Melange
Active member
No offense taken. I have only one wife - and I get itthose who get offended need to understand that there are rules and bosses and wives .... ooops![]()

No offense taken. I have only one wife - and I get itthose who get offended need to understand that there are rules and bosses and wives .... ooops![]()
I prefer using a club as my initial primary weapon. And I do get hungry. I like the term 'eater beater' as opposed to 'looter shooter'. Try putting some points into iron gut. We may have to in A21.In multi-player I can see the problem but I can't imagine food and water being an issue even on day 1 or even as a new player if they are on the single player version. the snow biome has a ton of animals for meat, farming also for food and water from the lakes and rivers. they do have perks to slow down the rate at which food and water is used.
Honestly I think if the option was there for those people to remove food and water use they would take it out. since a lot of people seem to consider the task of feeding and keeping the character hydrated as tedious and would rather loot and shoot zombies and at that point this game is just a looter shooter and less about survival which seems like its leaning towards more and more each alpha.
It's ok, you're not "required" to know anything about TFP team. I honestly was just trying to help with some info I gathered here... I hope I didn't come through as condescending. As you may have seen from previous posts, it's difficult to convey the intended attitude with just text. :confused2: :blah:Dunno how to respond except for "Doh, I should have known"
No way did I feel you were condescending my man. Sometimes I don't see the obvious. Sometimes I see what is not intended. Its me, nothing else. To convey a meaning with text, and not cause some anxiety or an unintended interpretation? Good luck to all of us in that regard.It's ok, you're not "required" to know anything about TFP team. I honestly was just trying to help with some info I gathered here... I hope I didn't come through as condescending. As you may have seen from previous posts, it's difficult to convey the intended attitude with just text. :confused2: :blah:
It's only a paradox for people who play in an "unbalanced" (or should I say "unnatural") way.
I'm talking about Single Players who force themselves to play that way. I already said in a previous post that IMO, multiplayer and SP gameplay should have separate balance rules, otherwise it'll always be a war between SP and MP players on how the game should be balanced.Dunno if you've watched any streamers play, but every group I've seen where there's more than 1 or 2 people, has one person who basically always stays home as the den mother role and just cooks / crafts / builds etc and only rare goes out looting and instead just gathers iron and wood and stone etc.
This is exactly what i try to explain but people prefer ignore my opinion and reject my suggestion. If its you maybe somebody Will understand.I'm talking about Single Players who force themselves to play that way. I already said in a previous post that IMO, multiplayer and SP gameplay should have separate balance rules, otherwise it'll always be a war between SP and MP players on how the game should be balanced.
I hope the devs will consider this.
How about LBD kind of rewards? for example you have all the magazines up to Q5 Stone Axe. If you now also felled 100 Trees you get access to a Q6 craftable Stone Axe. If you got all up to Q5 Iron Pickaxe and destroyed 300 Ores you get access to Q6. Something like this would be nice and couldn't be abused like the old LBD system. I'm not sure about the numbers, but would be fun. Probably won't happen >_> Maybe a Modder who could do this?Edit: However, although things like mining / crafting are not primary, I would love to see unique rewards for those who invest in those activities heavily. For example, a master crafter would somehow gain a unique / exlusive craft while a master miner can acquire a unique / exclusive ore.
Edit: However, although things like mining / crafting are not primary, I would love to see unique rewards for those who invest in those activities heavily. For example, a master crafter would somehow gain a unique / exlusive craft while a master miner can acquire a unique / exclusive ore.
So yeah this is natural way - what are you doing in for example minecraft to get better tools? mining. Terraria? mining. Medieval dynasty? mining. Mining mining mining - this is just standard : harvesting +looting ---> mining --> a little bit looting ----> mining
Maybe i wasn't not specific enough : so my "perfect" 7dtd's gameplay loop would looks like : start + do quest --> looting for "junk" --> place for base ---> hunting, farming , making wall cutting trees at day, mining at night repeat until day 7 ---> hunting for "uncraftable" things like beaker and vehicle resources per 1-2 days ---> better traps walls, more farms etc until day 7. ---> hunting for another thing using vehicle/doing quests for 1-2 days ----> better traps etc.This sounds like an absolute flawed logic.
In minecraft you need to mine because that`s the only way you can get better tools and progress, so you go mining for iron,diamonds etc., in 7dtd you do not need to mine. You mine to get some basic resources, that`s it. I don't understand how someone wants to only gather resources, get 9999 EXP and be done with game without playing it.
Current amount of EXP gained from mining and upgrading blocks is broken as hell, gives way too much for such trivial things.
Haven`t played your other games so can`t talk about them.
So you're saying that if I invest a lot of time into looting, I should have the best loot?My stance is just that the person with the most investment towards a specific thing should have the best version of that specific thing, but that isn't how 7 Days works.
So now you want to NERF other people's enjoyment of one part of the game, only so that you can better enjoy YOUR preferred part of the game?Someone has all the mining perks and can craft a sick pickaxe? I bet they have the best one you can get!!! Well actually no, their friend with 0 perks put into mining stuff does, because he just found one in a boss chest that's better than anything the mining dude can craft. The new system doesn't change that issue either, it only further punishes the people who *aren't* ADHD run and gun chain questing.
That's how it works now and will work even better in A21. If you invest your points in shotguns, you'll get better at shooting with shotguns.I'm not saying the devs have to balance around it entirely, but it would be nice for them to least have it so your perk investment means you will actually be the best at something, since it increases build diversity.
Even a blind chicken sometimes finds a grain of corn.
My stance is just that the person with the most investment towards a specific thing should have the best version of that specific thing, but that isn't how 7 Days works. Someone has all the mining perks and can craft a sick pickaxe? I bet they have the best one you can get!!! Well actually no, their friend with 0 perks put into mining stuff does, because he just found one in a boss chest that's better than anything the mining dude can craft. The new system doesn't change that issue either, it only further punishes the people who *aren't* ADHD run and gun chain questing.
If you are in a group / online server in general, every single second you spend in your base *not* looting is another second you are behind the people who are, which is pretty weird design for a game with as many non-looting related systems as 7 Days have. Spent a day mining for iron and coal or a day building onto your house? Welp you are now 2+ t4 quests behind your friend who lives in a 5x4 wooden shed, and he found better stuff that furthers the gap and makes it ever harder to catch up
It's a pretty feels bad man moment when games do that, and it happens a LOT if you play with friends in loot driven games like Diablo / Path of Exile / Borderlands / Monster Hunter etc. Where you are like "GUYS PLEASE go eat lunch or something so I can actually enjoy the game and do the RP crap without getting left behind". It starts to feel like a chore trying to keep up, which is precisely why I'm against all the "Looting is the only thing that matters and only way to progress" changes
I'm not saying the devs have to balance around it entirely, but it would be nice for them to least have it so your perk investment means you will actually be the best at something, since it increases build diversity.
My stance is just that the person with the most investment towards a specific thing should have the best version of that specific thing, but that isn't how 7 Days works. Someone has all the mining perks and can craft a sick pickaxe? I bet they have the best one you can get!!! Well actually no, their friend with 0 perks put into mining stuff does, because he just found one in a boss chest that's better than anything the mining dude can craft. The new system doesn't change that issue either, it only further punishes the people who *aren't* ADHD run and gun chain questing.
If you are in a group / online server in general, every single second you spend in your base *not* looting is another second you are behind the people who are, which is pretty weird design for a game with as many non-looting related systems as 7 Days have. Spent a day mining for iron and coal or a day building onto your house? Welp you are now 2+ t4 quests behind your friend who lives in a 5x4 wooden shed, and he found better stuff that furthers the gap and makes it ever harder to catch up
It's a pretty feels bad man moment when games do that, and it happens a LOT if you play with friends in loot driven games like Diablo / Path of Exile / Borderlands / Monster Hunter etc. Where you are like "GUYS PLEASE go eat lunch or something so I can actually enjoy the game and do the RP crap without getting left behind". It starts to feel like a chore trying to keep up, which is precisely why I'm against all the "Looting is the only thing that matters and only way to progress" changes
So you're saying that if I invest a lot of time into looting, I should have the best loot?
So now you want to NERF other people's enjoyment of one part of the game, only so that you can better enjoy YOUR preferred part of the game?
That's how it works now and will work even better in A21. If you invest your points in shotguns, you'll get better at shooting with shotguns.
If you invest your efforts into learning how to CRAFT shotguns, you'll be better at CRAFTING shotguns.
Punish them how? I assume you are playing co-op. Then tell me what is your plight being 5 levels behind ADHD dude?
You get left behind and can't keep up with them in games. They will out gear you and be doing T5 quests while you are running around with a mix of cloth and leather armor and a taped together shotgun