I assume Roland gave us the new katniss everdeen hint.
I found a muscle man called Brutus The barber with that search. I'm going to pretend those words never happened. Nope, not even trying to find their meaning, lol.Hmmmm, what does Brutus VII and the Denied 5 error message have to do with each other?
Google has failed me lol...
Thanks for the absolutely unbiased truth! Mostly.1. 9867674
2. A POI measuring the entirety of the Europa Moon underwater area, but without water.
3. Mine, only my works are good. I made a Tier V POI the other day that was so good that they upgraded it to Tier VI.
You said some other things I was tempted to respond to but this took the cake so I’ll limit my response to this.
The game is already playable and has been playable for 9 years now. I’m just not sure what magical switch people are thinking is going to get flipped in the game when the devs say, “Okay, it’s now 1.0 so let’s remove the Early Access label. Full release is here”
You know, I played Minecraft during its open beta while it was in early access and it played pretty much the same after its “Full release” as it did before. In fact, it still does. Yes, it has gotten quite a bit of new content since it released officially but it still plays pretty much the same.
In other words, there really isn’t much of a reason to want the devs to say, “We’re done” as long as they are continually working on it. I have yet to see any released game by any studio that doesn’t have people with high end machines complaining about the the difference between reality and their expectations.
When this game releases the oceans aren’t going to rise a bit, the lights in your house aren’t going to dim for a second or two. The game will largely be exactly the same as we have and there will be folks complaining that they are experiencing bugs and that they get drops in performance because that is the case for every single game out there.
The game is playable now.
What is your benchmark that this game is playable? I don't have a high-end machine.. all the high-end machine talk was in reference to beelzebubs issue with the game. That being said, GTX 1060 6GB with Ryzen 5 2600 and 16GB of RAM, which each piece (and things unmentioned) meet the steam page recommended specs.. i shouldn't have terrible fps issues on medium settings, especially since i've heavily customized the settings to be closer to low settings, keeping some things like FOV to the medium setting. For the majority of the time, the game is playable.. but for horde night to have FPS sit consistently below 30fps on my machine, dipping often into 10-15fps.. that's unplayable. Repairing traps and walls is difficult at that framerate, never mind the idea that i should be also shooting/smacking zombies.
Minecraft is a terrible example for this particular comparison's sake, as it's not exactly pushing graphics. It probably pushes memory and cpu harder then the graphics card. Additionally, It had just a little over 2 years from public alpha/beta phase to full release. Honestly, if minecraft was sold to me in alpha and stayed in alpha for 9 years, still having fps issues while shoveling out a 3rd rework to some in-game system.. i might just start expecting circles from Mojang.
You seem to be lumping anybody who complains with a "complain crowd" and think everyone who complains is the same with your final full paragraph. Reporting experiencing bugs is often encouraged by developers, and depending the level of frustration a bug can cause it can often come across, or even be, complaining.
i didn't come here to do any complaining or reporting or anything.. just came to check and see if their were mentions of optimizations (which of course, i'm sure they are always optimizing some.. but very notable bug fixes and optimizations likely would make it into patch notes).
I guess my argument boils down to the idea that your experience is not universal. The game is currently playable by a lot of people with a wide range of specs. We can’t know the settings and circumstances that everyone is using that makes the game unplayable to them but I will concede that the game may not be playable for you. I think we both agree that it isn’t ready yet and needs more work.I can't wrap my head around the argument that a computer that meets the specs having the issues i presented, that anybody could consider that playable. That being said.. i still play it. Horde nights suck, but when i'm out in the middle of nowhere building a base or looting some areas it's not really that bad. Wasteland at night sucks too tho. My zombie count was actually brought lower to 6. The only setting that was raised upwards was loot quantity, at 150%. To be clear, ALL of my video settings are either at medium or lower, quite a few even turned off. By the term alpha, i do understand this can be expected. Cuz alpha has meaning, it's the stage of adding stuff, beta is technically optimization phase and ironing out bugs, and full release is when the devs think it's ready to be judged by the public.
My goal was to present reasonable fairness towards the complaints of another person as people were attacking him for his complaint.
And why is that?I think it's fair to throw the "it's an alpha" argument out the window at 5 years, let alone 9.
I was talking about the dev diary and not this thread. My reply to you was moved here as well. It isn’t the place to look for patch notes. They aren’t listed there. The list at the start is a confirmed features list and not a change log. Optimizations aren’t going to be listed there and neither are bug fixes that have happened. It is simply a list of confirmed features and changes relating to gameplay or content."Patch notes won't be released for A21 until experimental releases". This thread isn't where this conversation started.. it got moved out of the dev diary thread. And patch notes are announced when they are confirmed as per the note at the top of the A21 Dev Diary, and only confirmed things get listed their.
... that anybody could consider that playable. That being said.. i still play it.
Cuz alpha has meaning, it's the stage of adding stuff
By your own definition of "alpha" it's not fair (of you) "...to throw..." that "...argument out the window..." Has there been any alpha where new stuff has not been added?I think it's fair to throw the "it's an alpha" argument out the window
View attachment 26370
Took this screenshot last night, fps in the top-left. I will repeat that it runs mostly well outside of horde nights. Aside from complete freeze frames opening a menu, that only happens occasionally, i maintain 40-60 fps outside of horde nights, with exception to some locations. Weirdly, sitting down and staring at a block so their isn't much to render does little for the framerate either.
After horde night ended and we cleared the zombies my fps went back up to 60. So i did a little test. Simply turning on the defense systems (got a fair amount of spotlights above this bunker, 4 smg turrets and a shotgun turret) reduces my fps down to 40.
Horde night is a key event of the game and the game is literally titled after it, and that is an unplayable framerate. By removing the defense systems i may be able to get playable frames, but then i'm not playing the game in everything it has to offer. Still.. i do love the game and hope for all these things to be fixed, however this is the exact reason why, in the years since i picked up the steam version, i have 188 hours logged, 99 of which has been invested in the past 3 weeks. I come back every so often to see how it plays, and try some of the content that's new while i'm at it. This is the longest stretch I've given it since my friend picked it up, but I likely would've only gone to day 14 or 21 with this experience otherwise. He's pushing through, he loves survival games, but his experience is worst.. often freezing for 15-30 seconds upon opening his menu or a container, which much like my experience, only happens occasionally. Gaming laptop with an APU, 8GB of RAM.
@Jinx_DG Reasons being what they are, theirs other actions that could've been taken. It could've been crowdfunded for example, not being released to the public until it's closer to the vision they have, both in content and optimization. So with alphas being what they are, yes it's the content adding stage, but most games also don't have public alphas in the first place, let alone this long of a public alpha. People are giving you money, and your reworking a system for a third time, while tons of players are still awaiting bandits that's been an idea at least since alpha 15 (let me clarify, I couldn't care about bandits, it's just a shining example). Much like Roland mentioned earlier, games often release content after the official launch as well. It's another decision they could be making, to polish and optimize everything they have thus far, and then add content after everything is running as smooth as it could be. And the throwing the argument out the window thing.. cuz 9 years.. again. Theirs a line to be drawn somewhere.. if the game still plays like crap when i'm 90 and on my deathbed, well.. the introduction of bandits won't mean anything at that point would it? 5 years might even be too lenient, when it involves it costing me something. Then again, i don't like the internet age of gaming anyway, far too many games release broken cuz of the "we can fix it later" attitude a lot of company's have.. and often the early access naming to me is just a safety net for that same mentality. That said, not all company's that use it does it feel like they are abusing it that way, and even TFP i would put in that sphere. I think this is a case of mismanagement to a degree, with reworking systems multiple times as evidence of that, but at the heart of it all, they want this done and a dream fully realized to perfection.
1080p.. tho that's not the fps counter from the game, but rather nvidiaAt what resolution did you say you were playing?
Actually is was titled after the infection that used to kill you after 7 days. There was no Horde Night mechanic at the time.Horde night is a key event of the game and the game is literally titled after it,
Just to give you a likely cause of this specifically, every 20 minutes, there is a call for UnloadUnusedAssets. On my game, this always coincides with a freeze when opening a menu or container. In some cases, especially on the pregen maps, it can last up to 3-4 minutes, though on RWG maps, it is usually less than 10-15 seconds. Not sure that is any use for you, but wanted to give you a possible reason for that part of your problem. Press F1 during the freeze and when the freeze ends, if the last line says that, then you're experiencing the same problem I am.Aside from complete freeze frames opening a menu, that only happens occasionally, i maintain 40-60 fps outside of horde nights, with exception to some locations.
Just to give you a likely cause of this specifically, every 20 minutes, there is a call for UnloadUnusedAssets. On my game, this always coincides with a freeze when opening a menu or container. In some cases, especially on the pregen maps, it can last up to 3-4 minutes, though on RWG maps, it is usually less than 10-15 seconds. Not sure that is any use for you, but wanted to give you a possible reason for that part of your problem. Press F1 during the freeze and when the freeze ends, if the last line says that, then you're experiencing the same problem I am.
As for the rest, I don't seem to have any extra lag during horde night even with many traps running at once and 30-40 or so zombies attacking at once. I'm on a computer that was mid range four years ago, so low level by today's standards. I'm not sure what causes the wide range of experiences in this game. Might be the server or specific computer hardware.
I'm not sure what causes the wide range of experiences in this game. Might be the server or specific computer hardware.