Matt115
New member
as nothing. Less influence of friendly npc = better gameThat is a pretty good approximation actually
Maybe once bandits are in they can expand on possibilities.
I once suggested quest lines involve unlocking npcs which would populate the traders and have special item benches to craft things we can't. In relation to your question I suppose this could also be extended to both the skills or questline/ reputation buildup with traders in order to fulfil your desire:
To unlock muscle for hire
How cool would it be to be able to quest for a free timed help from the trader or be able to pay dukes in varying amounts for rentable npc's; of your Noah or Duke allignment, to join you for looting and exploration?![]()
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