PC Alpha 21 Dev Diary

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A woman would only wear this in the desert for a photo shooting. If you look at the clothes of nomads, they cover as much skin as possible. On the one hand to protect from the sun and on the other hand from the cold nights.
While you are absolutely right, we should only mind the draw calls that the model has, which don't seem to be A LOT. Aside from that, it's a game, plus boobies, they are entitled to put in whatever they wish, within their own restraints. I see nobody complaining about the ripped hot zombies or the full nude of that excelent black porn actor specimen.

 
Who. Gives. A. Frack.

Geesh people.  More important things to concern ourselves with than video game clothing. :)
So very true Guppycur.  I agree that there are many more things to concern us in daily life and very little in game world. I play the game for fun and that is what I get out of it.

 
[SIZE=12pt]Well, I usually focus on spotting things that I dislike on models and art stuff because it's kind of a work imposed habit, but I would like to go the other way about yesterday's stream. (is not that i didn't spotted anything “wrong” I could talk about, it's that I choose to focus on the good parts)[/SIZE]

[SIZE=12pt]-One of the bandits male model as far as I could see, has different looking boots, and from the model bottom view you can notice they have even different soles.[/SIZE]

[SIZE=12pt]-The female bandit, if I saw this right, has a blind eye on the same side where you can see she has a big scratch mark on her armor mask.[/SIZE]

[SIZE=12pt]-The hoarder model… just awesome… can even go into details there because I would wear my finger tips out typing compliments on the model.[/SIZE]

[SIZE=12pt]Those 3 bullet points could be taken as small details but for me it's a clear sign of high detail and care that goes beyond probably what they asked them to do and shows how into the models they are when developing them. Hats off for those guys.[/SIZE]

[SIZE=12pt]All the poi stuff and building details were also really good. I just focused more on the models developing because it's what I like most.[/SIZE]

[SIZE=12pt]Not in love with the desert dude model, but i guess that's just a personal thing, it doesn't mean at all that there is something bad about it. And I'm not even gonna jump into the female model controversy because I don't care that much about it.[/SIZE]

[SIZE=12pt]I also appreciate that they are trying to have a more branded look on the stream.[/SIZE]

[SIZE=12pt]One thing I would point if it helps in anything for the pimps is that taking screenshots of many parts of a workflow with a lot of text and info about it it's great to see behind the curtain a bit, but one can't really appreciate it on the stream because some shots are tiny as hell. So idk really if it's worthy.[/SIZE]

[SIZE=12pt]In general I think it was a cool stream with some nice info about art stuff.[/SIZE]

 
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Some females actually want hot-ish females clothes, although its not realistic from a survival standpoint.

I've heard, my cousins, female friends and gf say the exacts same words: "I look so ugly in the game" and "I look like a man" referring to female physical attributes and clothes.

So I'm in favor for some hot outfits for females (and men... that semi-nude cowboy in Joel's Twitter is hot AF and nobody is talking about him), let them have fun, it's just a game after all! :)
 

 
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I agree with @CultOfMoose here, although I would not have put it so bluntly. Clearly, the females in this game are designed to cater to the male gaze, but it would be nice if the artists could think a bit more about practicality rather than sex. Why must all the prominent female characters have huge breasts (and I'm not talking about zeds here)? Not every woman who survives the zombie apocalypse will be built like Dolly Parton. So far that's what we've got in Jen and that's what we were shown last night. I hope the Devs and Artists realize that just like all men have different body types, women do too. 

 
is kind of funny tho, nobody asking for a beer belly semi bold dad look for the male character... idk

damn i said i wasnt going to jump on that topic.
Well, I did say I don't prefer to play a jacked guy.  ;)

And, honestly, I think there is nothing wrong with having a beer belly player character option.  Why not?  Most games cater to a single look rather than more realistic looks.  It wouldn't be a bad thing to have the variety.  Not everyone's idea of the "perfect" person (male or female) is the same.

 
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to me? idk i dont really care, even less in a mainly fpv game... to the Pimps? no idea, but my guess would be that the moment they change something to satisfy a requirement that its hugly personal choice they will fall into a rabbit hole because then they will have a trillon different requests, because as you said, to each its own. and will never be customizable to the point where you can please everyone. so just please some? please nobody? idk... their game, their vision of the characters concept. (for me at least)

can we ask them to change it? sure.... damn I made a fuzz over some stupid buttons. lol

is it wrong to want another body type? nope. no to me at least.

do they HAVE to change it? no.

 
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Over 2000 hrs of gameplay, many updates came along, and now another one..

Not sure why there isn't new zombies, new look, new behaviors, etc..

even i noticed in prison area they don't even have jumpsuits or stripes, idk give it a more prison look and environment?

instead they used all the few zombies with same clothes and look and filled up the area..

I think instead of new decorative cars and tractors or wtv, they should've make new clothes for the zombies so it doesn't become annoying and tiring?

you see, even if you make a new area in space, and use the same zombies and clothes it will just look the same!

new area new POI needs also new zombies..not sure why they don't see this as game developers, no concept..

but they use their time on unnecessary decors..

 
Over 2000 hrs of gameplay, many updates came along, and now another one..

Not sure why there isn't new zombies, new look, new behaviors, etc..

even i noticed in prison area they don't even have jumpsuits or stripes, idk give it a more prison look and environment?

instead they used all the few zombies with same clothes and look and filled up the area..

I think instead of new decorative cars and tractors or wtv, they should've make new clothes for the zombies so it doesn't become annoying and tiring?

you see, even if you make a new area in space, and use the same zombies and clothes it will just look the same!

new area new POI needs also new zombies..not sure why they don't see this as game developers, no concept..

but they use their time on unnecessary decors..


The team fully understands.  Character artist are busy with bandits and new player character models.  Character artists are also different from Environment Artists who specialize on environment art.  Hopefully once you play A21, you will change your mind regarding the updated decors. :)

 
as much as i would love zeds variations... the zombie models dont have "clothes" so texture change is easier but for really a more significant change that means at least a partially new model sculpt and all that takes with it. which my bet is takes a lot of time for them.

would be cool tho

i guess i could turn the janitor dude into a jail looking jumpsuit with just textures... but it would still be just one model mainly

 
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Over 2000 hrs of gameplay, many updates came along, and now another one..

Not sure why there isn't new zombies, new look, new behaviors, etc..

even i noticed in prison area they don't even have jumpsuits or stripes, idk give it a more prison look and environment?

instead they used all the few zombies with same clothes and look and filled up the area..

I think instead of new decorative cars and tractors or wtv, they should've make new clothes for the zombies so it doesn't become annoying and tiring?

you see, even if you make a new area in space, and use the same zombies and clothes it will just look the same!

new area new POI needs also new zombies..not sure why they don't see this as game developers, no concept..

but they use their time on unnecessary decors..
While I think everyone would agree that we could use more variety in zombie appearance, it's silly to discount the difference a greater variety in props will make to the game. Not everyone in the world drives the same car, has the same couch, hangs the same art, etc. The world of 7DTD (hopefully until A21) has been sorely bland and repetitive. It doesn't feel lived-in. All of these "decor" additions will go a long way to make the world feel more real.

 
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The team fully understands.  Character artist are busy with bandits and new player character models.  Character artists are also different from Environment Artists who specialize on environment art.  Hopefully once you play A21, you will change your mind regarding the updated decors. :)
But how much does it take to change the colors at least? shirt color, pants color.. simple things without changing the models so it looks a bit different and not repetitive?

 
But how much does it take to change the colors at least? shirt color, pants color.. simple things without changing the models so it looks a bit different and not repetitive?
Dev have said several times that it actually does take a lot of resources.  Apparently the lack of variables in zombie clothing, clothing color, or movement patterns is not due to lack of desire but rather balancing performance.

 
The team fully understands.  Character artist are busy with bandits and new player character models.  Character artists are also different from Environment Artists who specialize on environment art.  Hopefully once you play A21, you will change your mind regarding the updated decors. :)
for example; the [SIZE=14.6px]Higashi Tower, you get 50 zombies all dressed in same black suit..all same look, same model, a little [/SIZE]variety[SIZE=14.6px] maybe? [/SIZE]

[SIZE=14.6px]i mean A21 Bandits [/SIZE]didn't[SIZE=14.6px] come into play for over 10 years now, right? they could focus a little on that part i think so it mixes with the new areas and environment.[/SIZE]

[SIZE=14.6px]i use to play FFXI, and for first 50 levels you had the same mobs, crabs, hares and lizards... >.> i remember how much people hated that.[/SIZE]

Dev have said several times that it actually does take a lot of resources.  Apparently the lack of variables in zombie clothing, clothing color, or movement patterns is not due to lack of desire but rather balancing performance.
in that case, i wish they had attacked the zombie remodeling and not the water.. since the water doesn't have any benefits for the gameplay itself rather than looks better..

 
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