Annihilatorza
New member
Having watched the forums for months now I am really worried that A21 is going to be a giant miss step in the wrong direction with the following two things.
Learn by Looting and the removal of water jars.
First one I will tackle is water.
This is a bit of an odd change since water is not the hard to clean in the real world. Removal of the Jars makes no sense, it's like removing the bullet casing since we only shoot the tip of bullet.
To make water a bit more of a challenge we could do the following.
Change Murky water to dirty water.
If you drink from a flowing stream/river you have a 30% chance of dysentery.
Drink from a standing pond of water 70% chance of dysentery.
Drink from an ocean you lose water or to keep it simple you drink from dirty water 50% chance of dysentery.
To clean water you need to collect in your Jar/Bucket/Tin - Dew Collector will only give 2-3 jars a day of clean water
Once Collected you could filter it using a charcoal filter - so to make it Charcoal/sand/rocks/Cloth and Plastic for the Bottle.
Water takes 1 hour to filter in game time +-
2 jars of dirty water will give 1 of clean water
Or just boil it and give you boiled water
2 jars of dirty water will give 1 of boiled water
If you Filter it and boil it gives you Purified water, which gives you all the current bonuses.
So, if you filter it and boil it, it's a 4 to 1 ratio
So you need to work for your water,
No magical Jars
Water is more effort to get and clean
The Water filter has to be replaced/repaired as it will decay with use
With effort you get a good reward, but with little effort you can survive but effort is still spent
You have to loot to get the materials
That just my take on water, sorry been long winded.
Learn by Looting
No easy way to say this it screws over builders
I have played with and play with plenty of people who love to mine/build and garden and have 0 interest in killing zombies.
I hear you say that other players can bring back magazines for them but then you are messing them around as well since we have limited inventory space.
Not everyone wants to fight zombies or spend all our time looting, it feels like we are being forced into looting and at the expense of building and mining, by the sounds of it, why would I spend my time building a unique building now as I get 0 xp for doing so, same with mining for the materials I need. Easier just to take over a POI and went it goes down to a horde move to the next one.
I feel a connection with building the base, I want to defend it and the XP I get is a small reward for doing so, now I have to spend all my time looting books for the skills I need instead of just mining and building and hoping the RNG Gods don't screw me over.
With our group we always had ppl that just chose to mine and build, then others love to kill zombies and loot so that's what they did and other played a mix of the two.
Now everyone has to go killing and looting if they want to do anything, they have already said they won't be moving to A21 due the skill changes.
This change limits our play styles a lot and IMO it's not a good change.
The current system is excellent and is easy to understand, really does not need be ripped apart like this.
I just started a new world with a friend who never played the game before, and he picked it up within 10 mins.
Just my two cents.
Learn by Looting and the removal of water jars.
First one I will tackle is water.
This is a bit of an odd change since water is not the hard to clean in the real world. Removal of the Jars makes no sense, it's like removing the bullet casing since we only shoot the tip of bullet.
To make water a bit more of a challenge we could do the following.
Change Murky water to dirty water.
If you drink from a flowing stream/river you have a 30% chance of dysentery.
Drink from a standing pond of water 70% chance of dysentery.
Drink from an ocean you lose water or to keep it simple you drink from dirty water 50% chance of dysentery.
To clean water you need to collect in your Jar/Bucket/Tin - Dew Collector will only give 2-3 jars a day of clean water
Once Collected you could filter it using a charcoal filter - so to make it Charcoal/sand/rocks/Cloth and Plastic for the Bottle.
Water takes 1 hour to filter in game time +-
2 jars of dirty water will give 1 of clean water
Or just boil it and give you boiled water
2 jars of dirty water will give 1 of boiled water
If you Filter it and boil it gives you Purified water, which gives you all the current bonuses.
So, if you filter it and boil it, it's a 4 to 1 ratio
So you need to work for your water,
No magical Jars
Water is more effort to get and clean
The Water filter has to be replaced/repaired as it will decay with use
With effort you get a good reward, but with little effort you can survive but effort is still spent
You have to loot to get the materials
That just my take on water, sorry been long winded.
Learn by Looting
No easy way to say this it screws over builders
I have played with and play with plenty of people who love to mine/build and garden and have 0 interest in killing zombies.
I hear you say that other players can bring back magazines for them but then you are messing them around as well since we have limited inventory space.
Not everyone wants to fight zombies or spend all our time looting, it feels like we are being forced into looting and at the expense of building and mining, by the sounds of it, why would I spend my time building a unique building now as I get 0 xp for doing so, same with mining for the materials I need. Easier just to take over a POI and went it goes down to a horde move to the next one.
I feel a connection with building the base, I want to defend it and the XP I get is a small reward for doing so, now I have to spend all my time looting books for the skills I need instead of just mining and building and hoping the RNG Gods don't screw me over.
With our group we always had ppl that just chose to mine and build, then others love to kill zombies and loot so that's what they did and other played a mix of the two.
Now everyone has to go killing and looting if they want to do anything, they have already said they won't be moving to A21 due the skill changes.
This change limits our play styles a lot and IMO it's not a good change.
The current system is excellent and is easy to understand, really does not need be ripped apart like this.
I just started a new world with a friend who never played the game before, and he picked it up within 10 mins.
Just my two cents.
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