PC Alpha 21 Dev Diary

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You don't.  You can drink at the source but that is all.  You have to either find or buy drinks or else use the dew collector to get water.  Some recipes have been adjusted and some loot has been adjusted (like glue) to compensate.


Okay thank you.  Not having a mechanic for gathering water from a lake or river does seem strange.   

 
@faatal what’s the expected time for a server to generate a random world in A21. Let’s say a 8k vs 12k world size give or take.

I want to plan how long it will take my machine to generate a world for game night with friends.

I have noticed the server client generates worlds slower than the game client.

Best estimate is fine

Thank You!

Ryzen 3800x 64GB of ram, gen 3 NVME drive.
A21 RWG time on an AMD 7950x, 64GB RAM, g4 NVME with default settings is:

4k 0:50.

6k 1:50.
8k 1:56.
10k 4:16.

You will get a fairly big pause at "Smoothing street tiles", but it is still working. Times do vary some with seed.

 
Quality 5 T0 things still being better than Quality 1 T1 items makes the new crafting progression feel really disappointing. I hope that's changed but I doubt it will, has been a problem for a while.

Imagine being excited to finally have enough magazines to unlock the next tier of weapon only for it to be worse

 
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Quality 5 T0 things still being better than Quality 1 T1 items makes the new crafting progression feel really disappointing. I hope that's changed but I doubt it will, has been a problem for a while.

Imagine being excited to finally have enough magazines to unlock the next tier of weapon only for it to be worse
I am pretty sure they said they were removing the overlap.

 
The overlap is definitely still there. The example I saw was a Q5 Wood Club was better than a Q1 Bat, by like 4 damage points or so

Saw Q5 Stone Sledge vs Q1 Iron Sledge too, Stone was slightly better again but it was much closer than club/bat

 
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No opinion on pets, but LBD absolutely needs to come back to 7 Days.  The perk system has been in a weird and unnatural state for the last few alphas with the way things are categorized and gated.  There's too much rigidity in how the skill trees are structured to where it's really hard to advance skills in multiple trees without inevitably wasting points on less useful perks.

Even if LBD was only applied to physical skills like melee, carry capacity, jumping, etc. - that would make the leveling experience feel much more organic and points could just be used to unlock more of the crafting based perks or efficiencies for that.  

I know we're on the verge of A21's release, so I'll limit my case on this for now but I've had a big bone to pick on the way perks work; to the point where I'm considering learning how to code in C# just to mod a better solution.


Learn by Doing was a perfect system which rewarded people by boosting only the skills they bothered with.

This incentivised mining, farming, looting, and fighting. And they removed it. Utterly senseless to take away one of the best things that they have ever created, something which; had people played with friends, created a truly biased character build and genuine rpg like environment with your doctor, your fighter, your looter, your miner etc.

Each with weighted speciality, and minor skills in other areas.

Although you could in theory max everything out, it just made so much more sense like that. Much better than this idiotic version that is being pushed onto us - learn by reading 100 copies of the same magazine.

Don't be surprised when the zealots strike and you are metaphorically publicly tarred and feathered foe your heretical and blasphemous appeals to the old development gods 🤭

 
Soooo; If a person is primarily simplistic, and enjoys using primitive and rudimentary
tools and techniques against overwhelming odds in this game until obliterated,
are they a Spanish sun, unless modded?     Basically would my game play be "SOL".

🤔

 
Okay okay, listen, I like basically everything about A21 I've seen so far. Looking like an amazing update.

BUT, that new eating sound is terrible. I think that's my only complaint lol

 
Okay okay, listen, I like basically everything about A21 I've seen so far. Looking like an amazing update.

BUT, that new eating sound is terrible. I think that's my only complaint lol
The sound when the character drinks from a water source is also a bit strange.

 
Learn by Doing was a perfect system which rewarded people by boosting only the skills they bothered with.

This incentivised mining, farming, looting, and fighting. And they removed it. Utterly senseless to take away one of the best things that they have ever created, something which; had people played with friends, created a truly biased character build and genuine rpg like environment with your doctor, your fighter, your looter, your miner etc.

Each with weighted speciality, and minor skills in other areas.

Although you could in theory max everything out, it just made so much more sense like that. Much better than this idiotic version that is being pushed onto us - learn by reading 100 copies of the same magazine.

Don't be surprised when the zealots strike and you are metaphorically publicly tarred and feathered foe your heretical and blasphemous appeals to the old development gods 🤭
:deadhorse:

 
A related question ... do they change back to "Closed" if a player puts something into them? I guess that is also asking, do "Open" models still have an inventory into which a player could put something?


I was watching a few streamers today. It looks like the answer for most containers is "no." Once you loot a container, it no longer has an inventory so you can't put anything into it.

I definitely do not like this change. For example, I always choose a home base with a lootable fridge in it, since I like the "realism" of keeping food in a refrigerator.

(Not that it matters for TFP, but that also screws with the food spoilage mod.)

Hopefully that can be easily modded out. If nothing else, at least we can mod in craftable items like refrigerators or shelves.

Learn by Doing was a perfect system which rewarded people by boosting only the skills they bothered with.

This incentivised mining, farming, looting, and fighting. And they removed it. Utterly senseless to take away one of the best things that they have ever created, something which; had people played with friends, created a truly biased character build and genuine rpg like environment with your doctor, your fighter, your looter, your miner etc.

Each with weighted speciality, and minor skills in other areas.

Although you could in theory max everything out, it just made so much more sense like that. Much better than this idiotic version that is being pushed onto us - learn by reading 100 copies of the same magazine.

Don't be surprised when the zealots strike and you are metaphorically publicly tarred and feathered foe your heretical and blasphemous appeals to the old development gods 🤭


Well, if it makes you feel any better, the new "learn by looting" system should make it easier for modders to re-implement LBD.

Have a counter for each "doing" activity (like striking things with an axe or whatever), keep that count in a cvar, and when that count reaches a certain number, give the player the equivalent of one magazine. (And remove the actual magazines from spawning.)

 
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Pretty much yes.   Most of it feels fine to me.  There are a few exceptions though like luggage loot.  I think we don't have an open state container for those that don't look strange yet.


I have to say.. having all of those other larger containers poof on looting is a weird change and I don't understand the logic behind it. Medical cabinets? Why? They have an open state. Store shelves? Why? Why reduce the overall amount of looting potential?

And the larger chests part wasn't answered, unless I missed it. Does loot respawn in them every few days, still, or ONLY on a chunk reset/quest start?

 
I have to say.. having all of those other larger containers poof on looting is a weird change and I don't understand the logic behind it. Medical cabinets? Why? They have an open state. Store shelves? Why? Why reduce the overall amount of looting potential?

And the larger chests part wasn't answered, unless I missed it. Does loot respawn in them every few days, still, or ONLY on a chunk reset/quest start?
I know shelves don't go away and are just the empty (open) state.  I assume any containers that have an open state won't disappear and will show the open state.  I think the answer to that was just not clear.

But I agree that not being able to store stuff in a container after opening it is an odd decision. I'll sometimes use a container to reorganize my inventory and this makes that impossible.

 
I know shelves don't go away and are just the empty (open) state.  I assume any containers that have an open state won't disappear and will show the open state.  I think the answer to that was just not clear.

But I agree that not being able to store stuff in a container after opening it is an odd decision. I'll sometimes use a container to reorganize my inventory and this makes that impossible.


Agreed. With the Shotgun Messiah paintball range, I like to use the dumpster outside to store/organize things as well if I double loot or just have a full inventory in general. I'm hoping normal loot respawn is still available every few days - having to wait for a chunk reset/quest reset would suck. Especially since they want us out looting more often with the learning changes.

 
Agreed. With the Shotgun Messiah paintball range, I like to use the dumpster outside to store/organize things as well if I double loot or just have a full inventory in general. I'm hoping normal loot respawn is still available every few days - having to wait for a chunk reset/quest reset would suck. Especially since they want us out looting more often with the learning changes.
Pretty sure loot respawn has gone the way of the dodo except with chunk reset.  Which is a pain considering most solo players and many multiple who aren't on servers won't enable chunk reset.  I know I won't because I dig mines all around and don't want them getting filled in.

 
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