PC Alpha 21 Dev Diary

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Those were removed from the A21 list. They were put on the list early last year when the artists completed them and the plan was to have those things be ready for A21 but since all new outfits, armors, characters, and bandits have been put off until A22 they were removed. None of the new armor and outfit sets are going to be compatible with what we have now so adding in a few at a time won't work. They will be all added in with the overhaul of that system. That also means that in A21, clothing and armor still work exactly the same as you are used to them working. There has been no change whatsoever to that system for A21.


Aww darn, I was looking forward to the commando armor as a replacement for the military armor. Does this mean those two will be new sets in the same vein as the wasteland assassin, hoarder, and TF2 Scout/Lara Croft desert survivor?

Well, in that case, I suggest TFP remove vowels from every POI name in the map.

That should gain us 20 to 30 FPS off the bat!  :caked:


I love looting the Shtgn Mssh Fctry.

 
Extra rotations on the No Parking signs and the like would be a nice addition. laying the signs down on the ground is a +


Speaking of rotations, you used to be able to use the powered garage door as an automatic open/close protection screen over solar panels at night.

Tried this recently, and you can't do that any more.  Sad.  Or it could be the War of Walkers mod.  Bring back the sliding armor (strangely rotated slide up garage), bulletproof glass don't work either.  

 
Does this mean those two will be new sets in the same vein as the wasteland assassin, hoarder, and TF2 Scout/Lara Croft desert survivor?


I'm not sure. The exact mechanics and details of the new outfit/armor system are still a mystery to me. I'm sure we will learn more details in coming months. Once A21 is out the door and A22 development is back in full swing.

 
I see why you have an Owl as profile picture, you are wise my friend.

I mean, the job done is amazing don't get me wrong! But bandits is something I'm waiting since I started playing around A4 i think, I always wanted bandits even when they were not announced yet, so the wait since they announced they were coming at some point has been unbearable. Even in A15 we had some bandits on the entity spawn menu.

Even so, TFP and 7 days to die don't owe me ANYTHING, I've been playing for years, and I have thousand of hours in the game, I had a lot of fun, and surely if I decide not to skip A21 I will still have fun with friends and family.

Yeah, those bandit models were unreal, to think that they've come from this View attachment 27762

To this View attachment 27763

is truly amazing, I can't wait!
what do you mean

this is bursed

 
I'm not sure. The exact mechanics and details of the new outfit/armor system are still a mystery to me. I'm sure we will learn more details in coming months. Once A21 is out the door and A22 development is back in full swing.


It does bring up the interesting idea of having normal armor and actual sets together. I'd be down for that if it were to happen.

 
14 hours ago, LordMiG said:



Every time TFP drop a new alpha I go on Youtube and watch this video. Just to see how far we have come. I'm not sure what alpha this is from. Alpha 4 oder 5? That brings back so many good memories. 👌
 



Thanks for posting that video!  That was actually pretty cool to see.  To be fair though... I 100% would love to go back to how the flashlight worked in the video - the helmet light mod and weapon light mods are too much and whitewash everything.

 
My viewers ask me in the comments under my videos if you plan to make Steam cloud saves for the game?
The saves/worlds are far too large to save in cloud.  There won't be any cloud saves for this game.

 
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Has the drop chance for a pot increased, decreased or stayed the same?

It seems that once you find a water source and have a pot, that challenge is over.

Am I missing something?

 
Has the drop chance for a pot increased, decreased or stayed the same?

It seems that once you find a water source and have a pot, that challenge is over.

Am I missing something?
You cannot carry water back to drink by using a pot.  Or use anything else to bring water back to drink or boil to drink.  If you find a jar of murky water, you can boil it.  But you can't fill anything with water from a water source in order to boil water or carry murky water around with you from the water source.

 
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You cannot carry water back to drink by using a pot.  Or use anything else to bring water back to drink or boil to drink.  If you find a jar of murky water, you can boil it.  But you can't fill anything with water from a water source in order to boil water or carry murky water around with you from the water source.


It feels a bit too contrived.   Maybe this forwards my theory that the player is in a coma during 7D2D and will wake up for 7D2D part 2 where things are not so dream-like.

 
It feels a bit too contrived. 
I don't disagree with you but, at the same time, many games that require you drink liquids on a regular basis don't even give you the opportunity to drink water from any lake or river or whatever.  This is just how gameplay works.  Not everything is realistic and that's not a bad thing.  I don't know that this change will be any good but I haven't tried it and I could be wrong.  I'll wait until I see how it works.  But if it comes down to it, I don't ever carry water back from water sources as it is even with glass jars.  It is a very rare thing for me to fill a glass jar.

 
On 4/25/2023 at 11:06 AM, LordMiG said:



Every time TFP drop a new alpha I go on Youtube and watch this video. Just to see how far we have come. I'm not sure what alpha this is from. Alpha 4 oder 5? That brings back so many good memories. 👌
 

What version was this?  

 
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