried over (but maybe it even wasn't - I would well suspect there to have been a full rewrite when the 5x5 grid was removed, to optimise the system since a whole bunch of features of the list aspect and codebase would've become instantly redundant, not to mention the list system immediately got expanded upon as well), but that is besides the point as already made.

And the whole ABCDEF thing... none of these are things I said. At most I thought more harmless versions of them. Like of B, yeah they're sort of aimless. But I still think they know what they want, and never said otherwise. C no they don't have "no plan", but they also don't have a proper roadmap. Saying the latter doesn't automatically mean I mean the former. D I never said they ruined any perfect feature, I never mentioned the word "perfect" to begin with, I never said any new features "suck" either, and the one time I mentioned that they ruin things was in a generalisation and obviously comedic exaggeration considering the context in which I wrote it, which was praise for the game and concern for the development direction, not hating or criticism without any point behind it.

Idk who you think you are dealing with, or who you think you are, but don't talk to me like I'm a child, or like you know exactly what I think of the game from the things you have projected onto me. For most of this conversation, you were only even addressing a strawman version of me you made up yourself. That is not respectful discourse.

 
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Idk who you think you are dealing with, or who you think you are, but don't talk to me like I'm a child, or like you know exactly what I think of the game from the things you have projected onto me. For most of this conversation, you were only even addressing a strawman version of me you made up yourself.




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-Arch Necromancer Morloc 💀

 
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I have clarified plenty of my statements and you chose to purposely misrepresent them to have a strawman to argue against. Like claiming I deliberately misled with my prior statements, when I had made my points abundantly clear.
I’m sorry you see it that way. You eventually clarified what you meant but not until I pressed you on it. All you stated was that TFP completely redesigns feature from scratch. Maybe you didn’t think that was an important part of your message but I did and I wanted to snuff out that misinformation. 

You've tried to lump me in with the hater crowd, with people who "haven't played the game at all",
I never said that. I said people who haven’t played A21 can’t fully grasp the changes simply by reading text about it. You already brought this up and I already corrected you on it. 
 

have accused me of hating for the sake of it when I was offering constructive criticism,
Where did I ever say that or even imply it?  You’ve mentioned your love of the game in several of your posts. I believe you. 

have had a constant condescending tone,
what makes you think my tone is condescending?  How do you know?  I’m not striving for it. A bit of flippancy yes but that’s all. 

and you've contradicted your own statements on a number of occasions, for example on the subject of Early Access.


where is the contradiction about Early Access. If you don’t want to point it out maybe someone else will?

There was no need for this whole thing to become the dumpster fire it did, and I don't think it was right to antagonise me,
I have kept my comments squarely on the statements you’ve been making. I haven’t attacked you personally at all. You are the one who keeps throwing insults at me— that I can’t read between the lines, I’ve got a God complex, I can’t figure out what any reasonable reader could, etc. I’ve been ignoring all of that to stick to the issues you brought up. Im glad you feel people here are supporting you. Im sorry you think Im attacking you. Im not—just some of the points you’ve raised that I feel are important to debunk. 

And honestly your god complex disgusts me.
Say what?  If I was really that type of a person do you think you could have said any of this about me and it would remain?  
 

You love the game but you came here already aggressive from the start. I took issue with several of your initial statements and it has been you becoming more and more upset. Not me.  Why not accept the corrections I have made. Why not believe that I know what I’m talking about?  Why instead call me names and disparage me so that you can just reject what I’ve stated?

Idk who you think you are dealing with, or who you think you are, but don't talk to me like I'm a child, or like you know exactly what I think of the game from the things you have projected onto me. For most of this conversation, you were only even addressing a strawman version of me you made up yourself. That is not respectful discourse.


A child?  Not at all. I’ve been addressing you like I’m someone who has the facts but you want to treat me as someone who just has an inflated opinion. You don’t think I know what I’m talking about so it makes you angry that I act like I do. 
 

At least that’s what it seems like. That is just my opinion as I don’t know you and can only go off of what you say. 
 

You began this whole thing by exaggerating your own claims by your own admission. That exaggeration was perhaps the gasoline for the dumpster fire. Maybe leave the accelerants at home next time?  😀
 

 
Hey Roland,

Thanks for always bringing the facts to the table.  You sir are Mastercraft at it *bows deeply*

There was so much back and forth between you and Shado, my eyes got crossed several times....🤪

I think even if you convinced him in any way, he is probably seeing so much red from "how" you presented it to him...😅

Shado,

Sure, development of 7d2d hasn't been perfect and has taken a long time so the feelings you project are understandable.   

However, let me reassure you the team is better then it has ever been and are committed to finishing the game.  Hopefully the changes and additions in A21 will be reflective of that once it is available to you to experience.  Hang in there.  🙇‍♂️

 
I think even if you convinced him in any way, he is probably seeing so much red from "how" you presented it to him...😅


Well if the "how" was poorly delivered then I apologize. Again, my focus is on the misinformation and not on the person delivering it. I've gone back to look at anywhere where I attacked the person instead of the idea or concept and I'm not finding it. But maybe someone can point it out to me.  Remember that someone can "see red" also when they can't make a compelling argument and get shut down....it isn't just because they've been attacked personally. 

There are people who come here desiring information and wanting to understand how it all works. They ask questions and give us the benefit of the doubt when we answer. Then there are people who come here who have already decided for themselves how it all works and they don't desire any information. They just want to push their opinions and assumptions and conjectures about how they think it works. Sure, they are going to see red if someone from the company pokes holes in those assumptions.

This isn't really even about Shado47. He is just repeating the same  speculations that you can read on Steam, Reddit, and Twitter. They are speculations based on cynisms and assumptions that the worst possible motives must be the reasons for why things happen. What? The game has been in early access for 9 years? Well then they are obviously milking it.  What? They've changed how crafting works? Well then they obviously don't have a plan or are completely lost or incompetent. What? Bandits have been delayed to A22? Well they are obviously out of their depth so if bandits ever do come they'll be zombies with guns and that's it. 

These arguments are repeated and pretty soon assumed as the only truth. Do they come here and ask you or I or anyone who actually knows the answers, "Hey Laz, why has the game been in early access so long?" or "Why is 7 Days to Die using early access so differently than other studios?" No, they come here and just state like its a fact that the devs are milking early access (somehow?) and when their insult gets challenged they see red. Instead of thinking, "Huh, maybe all that speculation I've been reading is just a bunch of guessing of motives by random cynics but now I have an explanation from someone actually in the company", they just get mad and cling to those guesses like its gospel.

Anyway...I'll back off. I have laid out TFP's side. People have to decide if I'm being honest or if I'm just spinning talking points to make the company look good. Its easy to believe the worst in a person or a company. I've worked with the TFP guys now for about seven years and they are a great group of people. Anyone who knows Rick would never accuse him of simply milking early access for whatever benefit that supposedly gives companies. Anyone who sees the talented people we have on staff and the things that they are working on now would not assume they're out of their depth or lost or flubbing around just doing and redoing the same things because they need to avoid the hard stuff. I know for a fact that these doom and gloomers that try to cast the motives and plans of TFP in a bad light are just....wrong.

Good customer service though. You're the good cop. You won't get showcased on streams that way though... ;)

 
Shado,

Sure, development of 7d2d hasn't been perfect and has taken a long time so the feelings you project are understandable.   

However, let me reassure you the team is better then it has ever been and are committed to finishing the game.  Hopefully the changes and additions in A21 will be reflective of that once it is available to you to experience.  Hang in there.  🙇‍♂️


Fair enough. And Alpha 20 has been a huge improvement over any prior versions in terms of a lot of gameplay elements. I am not hating on the game. 7dtd is my fav game of all time. Alpha 21 doesn't currently look like it will match that level of being a step in the right direction though, for a number of aforementioned reasons. I'll be more than happy to be proven wrong though.

And I agreed with Roland on a few points he made but he started off with such an attitude and misrepresented my arguments so often that it was just a thoroughly pointless conversation all things considered. How one carries themselves in an argument does matter after all. I appreciate your professional response. I'd wish I could expect the same level of professionalism from a "Super Moderator" (😂) as well. But I guess when nobody watches the watchers, conduct like that is inevitable.

 
That's the rub tho, the water system was not functional. it was nonexistent. D1 you had unlimited water.
I never said that system shouldn't be changed. I already iterated multiple times that I merely disagree on the solution. I don't dispute that there's a problem.

 
I never said that system shouldn't be changed. I already iterated multiple times that I merely disagree on the solution. I don't dispute that there's a problem.


Maybe it isn't always malice when people misunderstand you, maybe you sometimes just explain yourself in ways that can be misleading.

The water system idea I listed is obviously too big a base game change, but there was really absolutely no need to streamline the hydration system any further from where it already was. Making the water jars harder to craft would've been a far more sufficient fix.

This is probably my main gripe with 7dtd updates and has been for quite a while. They keep "fixing" systems that don't need fixing. Reinventing the wheel when its already functional. And this whole "level by reading" system they're doing now - I mean, the moment you stop and look outside of these forums here you can tell the wider community reception to that change is mostly negative, or at the very least very sceptical.


After reading it for the third time now I can see that you probably meant to say something totally unrelated and opening up a new discussion in the second paragraph here. But really, a lot of people here have assumed the comment in the second paragraph about "don't need fixing" to be a comment on the water system.

 
That's the rub tho, the water system was not functional. it was nonexistent. D1 you had unlimited water.


I would say Day 4 it was effectively unlimited potable water. It really kind of depends on when you find (or make) a cooking pot and had a large enough collection of jars to always have potable water when needed. INT focused people likely ended up with a cooking pot on Day 1 once they got a Forge working. Anyone else in solo play might go days dealing with potable water scarcity, drinking whatever came along until a cooking pot was found.

I'm really curious on what day the Dew Collector becomes available as it will also effectively be unlimited potable water even if still supplemented by purifying murky water found in POIs. I thought early reports were that might be around Day 4 as well. Rather than go to a river/lake/pool for water, folks will harvest their dew collector farm.

 
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