I am severely disappointed that none of the figures for these ''probabilities'' were not listed, behavior typical of a statician.
The whole dew collecting affair is abit abysmal. On the one hand you have the functionality of the dew collector. Then on the other you have what is basically a rain collector visually. Has the 3d moddellers gotten confused or something, I am at a loss at how such a error could of been made! As the part of the fibre, which is meant to collect the water that is in gaseous form just drips onto some ropes. That will never make its way into the tank for the player to use. For me, this is immersion breaking and also demonstrates a lack of research into the area of dew collecting. Essentially you have a mechanic that is only explicable by magic. Dew collecting is well researched and many examples of commercial dew collectors can be found online. Here is some paper on dew collection should you wish to learn a little more.
https://link.springer.com/article/10.1007/s40899-015-0038-z
I have seen from some videos, that the influencing factors on dew collecting - that being if it is indoors or not and time variance. This is too simple, as by the sounds of it you will be aquire the same yields, in frozen regions to deserts and inbetween, if this is the case then this is poorly moddeled in game and requires remedy. Look on the artical, it is only a couple of simple equations - surely not that hard to input into the game.
If we have this sort of dew collector, could we have some active variety too? As that would make for some progression with advanced dew collectors.
On the note of glass jars being taken away, this is not good at all! As this in essence robs the player of the chance to make choices - to use or to scrap the item for resources. As this would teach the player to be careful and to make do with what they had. The removal is perplexing, as I have never gained extra-ordinary amounts of glass from this, but it was handy to do. The fact that glass jars will not pop in and out of existence based off of the fact if liquid is present too is cheapening the experince. Another example of magic in the game... This also means that by removing problems (that of waste and disposal if people dont want it) is taken away and makes the game in a sense with less struggles. If the game intends to have serious resource management, this is not the way to go about it. Glassware has been around for a very long time in human history, I dont see why it should be removed from this game. I have a strong connection to glassware, as a collector. Though this doesnt taint my view, from a gameplay perspective.
As well, drinking out of water, I have heard it being compared to eating those dodgey sandwiches - though I feel there should be greater punishment from drinking from rivers, as losing a little bit of health only to regain it is not satisfactory. Considering that after a world war, and the uses of all sorts of nasty weapons, plus infections. Would you dare to drink open water sources?? I say you should get infected from drinking the water.
No, I do not hope to have modders solve this problem either, as I believe in games being in a presentable state that they shouldnt require mods to address such problems. After all, we pay good money to play our games and the makers should respect that.