Jost Amman
Hunter
This was an actual AfrikaCorps outfit (Germany):I really like the outfit but I think it suits a hiking outfit rather than a desert gear outfit as they call it. A different outfit should be made for the desert gear outfit.
This was an actual AfrikaCorps outfit (Germany):I really like the outfit but I think it suits a hiking outfit rather than a desert gear outfit as they call it. A different outfit should be made for the desert gear outfit.
I actually like the UI concept. Reminds me of the Undead Legacy UI. But that's just me.I'm fine with the grid-based UI as long as it matches/fits the game with zombies (post-apocalyptic world). I was thinking of a blood related UI design because of the 7DTD logo but that's just an idea not that I would want it to happen.
I mean deep down I'm fine with the zombie skins, different clothing, hairstyles and different skin tones for the zombies, I was only saying just add new zombies because I just don't feel like it will be done right. If this is done right to where the zombie skins all look completely different then I'm all for it. Also Madmole said (but I had designs for them) so does this mean new zombies are almost done but just need more work before they get added in or something else.
If I'm walking down the street and I see everyone wearing the same half dozen or so outfits, it would look very weird to me. Put them in multiple different outfits and they will start to look normal. If they add more zombies, they need to balance them and make them unique. Adding new zombies but having them act like existing zombies doesn't provide any benefit other than a different look and you can only make a very limited number of those that way. I would rather see a horde coming at me where exact duplicates are uncommon than to have a few more types of zombies that will still look repetitive as you'll have only a few new ones compared to the possibility of hundreds of different looks if you used skins on existing zombies. I'm not saying they can't also add new zombies, but you just won't get much variety by doing it only that way. With skins, your hordes can look far more varied and less repetitive. Your quest zombies will feel less identical and more like they were real people turned into zombies instead of a half dozen people turned into thousands of clones who were then turned into zombies. Ideally, you'd have different clothing that is similar enough in style so you can still identify what zombie you're fighting for strategy purposes, but still different so they seem like people in just their regular clothing. But the easier option is just to tint the existing clothing with different colors so they at least look different enough to not feel as repetitive.
For the amount of effort spent, you can get far more out of using skins than making additional unique zombies. Even if they added 10 more unique zombies, it will still feel repetitive because you still don't have that many and when you have a bunch coming after you, there will be all kinds of duplication. If they added multiple skins to each zombie, then you can quickly end up in the hundreds of possible looks with far less work. If they could get a bit more modular and have a few hair styles, a few skin tones, a few colors of clothes and perhaps even a few clothing styles for each zombie, then you would have so much variety that you would hardly see exact duplicates. You just can't get that from only adding more zombies.
It means he’s drawn some ideas on paper and has them in a binder. Rewatch the dev stream from this week and at the beginning there is a graphic that explains the process. Justin said that Madmole gives the artists a concept as a drawing and then they start modeling it and going through that whole flowchart. It’s a long flowchart.Also Madmole said (but I had designs for them) so does this mean new zombies are almost done but just need more work before they get added in or something else.
It doesn't hurt because Minecraft have stylized graphic. Like dunno - Teen mutant ninja, Superhot, plants VS zombies. Other hand - game similiar to Minecraft have many zombie variants +- 50 while this is just one type of many enemy types. Orc must die? many diffrent looking orcsAfter how many hours has the clone army put you and your friends off? Hundreds or even thousands? Our job isn't to infinitely entertain old customers, it's to make a great game. By the time the zombies get old you would have to have a ton of hours. Minecraft has one zombie, a skeleton and a creeper, spider a blob and a few dozen other rare spawn enemies and made billions, it hasn't hurt their sales to have just one zombie skin.
You'd be wrong. Seeing the same zombies with different skins definitely adds variation. And you stop seeing the glaring similarities.
Madmole's logic is also wrong. Minecraft works because it's ONE zombie skin, which our brain begins to discard. Seeing 15 zeds and 9 are alike is more distracting than seeing 15 of the same.
He is right that they have better things to do tho.
Having code change the tint of a shirt material on spawn also wouldn't add any real overhead btw.
Been there, done it, just saying.
Fight me.![]()
I genuinely think that having some of the dangerous encounters we face being against bandits will refresh the game in the way we need, they will add all sorts of encounters and ranged fights, right now you can technically go only melee with a couple points on the skill that governs that melee weapon of your choice and get away with it...I don't think that will be the case with 5 bandits shooting their AK's at you.It means he’s drawn some ideas on paper and has them in a binder. Rewatch the dev stream from this week and at the beginning there is a graphic that explains the process. Justin said that Madmole gives the artists a concept as a drawing and then they start modeling it and going through that whole flowchart. It’s a long flowchart.
There are no zombie models that are practically done and just need to be added in. Nobody has been working on new zombies at all since they started working on bandits and player characters over a year ago.
it could help a lot - hazmat zombies in l4d2 or even zombie workers in Dying light 1 - this same zombie just diffrent colout of uniform. About colour of skin hm.. maybe if was some zombie were more green for rot would help but depend how this would be done ( at least this good work in DL1I don't think different skins (i.e. color of skin+color of clothes) makes entirely new zombies. Our brain works wonders in identifying similarities. In other words two identical Marlenes with diffferent outfits will still register as largely the same person. Also randomly mixing skin colors and clothes colors often produces combinations that look weird. Or at least very unfashionable. My guess is that skin variation would work much better with nondescript featureless zombies than with the high quality recognizable zombies of this game.
So in summary I'd say without actually seeing that feature in the actual game we won't know what would be better, a few new zombies or a lot more skin variations.
I agree about thatYou'd be wrong. Seeing the same zombies with different skins definitely adds variation. And you stop seeing the glaring similarities.
Madmole's logic is also wrong. Minecraft works because it's ONE zombie skin, which our brain begins to discard. Seeing 15 zeds and 9 are alike is more distracting than seeing 15 of the same.
He is right that they have better things to do tho.
Having code change the tint of a shirt material on spawn also wouldn't add any real overhead btw.
Been there, done it, just saying.
Fight me.![]()
Well looks good andrly looks like diffrent zombiesdon't think I'm bragging, but I've made some simple models in my mod that use the same texture for everyone and randomly appear on zombies (so far it's only Zombie Bo) + 5 different colors = more or less a good variety (although they are still similar, of course). The main difficulty so far is only in setting the correct position relative to the body part.
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don't think I'm bragging, but I've made some simple models in my mod that use the same texture for everyone and randomly appear on zombies (so far it's only Zombie Bo) + 5 different colors = more or less a good variety (although they are still similar, of course). The main difficulty so far is only in setting the correct position relative to the body part.
View attachment 27721
That's true. But if there would many variants of colours for all zombies - it would help a lot. Btw. you know how to solve faces problems in realistic way? gasmask for some of zombies , bandanas, ski googles etc. So even if you have dunno - 50 this same zombie just diffrent colour but everyone in gasmask - this would solve clone syndromeClothes variations look very good. Faces have lots of room for improvement![]()
such a shame that nobody been working on such important aspect!It means he’s drawn some ideas on paper and has them in a binder. Rewatch the dev stream from this week and at the beginning there is a graphic that explains the process. Justin said that Madmole gives the artists a concept as a drawing and then they start modeling it and going through that whole flowchart. It’s a long flowchart.
There are no zombie models that are practically done and just need to be added in. Nobody has been working on new zombies at all since they started working on bandits and player characters over a year ago.
Then, why not get different people for the zombie and the art since it is the core of the game?! i would like to know if i go in that house or area i will face much stronger and deadlier foes than the same stripper running around the entire map. or that same dog from resident evil...That would require a clothing mask texture being made for each zombie for the tint areas or additional textures made. Either approach would push up memory use, so that would need to be evaluated too. The artists are busy working on all the previously mentioned art.
Completely different people. The various water changes were done by three different programmers, who can not do zombie art.
Well that's an unpopular opinion. I would be ok with zd variation, as long as every variation uses textures or partial textures already in the game, in order to avoid any memory increase. New clothing tints and models with the same reutilized texture would also help a lot.Something also to consider. Some folks might be fine with different color clothes and such, but others may not.
Personally I love how each character is 100% different from each other. Changing a shirt or color here and there may help "blur" the lines alittle bit but is a lower quality standard imo.
Clone variants works in other games because you either can't seem them up close or the combat is so fast the player is never standing around long enough to care / notice.
If it was up to me, I would prefer the artists take the time to just make more unique zombies using the same approach as how the current HD set was made.