PC Alpha 21 Dev Diary

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Since starting a new game in the latest experimental, in our co-op and single player game we are not getting Air Drops at all. We took all mods out and started a new game and still same thing. Anyone else having this issue?

 
Good Day TFP's

When are we going to get other issues fix as Missing shape and Color running in the Proper direction.

When Using 2 different Wedge ... Wedge 60 and Wedge Narrow this is What you get when Painting.

Love the game ... But just getting a little tired of trying get make things work. It's Been too Long since we have had any build issues fixed.

Thank You for a Great Game ... The OldGamer 😌

7 Days to Die Screenshot 2023.07.22 - 10.21.20.85.png

 
I didn't see it in the patch notes, but I could have overlooked it, did the bug in the stun repulsor mod that made it affect your allies/teammates when hitting a zombie get fixed?

 
The updated Trader placement protected area of 3 meters in a21.1 makes me feel very uncomfortable. The nearby area is damaged and cannot be filled back, which makes me feel very uncomfortable. The lack of a space on the flat ground makes me sick.

 
Since starting a new game in the latest experimental, in our co-op and single player game we are not getting Air Drops at all. We took all mods out and started a new game and still same thing. Anyone else having this issue?
Yeah it's not working for me either. I put in a bug report using the red banner at the top.

 
a bit more contrast or different placing for the "time until finished" numbers on the crafting cue would be nice.

These are really hard to figure out sometimes.

View attachment 28614


Black border around the shape of the numbers would make them readable in all situations

Good Day TFP's

When are we going to get other issues fix as Missing shape and Color running in the Proper direction.

When Using 2 different Wedge ... Wedge 60 and Wedge Narrow this is What you get when Painting.

Love the game ... But just getting a little tired of trying get make things work. It's Been too Long since we have had any build issues fixed.

Thank You for a Great Game ... The OldGamer 😌

View attachment 28612


Maybe make a bug report

 
It seems that frames are acting as solids now; I'm not able to shoot or melee through them anymore.  Wondering if that is intended as I didn't see that in the notes

edit:

so I just went back into the game and I see now that arrows are going through (at least the cube frame), but melee is still just attacking the block.  Earlier I was using the ramp frame which didn't allow either attack

 
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I just noticed there was a new experimental build. I just read through the changes.

Can anyone explain what this means exactly?

  • Trader area calculations are done dynamically 


EDIT: Also is it my imagination, or have a lot of the sounds been changed again? Example being the looting sound for birds' nests.

 
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EDIT: Also is it my imagination, or have a lot of the sounds been changed again? Example being the looting sound for birds' nests.
The patch notes mentioned the open, close and destroy sounds for the nests were changed, probably because people were commenting on it sounding like breaking wood.  I didn't see anything about other sounds.  I'm skipping this round of experimental as A21.1 doesn't sound like it really does anything to fix the more glaring A21 bugs.  So I haven't seen what is changed other than glancing through the patch notes.

 
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snip]

EDIT: Also is it my imagination, or have a lot of the sounds been changed again? Example being the looting sound for birds' nests.


Sounds definitely changed! Birds nests, but also the small indoor trash cans, and some other containers, and I think there's a new sound for when you loot all vs taking items out via shift clicking. it isn't just the block closing sound anymore, there's like a sort of... I don't know how to explain it but there's definitely another sound in there somewhere. I for one love the new change, the breaking wood block sound for birds nests after they disappear was quite jarring. I think the new sounds are great! A bit to get used to, but great!

 
Are more people having problems with the buttons not working in Fort Camo and the Shotgun Messiah factory (and maybe more PIO's)?

I'm playing the factory right now and like with Fort Camo, I see the buttons, but they do nothing, but one seems to operate a door and the next one is I'm guessing for stopping the fire.

 
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Are more people having problems with the buttons not working in Fort Camo and the Shotgun Messiah factory (and maybe more PIO's)?

I'm playing the factory right now and like with Fort Camo, I see the buttons, but they do nothing, but one seems to operate a door and the next one is I'm guessing for stopping the fire.
There is a known bug that can happen in POIs but doesn't always happen.  It is related to POIs that have a Restore Power quest as a quest type even though you're doing a different quest type at the POI.  The temporary workaround until they fix the problem is to destroy the broken button or the generator that is near the broken button and the door will open or the gas will shut off or whatever the button controls will happen.  Unfortunately, the buttons have a lot of HP.  Just be sure not to destroy the block holding the button because a button that just falls and breaks won't trigger the door.

 
There is a known bug that can happen in POIs but doesn't always happen.  It is related to POIs that have a Restore Power quest as a quest type even though you're doing a different quest type at the POI.  The temporary workaround until they fix the problem is to destroy the broken button or the generator that is near the broken button and the door will open or the gas will shut off or whatever the button controls will happen.  Unfortunately, the buttons have a lot of HP.  Just be sure not to destroy the block holding the button because a button that just falls and breaks won't trigger the door.
Yeah, did that the first time, because destroying the block was a lot faster, but nothing happened. Then I read somewhere else that you really need to destroy the actual button.

But that comment was from someone well over a month ago, even before stable was out. Strange that this is still not fixed. Maybe with 21.1 that's coming out (but I don't think I see it mentioned in the Fixed part).

 
Yeah, did that the first time, because destroying the block was a lot faster, but nothing happened. Then I read somewhere else that you really need to destroy the actual button.

But that comment was from someone well over a month ago, even before stable was out. Strange that this is still not fixed. Maybe with 21.1 that's coming out (but I don't think I see it mentioned in the Fixed part).
I think they are having trouble finding the problem.  I didn't see it mentioned for A21.1 either, so it's probably still a problem.

 
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