Matt115
New member
Well i miss this old bioms ,quality , food smell too, it was soo good.Gun parts where each part corresponds different gun statistics. That one got me in love with exploring, finding that better barrell to bump up my magnum a little and try to max it out was always exciting.
Wellness, which made creating better food actually worthful. What was wrong with it?
Food smell. That one, together with gore blocks were controversial, but for the survival with horror elements, it was perfect, and that was the direction i expected the game to go. Not the casual, simplified fps.
Burnt forest was kinda bland, due to tfp ignoring it rather than making it more interesing, but it was still fitting well with the atmosphere, fog, and burnt environment.
Too bad instead of making it cooler, they just removed it, leaving us with 4 biomes.
1-600 quality, where stuff like clothes, engine, tires, basket, handles (remember when making a vehicle wasnt just "do 10 quests or find two parts"? When you could keep upgrading your minibike, with the 7 different parts?)
Wall tiers (which applied to log spikes by the way). Why, please tell me why can not i have something between the very weak wood and strong cobblestone? What was the point of removing half of the levels, leaving just lousy 3 updates?
Continuing, wet concrete. Or even blunderbuss. It may be not much, but it was one of these little unique things that made the game cool. And since they barely add anything new, the game is getting dangerously empty.
Do you want me to keep going? Or should i move to other parts of the game? Like how bases are obsolete nowadays due to the quests being the only important thing, and the zombies that will always dig you out of your underground base, (hello supersense, trying to hide somewhere in some lost and abandoned basement to wait until its day time? Well, no luck. They will always find you, and always take the easiest way. Did you perhaps block the only entrance with some strong material? Well, out of luck again, because they will just dig around your barricades, and always find the weakest spot.) while on the other hand theyre still easy to outsmart?
Or perhaps should i talk about the upcoming yet another overhaul of core game systems? Do you really think that the game on its ninth year of development should be at the stage of figuring out how they want the most fundamental stuff to work?
Oh, maybe about the lack of actual content, many features working still the same as they did in 2015, some missing since always? The only meaningful things that came since 2017 were quests (which are cool, but drove players away from the bases), and gun attachments.
Oh wait, we had new models and textures for stuff like inv icons and zombies. Something noone ever asked, yet such remakes always take at least 1/3 1/2 of an entire update (which take... 12-18 months)
Well no wonder there is no new stuff, since the updates consists of texture remakes, core systems overhauls, and features removals.
In the end, maybe its well optimized without bugs? Oh wait.
I probably forgot tons of what i wanted to share, but.. Anything else youd like to discuss? Or youre busy watching 47th dev dairy videos about the bandits (promised in 2014), which from what im reading, will be just zombies with guns. Spawning out of nowhere, wandering aimlessly. But at least we will have few more models for constant retexturing in the future updates.
Edit: since when i play i only use rh or df mods, i didnt notice that they even removed the zombies population slider, lol. Whats coming in a21? Difficulty level flattened to normal and hard? Bike being removed? Wouldnt be surpised.
New stuff - new perk system , water overhaul changes in armors
Or too long. i think next 7dtd 2 will be maybe after 10 years after released of 7dtd1, so this soo longSorry to hear you are unhappy with the game's direction since the Alpha you most enjoyed. All of what you mentioned has been discussed and rehashed multiple times here on the forums.
Hopefully you can still find some enjoyment in the game when it's finally done. If not, I hope modding can bring back some of that spark for you. And if that doesn't work, I genuinely hope you find another game you can be positive and excited about. Life is too short to be dwelling on what could have been.
Well even games after complete get big overhauls - cod WW2 , mount and blade with fire and swrodChange is part of development. The game won’t get pure add-ons until it’s done. While in development you should expect change and replacement features as devs experiment and iterate on their design.
Once the game is declared finished and complete, you won’t see any more overhauls, cuts, and reimplementations. But until then, anything is fair game to be changed.
Hm this depends - you can in theory make survival game where stealth will be core activityUhh, isn't that the core activity in a survival game?