hmmm, i have a little modlet to trash it so i dont get it and my starter quest is active and when i completed with the campfire, i was sent to the trader. my a21b324 was updated from a21b323.I started a new game with the stable...
Yep, I immediately threw away the note at the start, as always... what could go wrong?
Don't do that or you won't get a starter quest.
From now on you probably have to read the note first, haha nice surprise![]()
That's what they are supposed to do but not what we have been seeing them do.Zombies only attack blocks that are in the way of them getting to what they want. What they want is flesh.
There are a variety of things that could be going on. They don't path constantly. Like they could of heard you first and went to investigate and seeing you did not happen yet. Or if a player is deemed off the ground enough, like you fell or jumped and they entered destroy area mode, which takes a while for them to exit.That's what they are supposed to do but not what we have been seeing them do.
let's not mix up things making sense with realism. I don't want the fact that this isn't real life to mean it's ok to craft a spaceship out of duct tape and live in orbit with all of the cows and asparagus.
Ah, so that is where they went -- the asparagus, not the cows, could care less for them![]()
I absolutely do NOT agree that the changes to mod slots for lower tier weapons/gear was needed or should have been implemented. With the nerf to magazines already slowing progression to a crawl (this does not include try-hards who do nothing but rush, rush, rush, so don't even), this means that even if we find decent mods, we only have ONE slot until we've found enough magazines of that particular type to progress to the next tier of weapon/gear. Really? Why did you think this was necessary? Either fewer magazines OR allow us to, at very least, buff our pitiful weapon enough to stay alive to find more magazines. I was okay with the fewer magazines, did just fine since, as I got a few more and could make a little better weapon, I could add some tiny bit of damage with mods! Good grief. This makes no sense to me. As it stands, I doubt I'll ever be able to climb back up to the difficulty level I was able to enjoy before. Sad and annoying...
I appreciate whoever added the "Skill" shortcut in the item crafting menu that lets us go directly to the relevant skill page nowI find it a bit cumbersome having to go between an item's crafting requirements page and the crafting skill menu.
For example if I search for "anvil" and see it needs workstation lv25, I'd like to know how far away I am from that, which means I have to go to the crafting menu and see what level I'm at (It doesn't really help either that the list isn't in alphabetical order, so I have to remember which categories are on which page). It would be nice if the anvil page itself would tell me what level I am relative to the requirement (ex: 10/25), or a way for me to go straight to that page in the crafting menu
I'm not sure but I like seeing what equipment you have at level 57 instead of end game stuff at level 30 in previous alphas.
Trust me, you will be able to play your difficulty level. If I can play survivor with no mod slots on T0 equipment and they only go to level Q2, you won't have any issues in Alpha 21 vanilla.
I'm not sure but I like seeing what equipment you have at level 57 instead of end game stuff at level 30 in previous alphas.
Offtopic, but ..I'm not sure but I like seeing what equipment you have at level 57 instead of end game stuff at level 30 in previous alphas.
A @%$#ing bunny scared the crap out of me and made me jump onto a mine and hell yea I did died like a mother@%$#ing nut. Because of a bunny.
Sometimes, however, the air seems to get in their way. Anyway, you might get the impression when zombies just stop and try to hit the air during the horde. Oddly enough, a block underneath them takes damage when they do that.Zombies only attack blocks that are in the way of them getting to what they want. What they want is flesh.
AI will randomly attack or jump if they think they are stuck. One of those checks is if they are making forward progress over time. Sometimes it appears to even happen when walking slowly up a slope just out in the world. It certainly could use more tweaking, when I have the time.Sometimes, however, the air seems to get in their way. Anyway, you might get the impression when zombies just stop and try to hit the air during the horde. Oddly enough, a block underneath them takes damage when they do that.
You can see this behavior in this video at 28:20: https://www.youtube.com/watch?v=NIDnCjmD-uE
Moe punches the air instead of attacking the player. At 29:10 a business man also starts swinging.