I always took the crying to be the more intelligent zeds using mimicry to try to lure gullible "good Samaritans" into a trap.Man, been a while since I have heard those creepy sounds. I don't blame the player who recorded the video to stop and look behind them lol...
The cries didn't seem like babies to me, but creepy dying gasps of someone unfortunate...*looks behind himself*
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Not necessarily. Think The Whisperers from The Walking Dead. Nothing paranormal about those crazy bastages.Unless I'm mistaken, that first clip sounds awfully like what you currently hear in the wasteland, so I don't think those sounds went anywhere. I guess it's possible they were in A19 (when I first started playing) and removed for A20.
As far the as the whispers, damn those are creepy, but I almost don't think it fits in the universe. Feels more paranormal than horror, but that's just me.
By that criteria @SnowDog1942 would start the game with a heavy penalty...Every dirty action decreases hygiene
Don't be rude. He does go under the shower very often, just not aloneBy that criteria @SnowDog1942 would start the game with a heavy penalty...
I kind of see your point, but that's not really how un-treated water works. IRL, it's very much a random chance of getting sick from drinking untreated water. Depending on the source that chance might be higher or lower, but there's no magic formula saying you can drink under X amount of water and be safe from contracting a disease.Hey if we are getting forced to drink murky water can we rework dysentry?
Currently the random punishment is too... Well random and harsh for doing something you are being forced to.
What I suggest is having a hygiene meter, every dirty action decreases hygiene, getting clawed by a zombie, drinking murky water, wading through dirty water etc.
At certain intervals you get certain negative effects. Some debuffs deplete it quicker (open wounds get infected) and once you reach zero you get infected with that debuff we all hate.
This moves things from random chances to having to manage a certain number of bad events, you can drink murky water up to a point but if you get clawed by a zombie after that you get an infection.
Is it harsh, though? Let's be honest, getting dysentery in this game does not have a big enough effect to really worry that much about. Plus treating dysentery in-game is relatively easy. Just make sure you save those goldenrod teas when you find them because right now they have very little use. This change will actually make that item more useful.Currently the random punishment is too... Well random and harsh for doing something you are being forced to.
Flare gun?22 hours ago, Guppycur said:
Well since we're doing stuff that Roland is going to move into Overflow anyway...
Well, why are you playing 7D2D at all, then?1 hour ago, Khalagar said:
Vedui just put out a video on the A21 learn by looting and actually brought up the exact same issues I did a few weeks ago
Well, why are you playing 7D2D at all, then?
Judging by all the "modifications" you want to the game, you should play a completely different game in the first place.
from my perspective
What a bunch of bad takes.Well, why are you playing 7D2D at all, then?
Judging by all the "modifications" you want to the game, you should play a completely different game in the first place.
The only other option I see is to ask someone to create an overhaul mod for you, with all this stuff exactly as you like it.
And as I said the other time... these problems you see only apply to MP/COOP, so, from my perspective, no, I don't want them to change anything.
Having said that, I don't see much of a problem anyway: your friends don't need to come back to base to give you the mags, they just collect them on the spot, put them in a chest on the road, and then you go fetch them when you have time.
As for the zombies getting better and you not having good enough loot, again, why aren't your comrades providing you with some stuff you may need? Aren't you doing your part for the group? Why aren't they helping you? If they don't, then don't craft anything for them or ask better gear as "payment" for your high level crafting. It's a silly situation IMO, easily solved by some more collaboration in the party.
Because I like the game and am allowed to without needing to justify it to you
Not really, since a lot of the issues are things that have are being actively changed by the devs from past versions that already worked. Also, this game is in alpha and now is precisely when I'm allowed to, and encouraged to, give feedback and opinions on the direction of the game and offer my thoughts on it. I'm sorry you don't think I should do this on the game forum for feedback, perhaps you should add me to the ignore list if this forum has such a feature so you can browse in peace without seeing feedback you don't approve of
I mean I didn't ask your perspective tho. I really am happy that you don't see these things as an issue, hopefully you can continue to enjoy the game in your own way, but clearly others do have their own issues and are very much so allowed to talk about them without need to ask for your permission to give it to the game developers during the "not even released yet and still in development" stage of the pre-release alpha.
You're more than free to give your perspective on my own perspective, but saying I need to just find a different game to play because you don't play the game in coop while I do is a pretty terrible take when I'm talking about changes that are particularly damaging to the many people playing in multiplayer or on servers etc
I was just trying to point out how illogical are your requests.Well, why are you playing 7D2D at all, then?
Because I like the game and am allowed to without needing to justify it to you
No, they're not. You have been talking about completely scrapping and rewriting the attribute and skill system.Judging by all the "modifications" you want to the game, you should play a completely different game in the first place.
Not really, since a lot of the issues are things that have are being actively changed by the devs from past versions that already worked. Also, this game is in alpha and now is precisely when I'm allowed to, and encouraged to, give feedback and opinions on the direction of the game and offer my thoughts on it. I'm sorry you don't think I should do this on the game forum for feedback, perhaps you should add me to the ignore list if this forum has such a feature so you can browse in peace without seeing feedback you don't approve of
This is a discussion forum, isn't it?
Except that if they change those mechanics the way you ask, it'll make the game worse for me (Single Player).I really am happy that you don't see these things as an issue, hopefully you can continue to enjoy the game in your own way, but clearly others do have their own issues and are very much so allowed to talk about them without need to ask for your permission
I'd never say that the way you're reading it, let me clarify: you're asking to completely rewrite integral parts of the game (again, take the attributes and perks system change you want), and by asking that you should know there's ZERO chance they're going to modify the game that way before release.You're more than free to give your perspective on my own perspective, but saying I need to just find a different game to play because you don't play the game in coop while I do is a pretty terrible take when I'm talking about changes that are particularly damaging to the many people playing in multiplayer or on servers etc
That aside, I do hope TFP uses this time to rework the attribute system to actually make sense as well. I've played most survival games out, and never seen such a weird attribute system that is confusing to new players / anti-common sense.
No. I'm just defending the view of the game I like.I genuinely can't believe you think it should only be developed around the singleplayer experience. More than that, you think it should be developed around YOUR single player experience.
No. It doesn't work that way. They'll find any type of magazines, and a bit more of what they've perked into.Also your 'suggestions' won't work as magazines drop related to your attribution. So your looters are going to be finding magazines relevant to them, not to your base builder.
Khalagar is asking to completely rewrite the perk system (and the loot mechanics?)Your response though : "don't care, doesnt effect me, go play something else, your complaints are invalid."
How about not stifling feedback in a place specifically designed for feedback?
And by "pushback" you mean... counterarguments?Seems even with pure reason and good feedback you still get pushback.
Says the guy who can't reply to counterarguments when they're given.Every time I look at these forums and some of these responses I lose more and more interest in the game. Developer apologists and those intolerant or dismissive of legitimate objections and concerns create precisely the environment in which developers can continue; in those applicable cases, to go on ruining their product.
Says the guy who can't reply to counterarguments when they're given.
I'm from a generation where everything can be discussed, argued and criticized.
I see nowadays there's plenty of people that see open discussions as attacks... how sad this is the new norm.
You could also have this little problem as a single player in A21. And there you don't have anyone who can supply you with better equipment. You have to either craft it, buy it or find it.As for the zombies getting better and you not having good enough loot, again, why aren't your comrades providing you with some stuff you may need?
I don't see the problem in single-player, frankly.You could also have this little problem as a single player in A21. And there you don't have anyone who can supply you with better equipment. You have to either craft it, buy it or find it.
Balancing the game will not be easy. There are players who like to loot non-stop, but there are also players who like to build or spend time in the mine. The question that concerns me is, what is the player type that the balancing will be based on? How many days a week will I have to set aside my hammer and pickaxe to scavenge?
You don't get it, don't you? People think I'm always aggressive because they don't have a clue what BLUNT means. I deliver what I need to say with no flowers and no embellishments. Some people can't go past the "form" and get offended. Well, I'm not going to change the way I deliver my opinions just to appease to some giant egos or some delicate souls.You don't find it at all a coincidence that you apparently consistently get perceived as attacking people? "How sad". Seriously, spare us the indignant 'back in my day' stuff too please. It was a very dismissive response from your own singular experience against someone who was trying to consider the wider player base and not just themselves.
That's because you're not part of TFP team and can't understand why they made each decision they made. It's also part of the normal development process, especially in Steam's Early Access, to change the game how many times you like if you don't like feature X or Y.FWIW and back on topic I agree with you Khalager. Never understood the lack of consultation or any development framework / end-game coherent direction with updates, which end up being redesigned 2 patches later because 'ah crap, that didn't work'. I really love that TFP have committed to this game for so long, but at this stage it's just round and round in circles and stompin on old ground.
10 hours ago, Khalagar said:
Vedui just put out a video on the A21 learn by looting and actually brought up the exact same issues I did a few weeks ago
It's not always that simple. Maybe you not only need better equipment, but you also need to finish the new base because the next horde is coming in two days and you still need resources.If one needs better gear, they can focus on crafting or looting.
I'd go on "magazine hunting" until I'm able to get good enough gear by crafting it, and I'll also invest in the perks I want to be better at and have better gear for.