mstdv inc
New member
Very funny logic of "experienced" players."We'll get it on the first day."Yes, because that's how you play and you promote that style of play.Get all the best on the first day.What's the point of that?Develop faster in one game to start another?The process of the game itself is no longer interesting to you?Do you come to enjoy the game or are you engaged in its speedrans?It's right that developers don't always listen to you.You have played this game for so many hours that you are only interested in the constant increase in difficulty.You judge the game by yourself, and the developers take into account the interests of the majority, without constant which TFP support would not exist.And there wouldn't be such big updates every year.Gather all the people who think they know how to do it better than the developers and finally do it.You were given the opportunity to make modifications.You have interesting modifications.So keep changing the game the way you like, but don't touch the vanilla.Any of your global suggestions for changing the game will scare away a large number of players.And there is another good phrase "your expectations are your problems".This game is still in alpha access and we still agree by default with any change to it release, otherwise close and delete, wait for the release.You brought up faatal (a developer) and Roland (a person with access to the design so is going to play with an unconscious bias), not me.
Besides, I'm only arguing that removing bottles is weird and does nothing for water survival. Roland said pots are required to purify water, which means you will still find murky water, so unless there's something they still haven't told us, we will still be swimming in water. Pun intended.
...also, did you note that faatal said he was just thirsty for 3 days? Big whoop. Not exactly game changing. Early game is supposed to be hard.
If water ends up being challenging, like, for real, players will adapt and just focus on looting sinks (or whatever has it in a21) to get the pot. They'll still have it on day 1.
Find a town, break through the wall of the kitchen, loot sink, repeat. Since there isn't a zombie threat outside, and since sleepers although cool aren't exactly hard to avoid, you'll get your pot.
Sure, I could make it harder on myself by "role playing" and following the lights in the stupid dungeon design (what was once a great feature is now overused), but then again I could poke my eye out with a stick too. But why would I.
Besides. If water suddenly becomes hard to acquire, the casuals will complain and they will make it easy again.
But that's all moot. The removal of the returning jar is weird.