PC Alpha 21 Dev Diary

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Pretty sure loot respawn has gone the way of the dodo except with chunk reset.  Which is a pain considering most solo players and many multiple who aren't on servers won't enable chunk reset.  I know I won't because I dig mines all around and don't want them getting filled in.


Gross. "Let's make players focus on looting, but make looting harder." Great idea.

 
The simplest way to solve reusing opened containers would be to mod upgrade block on them to the closed state again. You broke it in your haste to /r and could use paper/wood etc to repair it back to the closed state. I'm surprised that wasn't the utilized in this new system by default.

 
Gross. "Let's make players focus on looting, but make looting harder." Great idea.
Well, I would assume based on the water changes that they really want it to feel at least a little more of a survival game.  Things don't just fill back up with loot if you loot them in real life, after all.  Still, being a game, I was fine with it doing that.

My main issue with this change is that if you do not want to quest and want to go back through and rerun a POI, you can kill everything in it all over again but not get any loot because you already looted everything.  That is what I have an issue with.

 
Well, I would assume based on the water changes that they really want it to feel at least a little more of a survival game.  Things don't just fill back up with loot if you loot them in real life, after all.  Still, being a game, I was fine with it doing that.

My main issue with this change is that if you do not want to quest and want to go back through and rerun a POI, you can kill everything in it all over again but not get any loot because you already looted everything.  That is what I have an issue with.


Exactly. That's the stupid part, and I hope they make changes to make it less hostile to people who prefer to play that way. "It's a sandbox, but play the way WE want you to."

 
most of the recent alpha changes have been trying to force people to play the way they want insted of the way we want to play. 

im going to try to keep an open mind when i get to play it. i dont think i will bother with the experimental this time . i will wait till the public release. hopefully some more balancing and fixes to this #lootbaggate happen.

 
most of the recent alpha changes have been trying to force people to play the way they want insted of the way we want to play. 

im going to try to keep an open mind when i get to play it. i dont think i will bother with the experimental this time . i will wait till the public release. hopefully some more balancing and fixes to this #lootbaggate happen.
I mean, having watched some streams, people seem to be saying they were wrong to criticize things and that they like how it's playing.  But everyone has different opinions on what is good or bad.  For me, I think most things are going to be fine with me.  My only real issues are the danger meter popup, huge vehicle damage values, and loot not respawning without chunk reset enabled or resetting via quests.  Everything else seems either very good or at least not bad.

 
My main issue with this change is that if you do not want to quest and want to go back through and rerun a POI, you can kill everything in it all over again but not get any loot because you already looted everything.  That is what I have an issue with.


Sorry, did I miss something? Unless you reset the POI due to a quest, then POIs in A20 behaved exactly as you describe. Zombies might respawn but loot wouldn't.

 
Well, my fears that learn by reading would be bad was incorrect!

I now like the flow of it and the choices the player must make:  Higher tier of a weaker material VS a lower tier of a stronger material. 

 
Sorry, did I miss something? Unless you reset the POI due to a quest, then POIs in A20 behaved exactly as you describe. Zombies might respawn but loot wouldn't.


Wrong. A20 loot would respawn a number of days chosen in the settings (usually every 5 days by default) in looted POIs as long as you didn't approach them before then. So I'd say yeah, you missed something.

 
Sorry, did I miss something? Unless you reset the POI due to a quest, then POIs in A20 behaved exactly as you describe. Zombies might respawn but loot wouldn't.
As Old Crow said, loot respawned in POI just like it does anywhere in the world as long as no player has been near it within the respawn time period.  You can rerun a POI a week later (less, but I don't know the exact time) and loot everything again.  In fact, if you left something in a container the first time around, when you go back, you can loot that and then wait a second and the container will update to the respawned loot, saying it had not yet been checked and you'll be able to loot it again.  It is like leaving paper in a mailbox... when you go back a week later, it'll still have that paper in it.  If you loot the paper and wait a second, it will change back to unlooted tooltip and when you loot it again, you'll get a new set of loot.  Leaving something in the container doesn't make it so you can loot it again but it hides that it can be looted again because it still shows the old loot.  That may be why you think it doesn't change, if you are leaving some loot that you don't want in containers.  So, yes, it's a change.

 
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As Old Crow said, loot respawned in POI just like it does anywhere in the world as long as no player has been near it within the respawn time period.  You can rerun a POI a week later (less, but I don't know the exact time) and loot everything again.  In fact, if you left something in a container the first time around, when you go back, you can loot that and then wait a second and the container will update to the respawned loot, saying it had not yet been checked and you'll be able to loot it again.  So, yes, it's a change.


"Loot Respawn Time" is still an option in the Advanced tab, defaulting to 7 days. So, assuming that's really there and not something tfp forgot to remove, loot still respawns.

 
"Loot Respawn Time" is still an option in the Advanced tab, defaulting to 7 days. So, assuming that's really there and not something tfp forgot to remove, loot still respawns.


Fingers crossed then! I'm wondering if that will cause containers that self-destruct to respawn as well, or if that still requires chunk/quest reset.

 
Fingers crossed then! I'm wondering if that will cause containers that self-destruct to respawn as well, or if that still requires chunk/quest reset.


I think I recall when asked about this in a dev stream they said a container that poofs stays gone unless there is a POI or chunkreset, but I may be mistaken. I'm less concerned about those though.

 
The overlap is definitely still there. The example I saw was a Q5 Wood Club was better than a Q1 Bat, by like 4 damage points or so

Saw Q5 Stone Sledge vs Q1 Iron Sledge too, Stone was slightly better again but it was much closer than club/bat


Was both of them unmoded?

I would prefer if without the mods T2 Q1 would be better than T1 Q6, but if you add 2+ mods to T1 Q4-6 then that weapon would be slightly better with added damage/bonuses from mods compared to T2 Q1/2 without any mods attached. 

 
"Loot Respawn Time" is still an option in the Advanced tab, defaulting to 7 days. So, assuming that's really there and not something tfp forgot to remove, loot still respawns.
Hopefully that is the case.  It wasn't clear from the dev stream.  I really don't care about the trash type containers but things like chests, bookshelves, crates, cabinets, etc. are what I'd be concerned about.

 
As Old Crow said, loot respawned in POI just like it does anywhere in the world as long as no player has been near it within the respawn time period.  You can rerun a POI a week later (less, but I don't know the exact time) and loot everything again.  In fact, if you left something in a container the first time around, when you go back, you can loot that and then wait a second and the container will update to the respawned loot, saying it had not yet been checked and you'll be able to loot it again.  It is like leaving paper in a mailbox... when you go back a week later, it'll still have that paper in it.  If you loot the paper and wait a second, it will change back to unlooted tooltip and when you loot it again, you'll get a new set of loot.  Leaving something in the container doesn't make it so you can loot it again but it hides that it can be looted again because it still shows the old loot.  That may be why you think it doesn't change, if you are leaving some loot that you don't want in containers.  So, yes, it's a change.


This isn't a change. I've been able to do this since A16. Leave a piece of paper or something in a loot container; go back after loot respawn (from the game settings); take the paper, and watch the container respawn all its loot when you open that container again.

Maybe you could describe that as a bug that hasn't been fixed for ages - and I'd agree. But it's not a new bug.

I thought this was related to the "chunk reset" setting. If that is enabled, and if TFP set it to a fairly short period of time, then this will override the "loot respawn" setting. It's something TFP might want to look at. But your description does not sound like it's related.

 
This isn't a change. I've been able to do this since A16. Leave a piece of paper or something in a loot container; go back after loot respawn (from the game settings); take the paper, and watch the container respawn all its loot when you open that container again.

Maybe you could describe that as a bug that hasn't been fixed for ages - and I'd agree. But it's not a new bug.

I thought this was related to the "chunk reset" setting. If that is enabled, and if TFP set it to a fairly short period of time, then this will override the "loot respawn" setting. It's something TFP might want to look at. But your description does not sound like it's related.
I just pointed out that thing with the loot hiding that it has reset.  The point was that loot did respawn, not just zombies.  And that didn't require a quest reset to do so.  You had said that zombies respawned but loot didn't without resetting the POI.  I mentioned the leftover loot staying there as a possible reason why you might think it didn't respawn.  If that's not the case, then it isn't anything to consider.  The main thing is that in A20, loot respawns even in a POI without any reset of the POI for a quest.  With the new changes, if all containers no longer respawn loot rather than only containers that disappear not respawning loot (this isn't clear in the dev stream), then you couldn't reloot a POI when running it again unless you used a quest to reset it.  Now, if loot still respawns in containers that don't get destroyed, then this isn't a big deal.  Trash bags and similar loot containers aren't as big of a deal if you can't loot them again when running a POI again.  But if containers like crates and chests and stuff also do not respawn, then that isn't good.  Again, it wasn't clear in the dev stream, so it may not be an issue at all.

 
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WOW!

I just saw how powerful Vitamins are early game!  

I probably will not ever sell vitamins until I am well situated.

I will say no more on that.

 
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