PC Alpha 21 Dev Diary

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I started a new game with the stable...

Yep, I immediately threw away the note at the start, as always... what could go wrong?

Don't do that or you won't get a starter quest.
From now on you probably have to read the note first, haha nice surprise
😆

 
I started a new game with the stable...

Yep, I immediately threw away the note at the start, as always... what could go wrong?

Don't do that or you won't get a starter quest.
From now on you probably have to read the note first, haha nice surprise
😆
hmmm, i have a little modlet to trash it so i dont get it and my starter quest is active and when i completed with the campfire, i was sent to the trader. my a21b324 was updated from a21b323.

so no issue here. sorry :)

 
oh, I thought it was a new feature, lol

I helped myself with a new quest out of the creative menu. After I have read the paper, I got the quest. No problem at all.

Strange.

 
That's what they are supposed to do but not what we have been seeing them do.
There are a variety of things that could be going on. They don't path constantly. Like they could of heard you first and went to investigate and seeing you did not happen yet. Or if a player is deemed off the ground enough, like you fell or jumped and they entered destroy area mode, which takes a while for them to exit.

Or it could be the bug I fixed yesterday, which is not released yet, where vertical movement of entities did not update their chunk layer, so a search of entities in a bounds using chunks could return incorrect results. That is why the junk sledge would not hit zombies that fell a good distance down to the sledge until the zeds changed the chunk they were in.

 
Started a new game with stable.  Spawned in about 6-700 meters from the Trader.  I get to the trader and it’s in the middle of nowhere.  It seems the Trader gave only POIs as quests. Started the trek to find town/city.  Half-hour (IRL time) found nothing and finally gave up.  Used God mode to scan around and nothing for miles.
 

Started a new gen 8k map.  Spawned in close to trader.  Get to the trader (Jen) which is in a city.  I’ve done three quests, as of this writing, and none of the rewards included any magazines.  There are magazines in the trader’s inventory, but so far not in rewards.  Curious.

 
I absolutely do NOT agree that the changes to mod slots for lower tier weapons/gear was needed or should have been implemented.  With the nerf to magazines already slowing progression to a crawl (this does not include try-hards who do nothing but rush, rush, rush, so don't even), this means that even if we find decent mods, we only have ONE slot until we've found enough magazines of that particular type to progress to the next tier of weapon/gear.  Really?  Why did you think this was necessary?  Either fewer magazines  OR  allow us to, at very least, buff our pitiful weapon enough to stay alive to find more magazines. I was okay with the fewer magazines, did just fine since, as I got a few more and could make a little better weapon, I could add some tiny bit of damage with mods! Good grief.  This makes no sense to me.  As it stands, I doubt I'll ever be able to climb back up to the difficulty level I was able to enjoy before.   Sad and annoying...


Trust me, you will be able to play your difficulty level.  If I can play survivor with no mod slots on T0 equipment and they only go to level Q2, you won't have any issues in Alpha 21 vanilla.

 
I find it a bit cumbersome having to go between an item's crafting requirements page and the crafting skill menu.

For example if I search for "anvil" and see it needs workstation lv25, I'd like to know how far away I am from that, which means I have to go to the crafting menu and see what level I'm at (It doesn't really help either that the list isn't in alphabetical order, so I have to remember which categories are on which page). It would be nice if the anvil page itself would tell me what level I am relative to the requirement (ex: 10/25), or a way for me to go straight to that page in the crafting menu
I appreciate whoever added the "Skill" shortcut in the item crafting menu that lets us go directly to the relevant skill page now 😄

 
Trust me, you will be able to play your difficulty level.  If I can play survivor with no mod slots on T0 equipment and they only go to level Q2, you won't have any issues in Alpha 21 vanilla.


I would think that changes that cause people to have to initially lower the difficulty level in order to be able to survive would be desirable. If someone always plays Insane but suddenly has to scale back to Warrior, that gives them room to grow and adapt and to eventually get back to Insane again.

 
You all can talk about balance and books and @%$#.

A @%$#ing bunny scared the crap out of me and made me jump onto a mine and hell yea I did died like a mother@%$#ing nut. Because of a bunny. 

I love this game. 

P.S. make them feral ! 

I'm not sure but I like seeing what equipment you have at level 57 instead of end game stuff at level 30 in previous alphas.
Offtopic, but ..

That`s one epic profile pic, dude ! 

Keep up the good work and thank you for all you`ve done for this game and us ! 

 
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A @%$#ing bunny scared the crap out of me and made me jump onto a mine and hell yea I did died like a mother@%$#ing nut. Because of a bunny. 


iu


-Arch Necromancer Morloc 💀

 
Zombies only attack blocks that are in the way of them getting to what they want. What they want is flesh.
Sometimes, however, the air seems to get in their way. Anyway, you might get the impression when zombies just stop and try to hit the air during the horde. Oddly enough, a block underneath them takes damage when they do that.

You can see this behavior in this video at 28:20: https://www.youtube.com/watch?v=NIDnCjmD-uE

Moe punches the air instead of attacking the player.  At 29:10 a business man also starts swinging.

 
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Would it be possible to please make only repair mod into the repair tools? Thanks.

7-DTD-repair-mode.png


It often happens that I have walls of different materials in my house due to the scarcity and difficulty of obtaining resources in the game. For example, the floor is made of stone while the outer wall is made of concrete and the outside has rotating blades. I have the necessary raw materials with me to repair various materials. And it often happens that I upgrade a block of stone floor to concrete or a concrete wall to iron. But I don't want that! I don't want to have a concrete block in places in the stone floor and an iron block here and there in the wall. Mining material is very time-consuming and I like having walls made of specific material. If I only had a repair mod available in the tools, it would make my life a lot easier in difficult repairs after red nights. I can't help myself when I accidentally upgrade a block when I actually just want to fix it. Thank you very much for your understanding and I hope my request will be heard.

 
Sometimes, however, the air seems to get in their way. Anyway, you might get the impression when zombies just stop and try to hit the air during the horde. Oddly enough, a block underneath them takes damage when they do that.

You can see this behavior in this video at 28:20: https://www.youtube.com/watch?v=NIDnCjmD-uE

Moe punches the air instead of attacking the player.  At 29:10 a business man also starts swinging.
AI will randomly attack or jump if they think they are stuck. One of those checks is if they are making forward progress over time. Sometimes it appears to even happen when walking slowly up a slope just out in the world. It certainly could use more tweaking, when I have the time.

 
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