PC Alpha 21 Dev Diary

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@Moldy Bread




#1  from NZArmy, the NZA trilogy, and part 4.

#2 From dying light in the streets, guest appearance in Bozak Horde.

Might need to incorporate a knockdown animation for the player character for this one.

#3 7dtd the bloated vacationer, dupe of the cop.  Just need a different tint.

#4 possible mod for the cop, similar use in ZombieDayZ mod.

#5 7dtd feral dire wolf

#6 alpha 15 16 beginning of 17 zombies all were bullet sponges, caused a long conversation.

#7 7dtd Wights, ferals, dogs, and those sneaky coyotes.

#8 Coming soon   Bandits

#9 Demolition zombies, with a slight remodel possibly. also see #2 above.

With each of the larger ones a simultaneous screen shake, player knockdown animation may be
needed to pull it off.

These really are not answers only things that your post made me think of.

 
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I imagine this has been asked to death, but I have not been here in a long time. Any idea when this thing will drop? It's been a very very long time. It's fine if there ios no answer, just curious.

On the topic of more zombies, I still wouldn't mind seeing more unique/boss/miniboss zombies. A few ideas and their inspirations.

1. Riot Zombie/ Armed Military zombies. (can't remember if it was Dead Rising that had something like this). Zombies with guns, though their rotted brains only have a loose idea of what they are for. They would be rare. They walk around, their gun hanging, upon spotting a survivor the sort of fire their gun by aiming with one hand and then firing, though the recoil send the gun and zombie spinning thus they are very inaccurate.

2. Fireman Zombies. Larger and tougher, wielding sledgehammers and fireaxes, when close they swing their axes down (strong attack) or in an arc. Both knock the player back) I imagine they would be slower than other zombies but immune to fire damage and resistant to explosives.

3. Drowned Zombie. (Inspired by the Walking Dead). Bloated with horrific rubbery skin, these zombies explode when killed, though not as violently as cop zombies but more instant.

4. Rotted/Wretched Zombies. Heavily decaying zombies that have flies visually bussing around them and a horrid stinky aura. Can't run due to decay but almost guarantee infection upon a hit. Disgusting poison aura causes slight damage to the player that get next to them or at lease blurs vision. Upon death, lets out a foul decay cloud that lingers before dissipating, causes damage or blurred vision.

5. Zombie Wolves (inspired by the Colmillos from Resident Evil 4) Heavily mutated, basically a stronger version of the zombie dog that would appear at higher game stages.

6. Necrotic Zombie. Same as a regular zombie in strength but very tough bullet sponge due to necrosis, maybe weak to some forms of attack than others.

7. Infected Survivors. (Inspired by virals from Dying Light ) Recently fallen to infection. Fast, savage and often wielding a melee weapon, though not as resilient as a feral.

8. Zombies with weapons. The rare zombie that can still remember how to hold a weapon, usually pipes, wrenches, hammers and knives. Other than that, no different from regular zombies.

9. Mutated Fireman Zombie. Mutated to be a disgusting, hulking mass of flesh and muscle and bone, basically the tank of the game. (Inspired by Demolisher in Dying Light)


I vote against having zombies wield any kind of weapon. There will eventually be human NPCs, they can do that.

I do like the idea of zombies that are more immune to one kind of damage than another. The "rotted" zombies could be largely immune to projectiles (which go right through them) but take more damage from "smashing" weapons like clubs or sledgehammers.

Zombies that explode when killed would also be cool, and probably not horribly difficult to implement.

 
I do like the idea of zombies that are more immune to one kind of damage than another. The "rotted" zombies could be largely immune to projectiles (which go right through them) but take more damage from "smashing" weapons like clubs or sledgehammers.
My only issue with that is for blood moon.  Although some people go out and fight on the street and so could use melee to kill the zombies like this, most people are going to be using guns from a base during blood moon and so these would become too much of a pain to kill.  If they were similar to the screacher zombie and did not come out during blood moon, then I'd be fine with it.

 
I vote against having zombies wield any kind of weapon. There will eventually be human NPCs, they can do that.

I do like the idea of zombies that are more immune to one kind of damage than another. The "rotted" zombies could be largely immune to projectiles (which go right through them) but take more damage from "smashing" weapons like clubs or sledgehammers.

Zombies that explode when killed would also be cool, and probably not horribly difficult to implement.
well NZA have cool shooting zombie - they are rly inaccurate and  rarerly can hit. 

Well there is no chance for another zombie types anyway xd

 
My only issue with that is for blood moon.  Although some people go out and fight on the street and so could use melee to kill the zombies like this, most people are going to be using guns from a base during blood moon and so these would become too much of a pain to kill.  If they were similar to the screacher zombie and did not come out during blood moon, then I'd be fine with it.


Well, as a counterpoint to that argument, it would mean you could no longer have a "one size fits all" base for blood moon. You would have to figure out a base design that didn't rely solely on ranged weaponry, and still allows zombies to get into melee range, even at higher gamestages.

It would make blood moons dangerous again instead of just "free XP" nights. I think many people would like that.

If this is controversial, then maybe a setting for them would be needed. Even if not, there is always the option to remove them from the blood moon hordes via XPath.

 
Добрый вечер уважаемые разработчики. Я знаю, что задал много вопросов на эту тему, и я уверен, что вам уже наскучил этот вопрос, но я не могу сдаться. Мне бы очень хотелось, чтобы в вашей замечательной игре была домашняя собака. Мне действительно тяжело ждать новую версию, это, наверное, единственная игра, которая так сильно ломает меня изнутри. Я прошу вас добавить в игру ручных собак или волков. Вот мое предложение вам, я собрал 1,500 долларов и готов собрать больше, чтобы дать вам деньги на создание этой замечательной системы для домашних животных. Проблема только в том, что я живу в другой стране и если есть возможность как-то передать их вам через ваш сайт, куда можно отправить любые банкноты всех стран или я могу купить на эти деньги определенное количество копий через steam, если это тоже возможно. Только, пожалуйста, добавьте четвероногих друзей. P.S. пожалуйста, не говорите мне, что их не добавят и что они отказались от этой идеи. Просто мне об этом уже 200 раз говорили на этом форуме. В принципе, если спутник хоть чуть-чуть с багами и ошибками, он тоже будет необязательным. В принципе, кто хочет взять компаньона, который не хочет выживать сам. Поэтому нет нужды описывать здесь аморальность и то, что такого в игре не будет. Я буду верить до конца, что будет!

 
Well, as a counterpoint to that argument, it would mean you could no longer have a "one size fits all" base for blood moon. You would have to figure out a base design that didn't rely solely on ranged weaponry, and still allows zombies to get into melee range, even at higher gamestages.

It would make blood moons dangerous again instead of just "free XP" nights. I think many people would like that.

If this is controversial, then maybe a setting for them would be needed. Even if not, there is always the option to remove them from the blood moon hordes via XPath.
I don't mind a challenging blood moon, but you need to have options for a base.  There is nothing wrong with having the ability to build a base that is successful during blood moons.  I don't build pillbox bases and I experiment with different designs for fun.  The last thing I want is to be forced to build a specific kind of base just so that I can reach a zombie with melee every now and then.  But in the end, this really would just mean that blade traps would become a must-have for bases.  Not a big deal, I suppose.

As far as "free XP" nights, I'd actually be fine with disabling XP during blood moon.  That isn't what I like about blood moon and has little real value for me.  I like blood moon for a way to find base designs that work well against zombies and for the fun of killing tons of zombies swarming you.  I know many players just build a single style base every time just because it's practically impenetrable but that isn't how I play.  And I honestly don't care if people like playing that way.  Let them if they want.  No one is required to be "efficient".  Too many people just don't understand how to control their own actions and so think they can only play efficiently and can't play for fun.  I've had so many people reply that they can't help be play the most efficient way possible even though they continually complain that it isn't fun.  It really is a choice and people who don't enjoy playing efficiently should learn to control their actions and play in a way that is fun, even if it isn't efficient.  Just my opinion, of course.

 
Edit: I missed a forum rules update back in feb. My original post is in the spoiler to prevent confusion.

Добрый вечер уважаемые разработчики. Я знаю, что задал много вопросов на эту тему, и я уверен, что вам уже наскучил этот вопрос, но я не могу сдаться. Мне бы очень хотелось, чтобы в вашей замечательной игре была домашняя собака. Мне действительно тяжело ждать новую версию, это, наверное, единственная игра, которая так сильно ломает меня изнутри. Я прошу вас добавить в игру ручных собак или волков. Вот мое предложение вам, я собрал 1,500 долларов и готов собрать больше, чтобы дать вам деньги на создание этой замечательной системы для домашних животных. Проблема только в том, что я живу в другой стране и если есть возможность как-то передать их вам через ваш сайт, куда можно отправить любые банкноты всех стран или я могу купить на эти деньги определенное количество копий через steam, если это тоже возможно. Только, пожалуйста, добавьте четвероногих друзей. P.S. пожалуйста, не говорите мне, что их не добавят и что они отказались от этой идеи. Просто мне об этом уже 200 раз говорили на этом форуме. В принципе, если спутник хоть чуть-чуть с багами и ошибками, он тоже будет необязательным. В принципе, кто хочет взять компаньона, который не хочет выживать сам. Поэтому нет нужды описывать здесь аморальность и то, что такого в игре не будет. Я буду верить до конца, что будет!


Good evening, dear developers. I know I've asked a lot of questions on this topic, and I'm sure you're already bored with this question, but I can't give up. I would really like to have a pet dog in your wonderful game. It's really hard for me to wait for the new version, it's probably the only game that breaks me so hard from the inside. I ask you to add tame dogs or wolves to the game. Here's my suggestion to you, I've raised $1,500 and I'm willing to raise more to give you the money to build this wonderful pet system. The only problem is that I live in another country and if there is an opportunity to somehow transfer them to you through your website, where you can send any banknotes of all countries or I can buy a certain number of copies with this money through steam, if this is also possible. Just please add four-legged friends. P.S. please don't tell me that they won't be added and that they've given up on the idea. It's just that I have already been told about this 200 times on this forum. In principle, if the satellite is at least a little bit with bugs and errors, it will also be optional. Basically, who wants to take a companion who does not want to survive on his own. Therefore, there is no need to describe immorality here and the fact that this will not happen in the game. I will believe to the end that it will be!


English please. Most search engines have easy access to translation algorithms (I use Duck Duck Go's). Just search "Translate" and select English as the output of the presented translator.

 
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English please. Most search engines have easy access to translation algorithms (I use Duck Duck Go's). Just search "Translate" and select English as the output of the presented translator.
The forum doesn't require English but it certainly will allow more people to understand what is being said.

Добрый вечер уважаемые разработчики. Я знаю, что задал много вопросов на эту тему, и я уверен, что вам уже наскучил этот вопрос, но я не могу сдаться. Мне бы очень хотелось, чтобы в вашей замечательной игре была домашняя собака. Мне действительно тяжело ждать новую версию, это, наверное, единственная игра, которая так сильно ломает меня изнутри. Я прошу вас добавить в игру ручных собак или волков. Вот мое предложение вам, я собрал 1,500 долларов и готов собрать больше, чтобы дать вам деньги на создание этой замечательной системы для домашних животных. Проблема только в том, что я живу в другой стране и если есть возможность как-то передать их вам через ваш сайт, куда можно отправить любые банкноты всех стран или я могу купить на эти деньги определенное количество копий через steam, если это тоже возможно. Только, пожалуйста, добавьте четвероногих друзей. P.S. пожалуйста, не говорите мне, что их не добавят и что они отказались от этой идеи. Просто мне об этом уже 200 раз говорили на этом форуме. В принципе, если спутник хоть чуть-чуть с багами и ошибками, он тоже будет необязательным. В принципе, кто хочет взять компаньона, который не хочет выживать сам. Поэтому нет нужды описывать здесь аморальность и то, что такого в игре не будет. Я буду верить до конца, что будет!


The devs have firmly said that they will not add pets to the game.  They added the drone and that is all you will get with vanilla.  There are pathing issues that are present in this fully destructible game that make land-based pets difficult.  They aren't going to do it and it doesn't matter how much it is requested.  A mod will be the only way that you can get a pet dog in this game.  Maybe in the next game.

And saying not to tell you yet again that it won't happen doesn't change anything either.  As you said, you've been told many times that it won't happen and repeatedly asking won't change anything.  Accept that this game will not have pet dogs.  Look for a mod that adds pets.

 
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I see the Streamer Weekend invitations are open, but I can't tell from the FAQ if the Green Room is supposed to be visible for returning streamers/content creators yet or not (not a streamer, just asking for someone else/curiosity)

 
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[SIZE=11pt]We just start a new Game on our Server after we paused may 4 years. It’s still fun and still some new game mechanics to explore.
I just read that TFP had a new big update (A21) for us in the near future and it will come with a map wipe I guess….like in the past.
There are any ideas when it will expected to drop?
So we wait until the next release and start over again.
By the way…I just realised that i joint this Forum on April 9, 2014.
Andy Hey…..maybe we get the Bandits on my anniversary next year.  [/SIZE]😉
I really hope the Bandits will come one day. It would be more varied[SIZE=11pt] because there are hardly any players left on the open public servers.


[/SIZE]

 
[SIZE=11pt]We just start a new Game on our Server after we paused may 4 years. It’s still fun and still some new game mechanics to explore.
I just read that TFP had a new big update (A21) for us in the near future and it will come with a map wipe I guess….like in the past.
There are any ideas when it will expected to drop?
So we wait until the next release and start over again.
By the way…I just realised that i joint this Forum on April 9, 2014.
Andy Hey…..maybe we get the Bandits on my anniversary next year.  [/SIZE]😉
I really hope the Bandits will come one day. It would be more varied[SIZE=11pt] because there are hardly any players left on the open public servers.[/SIZE]

 
You guys can have a really fine game in A20 till A21 is out. It is a good opportunity to keep up with the new stuff and get hyped for next one. 

Expected date is sooner than you think, since the dev stream already started. 

 
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[SIZE=11pt]I really hope the Bandits will come one day. It would be more varied[/SIZE][SIZE=11pt] because there are hardly any players left on the open public servers.[/SIZE]

 
A20 almost killed the multiplayer public servers due to horrible optimization it brought - no need to worry about A21 though the good news is a coder has made an optimaztion mod to help multiplayer servers out in every way. Player count is the #1 thing to have on a public server and without the optimaztion mod "hardly any players left on the open public servers" is a phrase i have heard way to often from people in a20.

 
I don't mind a challenging blood moon, but you need to have options for a base.  There is nothing wrong with having the ability to build a base that is successful during blood moons.  I don't build pillbox bases and I experiment with different designs for fun.  The last thing I want is to be forced to build a specific kind of base just so that I can reach a zombie with melee every now and then.  But in the end, this really would just mean that blade traps would become a must-have for bases.  Not a big deal, I suppose.

As far as "free XP" nights, I'd actually be fine with disabling XP during blood moon.  That isn't what I like about blood moon and has little real value for me.  I like blood moon for a way to find base designs that work well against zombies and for the fun of killing tons of zombies swarming you.  I know many players just build a single style base every time just because it's practically impenetrable but that isn't how I play.  And I honestly don't care if people like playing that way.  Let them if they want.  No one is required to be "efficient".  Too many people just don't understand how to control their own actions and so think they can only play efficiently and can't play for fun.  I've had so many people reply that they can't help be play the most efficient way possible even though they continually complain that it isn't fun.  It really is a choice and people who don't enjoy playing efficiently should learn to control their actions and play in a way that is fun, even if it isn't efficient.  Just my opinion, of course.
I build different bases for different builds. I got rekt on day 7 relying on my walls to keep them out until morning, I couldn't believe how fast they got in without me killing them non stop like usual. But to me getting rekt gives me motivation to try harder so I added a melee room up front this time and a few doors they will have to get through this time (in theory).

Still no answer on dyes working with the new outfits, or why Rekt is already getting a new compound after getting a new one in A20?
We will support dyes on the new outfit. All POIs including REKT got updated because there is now full art support to decorate them as envisioned in the concepts.

 
I build different bases for different builds. I got rekt on day 7 relying on my walls to keep them out until morning, I couldn't believe how fast they got in without me killing them non stop like usual. But to me getting rekt gives me motivation to try harder so I added a melee room up front this time and a few doors they will have to get through this time (in theory).

We will support dyes on the new outfit. All POIs including REKT got updated because there is now full art support to decorate them as envisioned in the concepts.
Plus, you will need the space to add more NPC's right?  :)

 
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