I'm not misrepresenting your opinion I'm emphasizing my own that perfectly ordinary players aren't incentivized to play cooperatively as has been argued previously.Hey, I am sure this isn't on purpose, but you are strawmaning me here.
And here you go on to reiterate my point.It isn't even necessary for a "co-op looter" to bring back any magazines on the first day
Which is the entire point of bringing this up in the first place. You might've noticed that I rarely talk around here unless it's about some edge case that might've gotten overlooked in the rush.Balancing changes may be coming after some playtesting.
Yes, and every change that I've suggested could be modded in minutes, but not one bit of that matters to first time players who you want to have good first impressions. This is why the default settings are so easy and veteran players roll their eyes at them.Roland reminded us that there is an option for PartySharedKillRange.
My example was restricted to the first 7 days where it's an issue. Moving the goal posts to level 35 would be considered a strawman.
It was also borderline ad hominem. Again, this only matters if you're doing a no quest start solo or if you're doing 2 players with a non quester or similar looter to stay at home ratio, and it's probably only critical over the first 7 days, but the initial tool progression is much slower even in the best case for the stay at home in either of those conditions and it ties directly to their experience gain and early character development.My "easy route" comment was specifically about the tools progression.
You can tell that some thought has been put into accomodating these playstyles by allowing things like bulk materials and stone arrows to be sold at the trader, it's just not quite there yet.
Except that you don't make enough dukes farming wood, stone, clay, picking tea and cotton to take advantage of the trader with level 1 stone tools. Overall, I'd agree that the traders are probably still OP but I think that's more related to better barter/daring adventurer strategies, and quest rewards in comparison to other strategies and quality levels in loot.Remember that magazines are only determining what you craft. A builder doesn't care about what pickaxe he can craft when he can buy a better pickaxe at the trader.
If you want to level fast it's still the same route as in a20 just focus on questing and build the very bare minimum you need to survive the first couple of weeks. Rinse and repeat.
Also, just increasing the share exp range doesn't really solve the problem either because the quest reward exp and selling exp when the looter returns to the trader will still outpace the stay at homes exp gain.
It just needs tested and some minor tweaks. That's all.