PC Alpha 21 Discussion Overflow

@Roland One thing I do wanna say, the people who claim this place is full of yes men and toxic have NO IDEA how nice this forum is.

The game I work for? Holy crap, the forums are WAY, WAY WORSE. There's a reason I stick to my assigned moderation area and let everyone else deal with the rest. :D


And what game is that?  I am genuinely curious.

 
@Roland It´s not only steam where this happens and it´s not only toxic people. This is a wide spread opinion. Wrong or not doesn´t matter. It´s a reason people don´t come here.

@KhaineGB My condolences. 😛 That community is something else. I am not a big fan of the game myself, it has basically every horror franchise, so we won´t see any other games from those anytime soon. Wich does suck tbh.

 
@KhaineGB My condolences. 😛 That community is something else. I am not a big fan of the game myself, it has basically every horror franchise, so we won´t see any other games from those anytime soon. Wich does suck tbh.
I enjoy it, but yeah, the community can be REALLY bad. The steam and reddit is even worse.

 
You know why? Because you're blaming ME for repeating what other people have told me regaridng the perception of this forum. So you know how you're being angry and throwing insults at me?

He's unfortunately right. The forum is mostly full of people who blindly support TFP.
Unfortunately for you, I have proof you stated that, also as your opinion.

Please, stop hiding behind a finger... I'd accept and apology, and I'll apologize in turn for my reaction IF you take responsibility that what you said is offensive.

 
Okay? Then I worded it badly. But I said MOSTLY. Not ALL.

If YOU feel that YOU are included in that? That's still a you problem.

Offense is taken. Not given. AKA - You decided to read it, unilaterally decide it applies to everyone, including you, and took offense.

Not my problem.

 
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@Roland It´s not only steam where this happens and it´s not only toxic people. This is a wide spread opinion. Wrong or not doesn´t matter. It´s a reason people don´t come here.
I understand that. My point is that the only way to “fix” that is to allow the toxic people to be toxic with no consequences. They are the ones who get banned and then lie about why they get banned. I’m not willing to do that and let this place turn into a cesspool where every debate is raunchy, insulting, and the overall slant of the forum is negative. 
 

So I accept our wide spread reputation and that it keeps some people from posting here. Like I said, this forum isn’t the only place the devs collect feedback from and I honestly believe that if anyone lurked here they would see how tame it is here and how often people “get away with” posting negative feedback.
 

So if they want to believe some rando who got banned for bad behavior who lies and says they got banned for telling the truth about how bad the game has become and people should just stay away rather than coming here themselves to see what it’s like, that’s their choice. 
 

And if they’re happy posting on Facebook that the devs are lazy for taking 15 years to finish this game because they’ll get a lot of +1s instead of corrections then I’m glad they have a place that validates them. 

I know Khaine gets it. Not long ago a guy was mad about something he wanted changed with Darkness Falls and was being disruptive and insulting against Khaine and his crew even in personal messages. I banned the guy and cleaned up his abusive posts on the DF thread. Do you think that guy is going to go to the subreddit and admit he was out of line or is he going to badmouth the forum and Khaine’s unwillingness to accept criticism?  Is Khaines thread better or worse with those posts gone? Are there folks who may listen to that guy elsewhere and choose never to come here or to download DF? 

 
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Weapons and tools should have a finite lifespan. I don’t think they should degrade to lower quality tiers. They just should become unrepairable. Maybe you can repair something twice but after that the repair kit doesn’t work and the item is only good for parts. This would be a significant change to improve both crafting and looting. I did a play through where I immediately scrapped repair kits and it was great. I’ll probably start that up again. Repairs for primitive stuff is fine but anything that needs a repair kit should be limited.  Think about the diamond edge mod that extends durability. Who the heck cares how long durability lasts when a single repair kit restores it to full again? 

 
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I know Khaine gets it. Not long ago a guy was mad about something he wanted changed with Darkness Falls and was being disruptive and insulting against Khaine and his crew even in personal messages. I banned the guy and cleaned up his abusive posts on the DF thread. Do you think that guy is going to go to the subreddit and admit he was out of line or is he going to badmouth the forum and Khaine’s unwillingness to accept criticism?  Is Khaines thread better or worse with those posts gone? Are there folks who may listen to that guy elsewhere and choose never to come here or to download DF? 
That guy was tame compared to the insults I get on the Dead by Daylight forums when users refuse to listen that their system is the problem and not the game ;)

One of the other moderators (a friend of mine) has had straight up death threats on the forum, in her inbox and then via twitter after they got banned. Had to get authorities involved.

 
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@pApA^LeGBa More like I’m using your post to get my point across that I’m okay with Khaine being right about the perception people have about our forum than thinking that you want those people here or approve of their behavior. 

That guy was tame compared to the insults I get on the Dead by Daylight forums when users refuse to listen that their system is the problem and not the game ;)

One of the other moderators (a friend of mine) has had straight up death threats on the forum, in her inbox and then via twitter after they got banned. Had to get authorities involved.
I don’t doubt it. I will have had cancer 20 times over and family that will have died in a house fire about as many times if personal messages came true…lol

 
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Weapons and tools should have a finite lifespan. I don’t think they should degrade to lower quality tiers. They just should become unrepairable. Maybe you can repair something twice but after that the repair kit doesn’t work and the item is only good for parts. This would be a significant change to improve both crafting and looting. 


I feel the same.  This may have been more hardcore in A20 but with A21, it might be more feasible.  If its still too hardcore at least pipe weapons should be irreparable to help balance them out.

Those pipe machine guns are still way OP imo.

 
@pApA^LeGBa More like I’m using your post to get my point across that I’m okay with Khaine being right about the perception people have about our forum than thinking that you want those people here or approve of their behavior. 

I don’t doubt it. I will have had cancer 20 times over and family that will have died in a house fire about as many times if personal messages came true…lol
Apparently I've got a similar amount of cancers, i'm living in a basement at my parents house as a virgin (even though UK houses don't have basements) and also banging my mother at the same time going by some of those users.

 
Weapons and tools should have a finite lifespan. I don’t think they should degrade to lower quality tiers. They just should become unrepairable. Maybe you can repair something twice but after that the repair kit doesn’t work and the item is only good for parts. This would be a significant change to improve both crafting and looting. I did a play through where I immediately scrapped repair kits and it was great. I’ll probably start that up again. Repairs for primitive stuff is fine but anything that needs a repair kit should be limited.  Think about the diamond edge mod that extends durability. Who the heck cares how long durability lasts when a single repair kit restores it to full again? 
This is similar to how dying light 2 handles it. Weapon upgrading is the only means to repair a weapon, not every weapon has upgrade slots to use, most only have two and cannot be re-applied. Once it's done, you just drop it. 

 
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Weapons and tools should have a finite lifespan. I don’t think they should degrade to lower quality tiers. They just should become unrepairable. Maybe you can repair something twice but after that the repair kit doesn’t work and the item is only good for parts. This would be a significant change to improve both crafting and looting. I did a play through where I immediately scrapped repair kits and it was great. I’ll probably start that up again. Repairs for primitive stuff is fine but anything that needs a repair kit should be limited.  Think about the diamond edge mod that extends durability. Who the heck cares how long durability lasts when a single repair kit restores it to full again? 


If you want to allow 1 repair only then

1) you need some flag on the weapon to show if it was repaired already.

2) you could as well just double the durability of the weapon and remove repair kits completely.

And in case you want to suggest now that changing the repair-rounds to two or three, that won't change my argument much.

Degraded performance is just a natural way to show and give a feel for the limited lifespan of a weapon.

I would prefer to just add a cumulative -5% damage and reroll the weapon stats every time the weapon gets repaired. You would still keep the slots (which is one of the problems of quality degradation) but the weapon would slowly and visibly degrade in comparison to newer weapons, even if that cumulative number is not shown.

 
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I feel the same.  This may have been more hardcore in A20 but with A21, it might be more feasible.  If its still too hardcore at least pipe weapons should be irreparable to help balance them out.

Those pipe machine guns are still way OP imo.
I like the idea in concept, but having your weapons break and become unrepairable mid-blood moon would be very frustrating.  We have have pretty high zombie count set on our blood moons and I usually have to repair my M60 six or seven times a blood moon.  Having to carry tons of extras of the same weapon wouldn't be too fun.

Also part of the game is fun searching for that rare RNG with really great stats.  If your uber gun that your searched for weeks for broke after a couple repairs it would hurt.

Maybe have the stats slowly degrade until you repair with weapon parts?  I would also think you'd have to scale up the durability by weapon levels much much higher as well in a system like this.  A purple should last far longer.

 
Just coming here to say I'm very happy with the crafting skill revamp. There was always something that felt off in A17-20 about directly spending perk points to unlock semi-essential recipes, and this revamp also solves the problem of learning-by-spam-crafting and the out-of-order random nature of pre-A17 schematics. I'm sure there are going to a few kinks in the initial implementation, which might take another alpha to sort out, but this system feels like it has really good potential.

Is there going to be a loot container representing those tables full of magazines you see in dentists or doctor's offices?


I agree, I dont think people don't craft guns because of anything skill related. It's just guns and bullets are so common to find why waste any time making it ? Make them super rare then people will be forced to make them or be stuck with a bow. That's the only way to fix I see for that situation. 

 
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