Riamus
Well-known member
I'll take a working pinball machine, please!Hmm, perhaps the solution is to give those who enjoy hanging out at the base more fun activities to engage in while they wait for the mags to arrive from the looters...![]()

I'll take a working pinball machine, please!Hmm, perhaps the solution is to give those who enjoy hanging out at the base more fun activities to engage in while they wait for the mags to arrive from the looters...![]()
Define "fun". I've been around the block way too many times and watched many others get burned to take that one at face value.Hmm, perhaps the solution is to give those who enjoy hanging out at the base more fun activities to engage in while they wait for the mags to arrive from the looters...![]()
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Here is an interesting poll external to this forum community done by Nerds Guns and Steel. Just a first impression poll of 3100 players.![]()
Water barrels would make water a non-issue so quickly, though. Especially with how much it tends to rain. They also stated that it was resource expensive to track rain and that was why they are using a time-based method instead. What I wouldn't mind seeing is the option for a mid or late game ability to craft a large cistern to collect/hold water. If it had a very high resource cost to craft it, it wouldn't affect early game and would allow mid or late game to have a large supply of water. It seems like TFP is concerned more about the early game progression and less so about what you can do late game, so I'd think this would fit in well enough with their goals. Of course, I don't have much need mid or late game for water, so it really doesn't matter much to me. I'll be making mineral water, which lasts forever and the higher quality food lasts forever, so even if it uses water, it's not enough to matter. And I don't really use much duct tape, so no need for that. But I'm probably in the minority on water use.ÂI wouldn't mind seeing maybe some fun stuff like arcade cabinets with old atari style games to put around my base, maybe a functioning pool table at some point for some senseless fun with friends or alone
Real talk i wish we had a rain collection barrel or something to help with the water, weather is random but having a few around couldn't hurt
I wouldnt mind seeing a tier 2 or tier 3 dew collector that could collect more down the road, like one is iron and another is steel tier, similar to i would love extra tier workbenches that simply added extra output spots sorta thing, but it makes sense with the dew collectors, farms here we come hahaWater barrels would make water a non-issue so quickly, though. Especially with how much it tends to rain. They also stated that it was resource expensive to track rain and that was why they are using a time-based method instead. What I wouldn't mind seeing is the option for a mid or late game ability to craft a large cistern to collect/hold water. If it had a very high resource cost to craft it, it wouldn't affect early game and would allow mid or late game to have a large supply of water. It seems like TFP is concerned more about the early game progression and less so about what you can do late game, so I'd think this would fit in well enough with their goals. Of course, I don't have much need mid or late game for water, so it really doesn't matter much to me. I'll be making mineral water, which lasts forever and the higher quality food lasts forever, so even if it uses water, it's not enough to matter. And I don't really use much duct tape, so no need for that. But I'm probably in the minority on water use.Â![]()
Hmm, perhaps the solution is to give those who enjoy hanging out at the base more fun activities to engage in while they wait for the mags to arrive from the looters...![]()
Honestly I say let us craft dew collectors without the water filter, but they provide murky water. Then let us upgrade the dew collectors with the filter, a much bigger reservoir and faster collection speeds. So it'd be like the campfire and forge with upgrade slots. Like maybe fully upgraded it fills 2 jars per cycle and each of the 3 rows stacks to 10. Then maybe you could have a higher tier water solution involving electricity for late game bulk water collection for industrial glue production.ÂI wouldnt mind seeing a tier 2 or tier 3 dew collector that could collect more down the road, like one is iron and another is steel tier, similar to i would love extra tier workbenches that simply added extra output spots sorta thing, but it makes sense with the dew collectors, farms here we come haha
That is definitely not the case. Farming is still quite powerful. People not spending points on it are not finding forge books or vehicle books as fast as they want. Harvesting tools and salvage tools fall way behind, etc.Yeah, it an extremely focused game style now (Loot and loot some more, as fast as you can).
There is little room/need for "support" people as the "Hunter/gatherers can learn everything they need.
U can move them like a Workbench or a ForgeI wish there was an option to move or dismantle dew collectors.Âhwell:
That's part of the problem though isn't it? There should be some baseline frequency where the balance just works for new and casual players no matter their playstyle.ÂIt’s all random.
If it is in your land claim, you can move it.I wish there was an option to move or dismantle dew collectors.Âhwell:
That is definitely not the case. Farming is still quite powerful. People not spending points on it are not finding forge books or vehicle books as fast as they want. Harvesting tools and salvage tools fall way behind, etc.
And, playing devil's advocate on my own argument just now, lets say your hunter gathered have all the magazines they need for everything somehow without and perk points put in. What you say is still not accurate. Advanced Engineering, Miner69er, Huntsman, Salvage Operations, Living Off the Land, etc. These bonuses are huge. Even if you have the same tools you cannot hope to match their returns. You'll be spending 3 hours to do what they do in 1 assuming infinite resources to harvest. And in many cases with limited resources like seeds/cars/etc your resources will be limited and you'll just get a fraction of their returns.
Not to mention that every minute you're doing those tasks you're not hunter/gathering are ya?.
Because someone eventually gets around to fixing balance issues like they did with the strength tree which has now been replaced by the Intellect tree as the must have?But here’s the thing. Reports of dead and destroyed game play styles are always greatly exaggerated during the first weeks of experimental.Â
Such surveys need to be conducted on Steam or on the game's start screen to get maximum coverage. A few hundred people from the forum is not an indicator.Hey everyone: There is a poll here:Â https://community.7daystodie.com/topic/32143-poll-which-progression-system-did-you-prefer/
Please take a few seconds and vote.
Sometimes it is because of balancing and TFP is working through that and will continue to work through it for the 21.x updates.ÂBecause someone eventually gets around to fixing balance issues like they did with the strength tree which has now been replaced by the Intellect tree as the must have?
Try playing anything that's not a city start without traders and see if you can make it work. Try playing any playstyle that's not the approved playstyle of questing and see if you can make it work. There's really only one game play loop right now, and that's to quest and buy what you need, and the intellect tree is sitting right there saying "pick me"![]()
You do understand that his audience is going to lean that way no matter what, right?ÂHere is an interesting poll external to this forum community done by Nerds Guns and Steel. Just a first impression poll of 3100 players.
As I understand it, these are always ferals zombies. It is random whether zombies spawn or not but I don't know how high the chance is. However, you can prevent this from happening by opening the police car with lock picks.How are the zombies spawned in for the police cars? Is it random or is it supposed to be scaled? Are they supposed to be like only doable with a couple machine guns or something? 5 ferals with 2 being whites vs level 9 with a pipe pistol and bat was absolutely no chance.