PC Alpha 21 Dev Diary

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I wouldn't mind seeing maybe some fun stuff like arcade cabinets with old atari style games to put around my base, maybe a functioning pool table at some point for some senseless fun with friends or alone

Real talk i wish we had a rain collection barrel or something to help with the water, weather is random but having a few around couldn't hurt

 
I wouldn't mind seeing maybe some fun stuff like arcade cabinets with old atari style games to put around my base, maybe a functioning pool table at some point for some senseless fun with friends or alone

Real talk i wish we had a rain collection barrel or something to help with the water, weather is random but having a few around couldn't hurt
Water barrels would make water a non-issue so quickly, though.  Especially with how much it tends to rain.  They also stated that it was resource expensive to track rain and that was why they are using a time-based method instead.  What I wouldn't mind seeing is the option for a mid or late game ability to craft a large cistern to collect/hold water.  If it had a very high resource cost to craft it, it wouldn't affect early game and would allow mid or late game to have a large supply of water.  It seems like TFP is concerned more about the early game progression and less so about what you can do late game, so I'd think this would fit in well enough with their goals.  Of course, I don't have much need mid or late game for water, so it really doesn't matter much to me.  I'll be making mineral water, which lasts forever and the higher quality food lasts forever, so even if it uses water, it's not enough to matter.  And I don't really use much duct tape, so no need for that.  But I'm probably in the minority on water use.  :D

 
Water barrels would make water a non-issue so quickly, though.  Especially with how much it tends to rain.  They also stated that it was resource expensive to track rain and that was why they are using a time-based method instead.  What I wouldn't mind seeing is the option for a mid or late game ability to craft a large cistern to collect/hold water.  If it had a very high resource cost to craft it, it wouldn't affect early game and would allow mid or late game to have a large supply of water.  It seems like TFP is concerned more about the early game progression and less so about what you can do late game, so I'd think this would fit in well enough with their goals.  Of course, I don't have much need mid or late game for water, so it really doesn't matter much to me.  I'll be making mineral water, which lasts forever and the higher quality food lasts forever, so even if it uses water, it's not enough to matter.  And I don't really use much duct tape, so no need for that.  But I'm probably in the minority on water use.  :D
I wouldnt mind seeing a tier 2 or tier 3 dew collector that could collect more down the road, like one is iron and another is steel tier, similar to i would love extra tier workbenches that simply added extra output spots sorta thing, but it makes sense with the dew collectors, farms here we come haha

 
Hmm, perhaps the solution is to give those who enjoy hanging out at the base more fun activities to engage in while they wait for the mags to arrive from the looters...🤔


Yeah, it an extremely focused game style now (Loot and loot some more, as fast as you can).

There is little room/need for "support" people as the "Hunter/gatherers can learn everything they need.

 
I wouldnt mind seeing a tier 2 or tier 3 dew collector that could collect more down the road, like one is iron and another is steel tier, similar to i would love extra tier workbenches that simply added extra output spots sorta thing, but it makes sense with the dew collectors, farms here we come haha
Honestly I say let us craft dew collectors without the water filter, but they provide murky water.  Then let us upgrade the dew collectors with the filter, a much bigger reservoir and faster collection speeds.  So it'd be like the campfire and forge with upgrade slots.  Like maybe fully upgraded it fills 2 jars per cycle and each of the 3 rows stacks to 10.  Then maybe you could have a higher tier water solution involving electricity for late game bulk water collection for industrial glue production. 

 
Yeah, it an extremely focused game style now (Loot and loot some more, as fast as you can).

There is little room/need for "support" people as the "Hunter/gatherers can learn everything they need.
That is definitely not the case.  Farming is still quite powerful.  People not spending points on it are not finding forge books or vehicle books as fast as they want.  Harvesting tools and salvage tools fall way behind, etc.

And, playing devil's advocate on my own argument just now, lets say your hunter gathered have all the magazines they need for everything somehow without and perk points put in.  What you say is still not accurate.  Advanced Engineering, Miner69er, Huntsman, Salvage Operations, Living Off the Land, etc.  These bonuses are huge.  Even if you have the same tools you cannot hope to match their returns.  You'll be spending 3 hours to do what they do in 1 assuming infinite resources to harvest.  And in many cases with limited resources like seeds/cars/etc your resources will be limited and you'll just get a fraction of their returns.

Not to mention that every minute you're doing those tasks you're not hunter/gathering are ya? :P.

 
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That is definitely not the case.  Farming is still quite powerful.  People not spending points on it are not finding forge books or vehicle books as fast as they want.  Harvesting tools and salvage tools fall way behind, etc.

And, playing devil's advocate on my own argument just now, lets say your hunter gathered have all the magazines they need for everything somehow without and perk points put in.  What you say is still not accurate.  Advanced Engineering, Miner69er, Huntsman, Salvage Operations, Living Off the Land, etc.  These bonuses are huge.  Even if you have the same tools you cannot hope to match their returns.  You'll be spending 3 hours to do what they do in 1 assuming infinite resources to harvest.  And in many cases with limited resources like seeds/cars/etc your resources will be limited and you'll just get a fraction of their returns.

Not to mention that every minute you're doing those tasks you're not hunter/gathering are ya? :P.


Farming a 10x10 plot area takes 5 minutes.  This is too trivial for one person to do.

Horde base buildings are now compact and that would take a few days and then its done.

A day-to-day base can be almost any POI with minor modifications.

But you do you and I support you following your dreams.

 
But here’s the thing. Reports of dead and destroyed game play styles are always greatly exaggerated during the first weeks of experimental. 
Because someone eventually gets around to fixing balance issues like they did with the strength tree which has now been replaced by the Intellect tree as the must have?

Try playing anything that's not a city start without traders and see if you can make it work. Try playing any playstyle that's not the approved playstyle of questing and see if you can make it work. There's really only one game play loop right now, and that's to quest and buy what you need, and the intellect tree is sitting right there saying "pick me" 🙄

 
Because someone eventually gets around to fixing balance issues like they did with the strength tree which has now been replaced by the Intellect tree as the must have?

Try playing anything that's not a city start without traders and see if you can make it work. Try playing any playstyle that's not the approved playstyle of questing and see if you can make it work. There's really only one game play loop right now, and that's to quest and buy what you need, and the intellect tree is sitting right there saying "pick me" 🙄
Sometimes it is because of balancing and TFP is working through that and will continue to work through it for the 21.x updates. 
 

But a lot of times it is because someone figures out how to make it work and soon the word spreads and eventually playstyles thought to be closed by the dastardly developers really aren’t. 
 

Im not saying I’m the genius who can figure it out but someone will. 
 

Or not—and perhaps people will need to mod the game in order to play it the way they want to. 

 
How are the zombies spawned in for the police cars? Is it random or is it supposed to be scaled? Are they supposed to be like only doable with a couple machine guns or something? 5 ferals with 2 being whites vs level 9 with a pipe pistol and bat was absolutely no chance.

 
How are the zombies spawned in for the police cars? Is it random or is it supposed to be scaled? Are they supposed to be like only doable with a couple machine guns or something? 5 ferals with 2 being whites vs level 9 with a pipe pistol and bat was absolutely no chance.
As I understand it, these are always ferals zombies. It is random whether zombies spawn or not but I don't know how high the chance is. However, you can prevent this from happening by opening the police car with lock picks.
 

 
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