Reading few negative comments from others made me want to say that I absolutely love all the changes from A-Z! Great work TFP!
TL

R - everything is fine, can`t complain.
-New magazines/crafting system is amazing, beats LBD and perking into skills by miles. Only negative could be that T1 Q5 is better than T2 Q1-2.. if it`s locked behind progression then I expect my newly unlocked and crafted weapon to be better than last one.
I like how you slowly progress in armor, seeds, tools, food, electricity, workbenches.. everything. Makes you appreciate the little things that you never crafted before because you could skip it in no time.
Was pleasantly surprised and I like that the books are everywhere, when I perk into skill I can barely notice that I am collecting magazines that I need, but when you actually go and check, then you can notice that magazines in which you spent skill points are a bit more than others. ( especially for weapons, where I have 20-30magazines for spears/rifle while around 5-15 for other weapons) Currently on server day 21(40min) and I am not even half way there.
-Trader rebalance - love it. Always wanted for them to be specialized and for me this is working great. No more 1 trader to rule them all.
I like that the prices have changed and gone up for food/water and especially candy (A20 I bought every single canned food and candy from all vending machines I could find every day without a though, now I don`t have $ and need to think if I really need that candy right now) the 300$ per book is also nice, when before I could do few quests and swim in stacks of 20,000$ now I am constantly running out of money. I do a quest (avg. 3 per day(40min)) and constantly spend the money for something I need be it books, water or simple materials I can get for cheap. Price rebalance is working great, can`t say traders OP because I don`t have $ to buy from them. (must point out that I`m not perked into daring adventure, maybe that changes things)
As rewards/items in traders - I saw some weapons/tools that were 1 tier up, so if I could make a stone shovel 2-4, I could have bought iron shovel q3.. but it was expensive and was it really worth it? Seems reasonable if someone wants to do 3-5quests just to buy that 1 shovel, he can bypass the progression at the cost of other things he will be missing out.
I got a nailgun as a reward after T3 quest.. or it was T2-T3 completion. That was a no-brainer considering I needed around 50more magazines to unlock it myself.
My 1st trader happened to be rekt, so I am in luck with food, but everything else is lacking and I like that I need to go out and loot specific POI or drive to another trader to get what I need (had to drive to Bob to buy mechanical parts for my wrench so I can get mechanical parts lol). Distances from trader to trader are around 1.5km( seems reasonable). I also like that traders spawn randomly not on the edge of city.
-water/food - so far seems great. Never ever have I "struggled" so much for food/drink. I am a veteran player so I am not dying of it but it`s noticeably harder.. I have around 150meat in storage, but what good is it if I cant make it properly and the time it takes to cook makes it more difficult to just spamcraft food and forget about it. The long cooking time is probably one of the main reasons why this works so great.
I made 2 dew collectors but water still is relevant issue. I am not dying of it, but from time to time you notice that you are running out and you need to refill up. Also I was forced to buy food/water from traders which is nice.
Had to cancel, ahem, run for my dear life to base to get some water when I was flashing red at 0 while digging up the damn T2 digging quest and I was down to like last 3 possible blocks that treasure could be in (hella unlucky to not find it sooner, spent whole day digging it (around 30min)) what a disaster that was, but the excitement.. love this alpha.
Not missing empty cans/jars for a single second, glad that they are gone.
Loot containers - I like this change a lot. All the trash and birds nests destroying themselves - just beautiful. At first I thought that I would not like this change because I used to destroy them myself for additional resources but now playing couple hours with it.. what a QoL gem.
The containers that change to "empty" are also nice, had to get used to not being able to use them as storage but quickly adapted. Just make storage chest and done, don`t understand people who complain about this issue. Cupboards need to change to empty as well, I think they are bugged or just not implemented in yet.. hopefully soon.
Performance - Can`t really remember what I was getting in A20, but this seems better. I have ryzen 9 3900x, 2070super, 32gb ddr4 and I am playing on custom ultra/high settings 1440p - getting 60-100fps, usually 80. can`t complain, especially in horde nights when I used to drop down to like 5 or 15, even if it was for split second, it was terrible.. Now horde nights goes smoothly, fps hasn't dropped below 50 once.
Art is just getting better and better with each alpha, nothing much to say, love all the new decors, cars, poi. Amazing work guys!
All in all I know that TFP doesn`t knee jerk, but reading few negative feedbacks I wanted to write my own positive so not everyone is unhappy as people tend to be vocal only about things they dislike, lol.
Thanks for the amazing update!