Yeah it's not working for me either. I put in a bug report using the red banner at the top.Since starting a new game in the latest experimental, in our co-op and single player game we are not getting Air Drops at all. We took all mods out and started a new game and still same thing. Anyone else having this issue?
Same for me... new game, no air drops though it's set for daily. Thanks for putting in the report.Yeah it's not working for me either. I put in a bug report using the red banner at the top.
Yea please! Or maybe move the craft time above/below the box/slot? Anything will do. Please please please!a bit more contrast or different placing for the "time until finished" numbers on the crafting cue would be nice.
These are really hard to figure out sometimes.
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a bit more contrast or different placing for the "time until finished" numbers on the crafting cue would be nice.
These are really hard to figure out sometimes.
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Good Day TFP's
When are we going to get other issues fix as Missing shape and Color running in the Proper direction.
When Using 2 different Wedge ... Wedge 60 and Wedge Narrow this is What you get when Painting.
Love the game ... But just getting a little tired of trying get make things work. It's Been too Long since we have had any build issues fixed.
Thank You for a Great Game ... The OldGamer
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- Trader area calculations are done dynamically
The patch notes mentioned the open, close and destroy sounds for the nests were changed, probably because people were commenting on it sounding like breaking wood. I didn't see anything about other sounds. I'm skipping this round of experimental as A21.1 doesn't sound like it really does anything to fix the more glaring A21 bugs. So I haven't seen what is changed other than glancing through the patch notes.EDIT: Also is it my imagination, or have a lot of the sounds been changed again? Example being the looting sound for birds' nests.
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EDIT: Also is it my imagination, or have a lot of the sounds been changed again? Example being the looting sound for birds' nests.
Is Wandering sleepers still a thing in A22 update?
There is a known bug that can happen in POIs but doesn't always happen. It is related to POIs that have a Restore Power quest as a quest type even though you're doing a different quest type at the POI. The temporary workaround until they fix the problem is to destroy the broken button or the generator that is near the broken button and the door will open or the gas will shut off or whatever the button controls will happen. Unfortunately, the buttons have a lot of HP. Just be sure not to destroy the block holding the button because a button that just falls and breaks won't trigger the door.Are more people having problems with the buttons not working in Fort Camo and the Shotgun Messiah factory (and maybe more PIO's)?
I'm playing the factory right now and like with Fort Camo, I see the buttons, but they do nothing, but one seems to operate a door and the next one is I'm guessing for stopping the fire.
Yeah, did that the first time, because destroying the block was a lot faster, but nothing happened. Then I read somewhere else that you really need to destroy the actual button.There is a known bug that can happen in POIs but doesn't always happen. It is related to POIs that have a Restore Power quest as a quest type even though you're doing a different quest type at the POI. The temporary workaround until they fix the problem is to destroy the broken button or the generator that is near the broken button and the door will open or the gas will shut off or whatever the button controls will happen. Unfortunately, the buttons have a lot of HP. Just be sure not to destroy the block holding the button because a button that just falls and breaks won't trigger the door.
I think they are having trouble finding the problem. I didn't see it mentioned for A21.1 either, so it's probably still a problem.Yeah, did that the first time, because destroying the block was a lot faster, but nothing happened. Then I read somewhere else that you really need to destroy the actual button.
But that comment was from someone well over a month ago, even before stable was out. Strange that this is still not fixed. Maybe with 21.1 that's coming out (but I don't think I see it mentioned in the Fixed part).