Edit: Thank you for the reply, by the way!
I'm just wondering if over time, the people who go out to loot all the time will be many levels ahead of the other people who stay behind to work just based solely on the notion that specing into something is supposed to increase the odds that you find it around in the world.
So if looter A is going out to find books for Builder B, whatever Looter A is spec'd into will be what they are more likely to find books/mags for when looting. So as looter A goes around looting all the piles and shelves and so forth, most of the stuff they find, not all, but most, will be primarily *for* them, and not for whatever builder B is spec'd into.
Thus, over time, builder B, will fall behind the rate of progression of his friend who prefers to loot a lot in the game, since Builder B doesn't loot very often not wanting to put valuable construction perk points into looting, and not wanting to burn valuable time either by going out and looting, when building a base large enough and strong enough to accommodate their group before the next blood moon is obviously a critical thing, and time is of the essence.
The same would apply for the guys making bullets, running forges, managing the workbench, the chemistry set, upgrading sections of wall, installing spike traps, setting land mines, etc. all back at the base.
I've genuinely never had a single complaint against a single thing the Fun Pimps have iterated, I don't even care that it's still in early access or any of that it's fun the way it is, but why on Earth is this whole thing being added in I wonder? I'm new on the forums, so I don't know the history here at all but is this a thing people have been asking for?