Blake_
Captain Obvious
Yeah, but it has HUGE potential for gameplay : underwater zombie fish, sunken POI (that would require a special water-breathing equipment), or floating POI, boats (both wooden and motorized maybe?), underwater/ water quests, underwater resources/loot, underwater player animations, etc etc.Only when @unholyjoe himself is in the water...![]()
In seriousness though, the water voxel overhaul has a narrow and specific scope. Performance, works with terrain and submerged blocks and decorations, doesn't result in holes or Moses partitions, and looks good.
Currently, there is none of that, but I'm a bit hopeful IF the new water is as good as you paint it.