PC Alpha 21 Dev Diary

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When it comes to the memory card, I'm sure they can get a bigger one so TFP can do a lot more. But I'm not 100% sure on how it all works. 

 
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They should make it so that all the zombies you ever see are the burnt zombie model--except rarely you'll get one of the other models. So in a horde of 30 zombies 28 burnt zombies, a boe, and a tom clark.
In my opinion what purpose does that serve?

 
more and more people have 16 GB of ram. So this allow for much more.


Vram is the problem, not system ram, for that case :p

Everyone has their level of immersion / standards.  For me, If I saw 5 boe's with different clothing on running at me, at first it would feel like different zombies until you eventually realize its the same zombie and makes you wish for different faces.....then different body sizes......then.....different zombies all together.  😅

So instead of wasting time with half measures, go all in with 100% unique zombies with awesome characteristics. 😎


Yep, this precisely. Some people would like repeated skins with slightly different things on them others will be like "oh boy a zombie boe with a yellow shirt... and one with a black shirt.. oh hey that one has more dirt on his face... again..."

Repetitive is repetitive, unless we have a few thousand zombie models the same people would always complain about repeating zombies.

 
I see a lot of people here focusing on one topic at a time and then hammering it to death.

Last time it was the "unacceptable" water change. Before that it was Bandits not coming in A21.

Now it's the low amount of zombie variations.

All this bantering is from the player perspective, so most people don't understand that @madmole is trying to make us understand that their decisions are not as straightforward as we think, and that each choice is made taking into account many levels of interest and weighing them up. Also, I'd suggest to everyone to take a step back and look at all this in perspective. We will get a great game in the end, I'm sure of it, and I can tell because, all in all, 7D2D is already a great game in alpha.  :cool2:
If you step back and look at all the complaints and demands you will understand that Yes, there is something missing!

all the improvements and touchups doesnt change the fact that we are looking for something new! something different..

people do not want water change, what will that do to my gameplay? in first hour or another few hundred hours?

you do not encounter water in every mission or POI, but you do encounter zombies..

 
They should make it so that all the zombies you ever see are the burnt zombie model--except rarely you'll get one of the other models. So in a horde of 30 zombies 28 burnt zombies, a boe, and a tom clark.
Wasn't there once the idea that the horde zombies should be very uniform completely covered with mud and blood ?

 
Vram is the problem, not system ram, for that case :p

Yep, this precisely. Some people would like repeated skins with slightly different things on them others will be like "oh boy a zombie boe with a yellow shirt... and one with a black shirt.. oh hey that one has more dirt on his face... again..."

Repetitive is repetitive, unless we have a few thousand zombie models the same people would always complain about repeating zombies.
a slight modification in every zombie will make a change by the time they make new zombies and behaviors .

you repaint your room and see what difference it makes to your eyes!

move your desk and your bed and remodel your room with same furniture's and see the difference and new perspective to your senses!

 
Wasn't there once the idea that the horde zombies should be very uniform completely covered with mud and blood ?


Yes. But it never went past the idea phase.  I really like the burnt zombie model for an undead zombie model and wouldn't mind replacing most of the models in the game with that model and having the rest be rare sightings as if the nukes burnt everyone to a crisp but didn't kill them but making them look basically the same. But then there would be some exceptions that were perhaps more recently turned people. Seems like that would be a pretty easy modlet to make...maybe.

 
They should make it so that all the zombies you ever see are the burnt zombie model--except rarely you'll get one of the other models. So in a horde of 30 zombies 28 burnt zombies, a boe, and a tom clark.


i wouldn't imagine burnt zombies in snow area..

a few slight changes to the current zombies(color, textures, skin tone , idk some easy touchups) would do just fine until 1 day they add new zombies and behaviors.

like i mentioned before on another post, change the color of the same bedroom you sitting in without rearranging your decor or removing or adding anything and see the difference its makes to your eyes and senses..

 
Yes. But it never went past the idea phase.  I really like the burnt zombie model for an undead zombie model and wouldn't mind replacing most of the models in the game with that model and having the rest be rare sightings as if the nukes burnt everyone to a crisp but didn't kill them but making them look basically the same. But then there would be some exceptions that were perhaps more recently turned people. Seems like that would be a pretty easy modlet to make...maybe.
The burnt zombie model only makes sense in the burnt forest biome, so what about the other biomes. 

 
The burnt zombie model only makes sense in the burnt forest biome, so what about the other biomes. 


i wouldn't imagine burnt zombies in snow area..


Why? You can't be burnt to a crisp by a nuclear blast if you are standing in snow? If you get burnt to a crisp and become a zombie and then it snows where you are would you feel compelled to get out of there because it doesn't fit?

I say burnt zombie because it is generic and has recognizable features destroyed. I'd be just as happy with a mud covered deteriorated model that could serve as the main zombie model for 90% of sightings. Then all the current models could be special infected with various abilities and only sighted rarely so you hopefully wouldn't get two of the same within a single horde.

Just goes to show that different people have different sensibilities.

 
Why? You can't be burnt to a crisp by a nuclear blast if you are standing in snow? If you get burnt to a crisp and become a zombie and then it snows where you are would you feel compelled to get out of there because it doesn't fit?

I say burnt zombie because it is generic and has recognizable features destroyed. I'd be just as happy with a mud covered deteriorated model that could serve as the main zombie model for 90% of sightings. Then all the current models could be special infected with various abilities and only sighted rarely so you hopefully wouldn't get two of the same within a single horde.

Just goes to show that different people have different sensibilities.
what i meant from i wouldn't imagine it in the snow area, meaning that the snow area has to also look like it got hit by a nuke!

not a beautiful sunny day in the snowy area with everything intact and burnt zombies all over the place..

the zombies or the area must balance each other as well.

but yes, your idea is good

 
Vram is the problem, not system ram, for that case :p

Yep, this precisely. Some people would like repeated skins with slightly different things on them others will be like "oh boy a zombie boe with a yellow shirt... and one with a black shirt.. oh hey that one has more dirt on his face... again..."

Repetitive is repetitive, unless we have a few thousand zombie models the same people would always complain about repeating zombies.
Okay let’s trim the game down to one zombie model, one bandit model and one player model.

 
if a fan as over 500 hrs of gameplay dont you think he wouldn't spend 10$,20$ etc. to get that ?

he will 100%.
500 hours?  Those are rookie numbers 😛 (currently at 2600+... ).

Granted my whole cycle is to play the new alpha... then when the mods get caught up run through various ones (preferably without reading about them).  Big fan of Darkness falls, though currently playing Crystal Hell.  Some of the tweaks/changes the mods make bring life into the game... for instance in Crystal hell... buildings can burn.

@madmole Another idea to alter zombie diversity could also be size scaling.  If you made the zombies come in differing scales as well as different clothing it would make a horde look a lot more unique and in theory not require a lot of effort.  I know you guys don't want to do zombie children, just make zombies spawn between 60%-110% normal scale, it would make a group walking look a bit more random. (Totally not a suggestion stolen from Crystal Hell or anything >.> <.< -.-;;)

The amount some mods do with this game is amazing... goofy, and sometimes awful.  But each mod is a different person's take on what they want the game to be.  We're not going to all agree, we just have to trust that the pimps take pride in this game and are doing their best work.  And from playing for close to a decade or so.. i have faith they will continue to make a great game.

 
There are a few working Mods that add different zombies to satisfy the want for different or new zombies, while The Fun Pimps work on the game. Simply add the mod and BAM!

7 Days to Die Screenshot 2023.04.21 - 13.43.25.14.png

7 Days to Die Screenshot 2023.04.21 - 13.45.43.93.png

7 Days to Die Screenshot 2023.04.21 - 13.47.02.29.png

7 Days to Die Screenshot 2023.04.21 - 13.47.28.50.png

7 Days to Die Screenshot 2023.04.21 - 13.48.00.74.png

7 Days to Die Screenshot 2023.04.21 - 13.49.06.82.png

 
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I'm so glad to see more hedges coming soon.  I would love to see stackable/growing vines.  I'm thinking Pripyat post Chernobyl nuclear accident.  Let nature reclaim the abandoned buildings and allow us to camouflage our bases.


Yes I love this idea. I'm still trying to figure out how far after the pandemic this game is set in. The cars all look old and rusted. Same goes with many houses. Paint peeling etc.. It's only appropriate that we have overgrown vegetation and trees growing in strange places if that's the case. 

 
500 hours?  Those are rookie numbers 😛 (currently at 2600+... ).

Granted my whole cycle is to play the new alpha... then when the mods get caught up run through various ones (preferably without reading about them).  Big fan of Darkness falls, though currently playing Crystal Hell.  Some of the tweaks/changes the mods make bring life into the game... for instance in Crystal hell... buildings can burn.

@madmole Another idea to alter zombie diversity could also be size scaling.  If you made the zombies come in differing scales as well as different clothing it would make a horde look a lot more unique and in theory not require a lot of effort.  I know you guys don't want to do zombie children, just make zombies spawn between 60%-110% normal scale, it would make a group walking look a bit more random. (Totally not a suggestion stolen from Crystal Hell or anything >.> <.< -.-;;)

The amount some mods do with this game is amazing... goofy, and sometimes awful.  But each mod is a different person's take on what they want the game to be.  We're not going to all agree, we just have to trust that the pimps take pride in this game and are doing their best work.  And from playing for close to a decade or so.. i have faith they will continue to make a great game.
my 500 hours was an example, meaning if someone actually played that much its cause they are dedicated to the game.

I personally have 2100 hours. 

and yes what we looking for is some changes, let it be scaling, colors, textures.. small things just to give a new effect and look

 
Yes I love this idea. I'm still trying to figure out how far after the pandemic this game is set in. The cars all look old and rusted. Same goes with many houses. Paint peeling etc.. It's only appropriate that we have overgrown vegetation and trees growing in strange places if that's the case. 
That's what I love about the game, the time-frame is open to whatever you want to make it.

 
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